mirror of
https://github.com/ppy/osu.git
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255 lines
8.9 KiB
C#
255 lines
8.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.IO.Serialization.Converters;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms.RoomStatuses;
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namespace osu.Game.Online.Rooms
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class Room
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{
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[Cached]
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[JsonProperty("id")]
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public readonly Bindable<long?> RoomID = new Bindable<long?>();
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[Cached]
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[JsonProperty("name")]
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public readonly Bindable<string> Name = new Bindable<string>();
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[Cached]
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[JsonProperty("host")]
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public readonly Bindable<APIUser> Host = new Bindable<APIUser>();
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[Cached]
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[JsonProperty("playlist")]
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public readonly BindableList<PlaylistItem> Playlist = new BindableList<PlaylistItem>();
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[Cached]
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[JsonProperty("channel_id")]
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public readonly Bindable<int> ChannelId = new Bindable<int>();
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[JsonProperty("current_playlist_item")]
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[Cached]
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public readonly Bindable<PlaylistItem> CurrentPlaylistItem = new Bindable<PlaylistItem>();
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[JsonProperty("playlist_item_stats")]
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[Cached]
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public readonly Bindable<RoomPlaylistItemStats> PlaylistItemStats = new Bindable<RoomPlaylistItemStats>();
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[JsonProperty("difficulty_range")]
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[Cached]
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public readonly Bindable<RoomDifficultyRange> DifficultyRange = new Bindable<RoomDifficultyRange>();
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[Cached]
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public readonly Bindable<RoomCategory> Category = new Bindable<RoomCategory>();
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// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
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[JsonProperty("category")]
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
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private RoomCategory category
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{
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get => Category.Value;
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set => Category.Value = value;
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}
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[Cached]
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public readonly Bindable<int?> MaxAttempts = new Bindable<int?>();
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[Cached]
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public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>(new RoomStatusOpen());
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[Cached]
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public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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[Cached]
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public readonly Bindable<MatchType> Type = new Bindable<MatchType>();
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// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
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[JsonProperty("type")]
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private MatchType type
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{
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get => Type.Value;
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set => Type.Value = value;
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}
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[Cached]
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public readonly Bindable<QueueMode> QueueMode = new Bindable<QueueMode>();
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
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[JsonProperty("queue_mode")]
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private QueueMode queueMode
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{
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get => QueueMode.Value;
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set => QueueMode.Value = value;
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}
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[Cached]
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public readonly Bindable<TimeSpan> AutoStartDuration = new Bindable<TimeSpan>();
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[JsonProperty("auto_start_duration")]
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private ushort autoStartDuration
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{
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get => (ushort)AutoStartDuration.Value.TotalSeconds;
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set => AutoStartDuration.Value = TimeSpan.FromSeconds(value);
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}
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[Cached]
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public readonly Bindable<int?> MaxParticipants = new Bindable<int?>();
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[Cached]
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[JsonProperty("current_user_score")]
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public readonly Bindable<PlaylistAggregateScore> UserScore = new Bindable<PlaylistAggregateScore>();
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[JsonProperty("has_password")]
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public readonly BindableBool HasPassword = new BindableBool();
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[Cached]
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[JsonProperty("recent_participants")]
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public readonly BindableList<APIUser> RecentParticipants = new BindableList<APIUser>();
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[Cached]
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[JsonProperty("participant_count")]
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public readonly Bindable<int> ParticipantCount = new Bindable<int>();
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#region Properties only used for room creation request
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[Cached(Name = nameof(Password))]
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[JsonProperty("password")]
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public readonly Bindable<string> Password = new Bindable<string>();
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[Cached]
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public readonly Bindable<TimeSpan?> Duration = new Bindable<TimeSpan?>();
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[JsonProperty("duration")]
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private int? duration
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{
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get => (int?)Duration.Value?.TotalMinutes;
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set
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{
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if (value == null)
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Duration.Value = null;
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else
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Duration.Value = TimeSpan.FromMinutes(value.Value);
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}
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}
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#endregion
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// Only supports retrieval for now
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[Cached]
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[JsonProperty("ends_at")]
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public readonly Bindable<DateTimeOffset?> EndDate = new Bindable<DateTimeOffset?>();
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// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
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[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
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private int? maxAttempts
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{
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get => MaxAttempts.Value;
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set => MaxAttempts.Value = value;
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}
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[Cached]
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[JsonProperty("auto_skip")]
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public readonly Bindable<bool> AutoSkip = new Bindable<bool>();
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public Room()
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{
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Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue));
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}
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/// <summary>
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/// Copies values from another <see cref="Room"/> into this one.
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/// </summary>
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/// <remarks>
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/// **Beware**: This will store references between <see cref="Room"/>s.
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/// </remarks>
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/// <param name="other">The <see cref="Room"/> to copy values from.</param>
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public void CopyFrom(Room other)
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{
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RoomID.Value = other.RoomID.Value;
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Name.Value = other.Name.Value;
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Category.Value = other.Category.Value;
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if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id)
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Host.Value = other.Host.Value;
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ChannelId.Value = other.ChannelId.Value;
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Status.Value = other.Status.Value;
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Availability.Value = other.Availability.Value;
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HasPassword.Value = other.HasPassword.Value;
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Type.Value = other.Type.Value;
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MaxParticipants.Value = other.MaxParticipants.Value;
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ParticipantCount.Value = other.ParticipantCount.Value;
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EndDate.Value = other.EndDate.Value;
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UserScore.Value = other.UserScore.Value;
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QueueMode.Value = other.QueueMode.Value;
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AutoStartDuration.Value = other.AutoStartDuration.Value;
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DifficultyRange.Value = other.DifficultyRange.Value;
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PlaylistItemStats.Value = other.PlaylistItemStats.Value;
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CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value;
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AutoSkip.Value = other.AutoSkip.Value;
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if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value)
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Status.Value = new RoomStatusEnded();
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other.RemoveExpiredPlaylistItems();
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if (!Playlist.SequenceEqual(other.Playlist))
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{
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Playlist.Clear();
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Playlist.AddRange(other.Playlist);
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}
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if (!RecentParticipants.SequenceEqual(other.RecentParticipants))
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{
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RecentParticipants.Clear();
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RecentParticipants.AddRange(other.RecentParticipants);
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}
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}
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public void RemoveExpiredPlaylistItems()
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{
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// Todo: This is not the best way/place to do this, but the intention is to display all playlist items when the room has ended,
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// and display only the non-expired playlist items while the room is still active. In order to achieve this, all expired items are removed from the source Room.
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// More refactoring is required before this can be done locally instead - DrawableRoomPlaylist is currently directly bound to the playlist to display items in the room.
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if (!(Status.Value is RoomStatusEnded))
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Playlist.RemoveAll(i => i.Expired);
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}
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[JsonObject(MemberSerialization.OptIn)]
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public class RoomPlaylistItemStats
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{
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[JsonProperty("count_active")]
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public int CountActive;
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[JsonProperty("count_total")]
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public int CountTotal;
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[JsonProperty("ruleset_ids")]
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public int[] RulesetIDs;
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}
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[JsonObject(MemberSerialization.OptIn)]
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public class RoomDifficultyRange
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{
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[JsonProperty("min")]
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public double Min;
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[JsonProperty("max")]
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public double Max;
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}
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}
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}
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