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osu-lazer/osu.Game/Online/Rooms/Room.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.IO.Serialization.Converters;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms.RoomStatuses;
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namespace osu.Game.Online.Rooms
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{
[JsonObject(MemberSerialization.OptIn)]
public class Room
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{
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[Cached]
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[JsonProperty("id")]
public readonly Bindable<long?> RoomID = new Bindable<long?>();
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[Cached]
[JsonProperty("name")]
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public readonly Bindable<string> Name = new Bindable<string>();
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[Cached]
[JsonProperty("host")]
public readonly Bindable<APIUser> Host = new Bindable<APIUser>();
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[Cached]
[JsonProperty("playlist")]
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public readonly BindableList<PlaylistItem> Playlist = new BindableList<PlaylistItem>();
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[Cached]
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[JsonProperty("channel_id")]
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public readonly Bindable<int> ChannelId = new Bindable<int>();
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[JsonProperty("current_playlist_item")]
[Cached]
public readonly Bindable<PlaylistItem> CurrentPlaylistItem = new Bindable<PlaylistItem>();
[JsonProperty("playlist_item_stats")]
[Cached]
public readonly Bindable<RoomPlaylistItemStats> PlaylistItemStats = new Bindable<RoomPlaylistItemStats>();
[JsonProperty("difficulty_range")]
[Cached]
public readonly Bindable<RoomDifficultyRange> DifficultyRange = new Bindable<RoomDifficultyRange>();
[Cached]
public readonly Bindable<RoomCategory> Category = new Bindable<RoomCategory>();
// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
[JsonProperty("category")]
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
private RoomCategory category
{
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get => Category.Value;
set => Category.Value = value;
}
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[Cached]
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public readonly Bindable<int?> MaxAttempts = new Bindable<int?>();
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[Cached]
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public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>(new RoomStatusOpen());
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[Cached]
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public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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[Cached]
public readonly Bindable<MatchType> Type = new Bindable<MatchType>();
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// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
[JsonProperty("type")]
private MatchType type
{
get => Type.Value;
set => Type.Value = value;
}
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[Cached]
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public readonly Bindable<QueueMode> QueueMode = new Bindable<QueueMode>();
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
[JsonProperty("queue_mode")]
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private QueueMode queueMode
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{
get => QueueMode.Value;
set => QueueMode.Value = value;
}
[Cached]
public readonly Bindable<TimeSpan> AutoStartDuration = new Bindable<TimeSpan>();
[JsonProperty("auto_start_duration")]
private ushort autoStartDuration
{
get => (ushort)AutoStartDuration.Value.TotalSeconds;
set => AutoStartDuration.Value = TimeSpan.FromSeconds(value);
}
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[Cached]
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public readonly Bindable<int?> MaxParticipants = new Bindable<int?>();
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[Cached]
[JsonProperty("current_user_score")]
public readonly Bindable<PlaylistAggregateScore> UserScore = new Bindable<PlaylistAggregateScore>();
[JsonProperty("has_password")]
public readonly BindableBool HasPassword = new BindableBool();
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[Cached]
[JsonProperty("recent_participants")]
public readonly BindableList<APIUser> RecentParticipants = new BindableList<APIUser>();
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[Cached]
[JsonProperty("participant_count")]
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public readonly Bindable<int> ParticipantCount = new Bindable<int>();
#region Properties only used for room creation request
[Cached(Name = nameof(Password))]
[JsonProperty("password")]
public readonly Bindable<string> Password = new Bindable<string>();
[Cached]
public readonly Bindable<TimeSpan?> Duration = new Bindable<TimeSpan?>();
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[JsonProperty("duration")]
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private int? duration
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{
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get => (int?)Duration.Value?.TotalMinutes;
set
{
if (value == null)
Duration.Value = null;
else
Duration.Value = TimeSpan.FromMinutes(value.Value);
}
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}
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#endregion
// Only supports retrieval for now
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[Cached]
[JsonProperty("ends_at")]
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public readonly Bindable<DateTimeOffset?> EndDate = new Bindable<DateTimeOffset?>();
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// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
private int? maxAttempts
{
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get => MaxAttempts.Value;
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set => MaxAttempts.Value = value;
}
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[Cached]
[JsonProperty("auto_skip")]
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public readonly Bindable<bool> AutoSkip = new Bindable<bool>();
public Room()
{
Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue));
}
/// <summary>
/// Copies values from another <see cref="Room"/> into this one.
/// </summary>
/// <remarks>
/// **Beware**: This will store references between <see cref="Room"/>s.
/// </remarks>
/// <param name="other">The <see cref="Room"/> to copy values from.</param>
public void CopyFrom(Room other)
{
RoomID.Value = other.RoomID.Value;
Name.Value = other.Name.Value;
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Category.Value = other.Category.Value;
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if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id)
Host.Value = other.Host.Value;
ChannelId.Value = other.ChannelId.Value;
Status.Value = other.Status.Value;
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Availability.Value = other.Availability.Value;
HasPassword.Value = other.HasPassword.Value;
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Type.Value = other.Type.Value;
MaxParticipants.Value = other.MaxParticipants.Value;
ParticipantCount.Value = other.ParticipantCount.Value;
EndDate.Value = other.EndDate.Value;
UserScore.Value = other.UserScore.Value;
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QueueMode.Value = other.QueueMode.Value;
AutoStartDuration.Value = other.AutoStartDuration.Value;
DifficultyRange.Value = other.DifficultyRange.Value;
PlaylistItemStats.Value = other.PlaylistItemStats.Value;
CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value;
AutoSkip.Value = other.AutoSkip.Value;
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if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value)
Status.Value = new RoomStatusEnded();
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other.RemoveExpiredPlaylistItems();
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if (!Playlist.SequenceEqual(other.Playlist))
{
Playlist.Clear();
Playlist.AddRange(other.Playlist);
}
if (!RecentParticipants.SequenceEqual(other.RecentParticipants))
{
RecentParticipants.Clear();
RecentParticipants.AddRange(other.RecentParticipants);
}
}
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public void RemoveExpiredPlaylistItems()
{
// Todo: This is not the best way/place to do this, but the intention is to display all playlist items when the room has ended,
// and display only the non-expired playlist items while the room is still active. In order to achieve this, all expired items are removed from the source Room.
// More refactoring is required before this can be done locally instead - DrawableRoomPlaylist is currently directly bound to the playlist to display items in the room.
if (!(Status.Value is RoomStatusEnded))
Playlist.RemoveAll(i => i.Expired);
}
[JsonObject(MemberSerialization.OptIn)]
public class RoomPlaylistItemStats
{
[JsonProperty("count_active")]
public int CountActive;
[JsonProperty("count_total")]
public int CountTotal;
[JsonProperty("ruleset_ids")]
public int[] RulesetIDs;
}
[JsonObject(MemberSerialization.OptIn)]
public class RoomDifficultyRange
{
[JsonProperty("min")]
public double Min;
[JsonProperty("max")]
public double Max;
}
}
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}