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support duel mode in mania beatmap
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@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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public int TargetColumns;
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public bool IsDuel;
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public readonly bool IsForCurrentRuleset;
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// Internal for testing purposes
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@ -45,7 +46,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
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if (IsForCurrentRuleset)
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{
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TargetColumns = (int)Math.Max(1, roundedCircleSize);
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if (TargetColumns >= 10)
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{
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TargetColumns = TargetColumns / 2;
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IsDuel = true;
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}
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}
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else
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{
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float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count;
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@ -70,7 +78,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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return base.ConvertBeatmap(original);
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}
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protected override Beatmap<ManiaHitObject> CreateBeatmap() => beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
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protected override Beatmap<ManiaHitObject> CreateBeatmap()
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{
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beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
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if(IsDuel)
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beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns });
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return beatmap;
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}
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
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{
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@ -1,15 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter, IApplicableToBeatmap<ManiaHitObject>
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public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter
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{
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public override string Name => "Dual Stages";
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public override string Acronym => "DS";
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@ -29,24 +27,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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if (isForCurrentRuleset)
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return;
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mbc.TargetColumns *= 2;
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}
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public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
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{
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if (isForCurrentRuleset)
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return;
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var maniaBeatmap = (ManiaBeatmap)beatmap;
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var newDefinitions = new List<StageDefinition>();
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foreach (var existing in maniaBeatmap.Stages)
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{
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newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
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newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
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}
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maniaBeatmap.Stages = newDefinitions;
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mbc.IsDuel = true;
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}
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public PlayfieldType PlayfieldType => PlayfieldType.Dual;
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@ -15,7 +15,6 @@ using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Replays;
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@ -96,7 +95,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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public override int Variant => (int)(Mods.OfType<IPlayfieldTypeMod>().FirstOrDefault()?.PlayfieldType ?? PlayfieldType.Single) + Beatmap.TotalColumns;
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public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
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public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
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