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Make Room
opt-in rather than opt-out for json serialization
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28c9c5ab6a
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@ -15,6 +15,7 @@ using osu.Game.Utils;
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namespace osu.Game.Online.Rooms
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class Room : IDeepCloneable<Room>
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{
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[Cached]
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@ -49,7 +50,6 @@ namespace osu.Game.Online.Rooms
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public readonly Bindable<RoomDifficultyRange> DifficultyRange = new Bindable<RoomDifficultyRange>();
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[Cached]
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[JsonIgnore]
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public readonly Bindable<RoomCategory> Category = new Bindable<RoomCategory>();
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// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
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@ -62,19 +62,15 @@ namespace osu.Game.Online.Rooms
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}
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[Cached]
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[JsonIgnore]
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public readonly Bindable<int?> MaxAttempts = new Bindable<int?>();
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[Cached]
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[JsonIgnore]
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public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>(new RoomStatusOpen());
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[Cached]
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[JsonIgnore]
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public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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[Cached]
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[JsonIgnore]
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public readonly Bindable<MatchType> Type = new Bindable<MatchType>();
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// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
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@ -87,7 +83,6 @@ namespace osu.Game.Online.Rooms
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}
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[Cached]
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[JsonIgnore]
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public readonly Bindable<QueueMode> QueueMode = new Bindable<QueueMode>();
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
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@ -99,7 +94,6 @@ namespace osu.Game.Online.Rooms
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}
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[Cached]
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[JsonIgnore]
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public readonly Bindable<int?> MaxParticipants = new Bindable<int?>();
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[Cached]
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@ -124,7 +118,6 @@ namespace osu.Game.Online.Rooms
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public readonly Bindable<string> Password = new Bindable<string>();
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[Cached]
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[JsonIgnore]
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public readonly Bindable<TimeSpan?> Duration = new Bindable<TimeSpan?>();
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[JsonProperty("duration")]
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