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osu-lazer/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
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using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
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public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
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{
/// <summary>
/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
/// </summary>
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public const double MIN_TIME_RANGE = 340;
/// <summary>
/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
/// </summary>
public const double MAX_TIME_RANGE = 13720;
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protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
public IEnumerable<BarLine> BarLines;
protected override bool RelativeScaleBeatLengths => true;
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly Bindable<double> configTimeRange = new BindableDouble();
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// Stores the current speed adjustment active in gameplay.
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private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
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public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
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}
[BackgroundDependencyLoader]
private void load()
{
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foreach (var mod in Mods.OfType<IApplicableToTrack>())
mod.ApplyToTrack(speedAdjustmentTrack);
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
foreach (var p in ControlPoints)
{
// Mania doesn't care about global velocity
p.Velocity = 1;
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p.BaseBeatLength *= Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
// For non-mania beatmap, speed changes should only happen through timing points
if (!isForCurrentRuleset)
p.DifficultyPoint = new DifficultyControlPoint();
}
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BarLines.ForEach(Playfield.Add);
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
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Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
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}
protected override void AdjustScrollSpeed(int amount)
{
this.TransformTo(nameof(relativeTimeRange), relativeTimeRange + amount, 200, Easing.OutQuint);
}
private double relativeTimeRange
{
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get => MAX_TIME_RANGE / configTimeRange.Value;
set => configTimeRange.Value = MAX_TIME_RANGE / value;
}
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protected override void Update()
{
base.Update();
updateTimeRange();
}
private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
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public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
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protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
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public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h)
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{
switch (h)
{
case HoldNote holdNote:
return new DrawableHoldNote(holdNote);
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case Note note:
return new DrawableNote(note);
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default:
return null;
}
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}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
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protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new ManiaReplayRecorder(replay);
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}
}