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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System ;
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using System.Linq ;
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using Newtonsoft.Json ;
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using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
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using osu.Game.IO.Serialization.Converters ;
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using osu.Game.Online.API.Requests.Responses ;
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using osu.Game.Online.Multiplayer ;
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using osu.Game.Online.Rooms.RoomStatuses ;
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namespace osu.Game.Online.Rooms
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class Room
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{
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[Cached]
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[JsonProperty("id")]
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public readonly Bindable < long? > RoomID = new Bindable < long? > ( ) ;
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[Cached]
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[JsonProperty("name")]
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public readonly Bindable < string > Name = new Bindable < string > ( ) ;
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[Cached]
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[JsonProperty("host")]
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public readonly Bindable < APIUser > Host = new Bindable < APIUser > ( ) ;
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[Cached]
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[JsonProperty("playlist")]
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public readonly BindableList < PlaylistItem > Playlist = new BindableList < PlaylistItem > ( ) ;
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[Cached]
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[JsonProperty("channel_id")]
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public readonly Bindable < int > ChannelId = new Bindable < int > ( ) ;
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[JsonProperty("current_playlist_item")]
[Cached]
public readonly Bindable < PlaylistItem > CurrentPlaylistItem = new Bindable < PlaylistItem > ( ) ;
[JsonProperty("playlist_item_stats")]
[Cached]
public readonly Bindable < RoomPlaylistItemStats > PlaylistItemStats = new Bindable < RoomPlaylistItemStats > ( ) ;
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[JsonProperty("difficulty_range")]
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[Cached]
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public readonly Bindable < RoomDifficultyRange > DifficultyRange = new Bindable < RoomDifficultyRange > ( ) ;
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[Cached]
public readonly Bindable < RoomCategory > Category = new Bindable < RoomCategory > ( ) ;
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// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
[JsonProperty("category")]
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
private RoomCategory category
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{
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get = > Category . Value ;
set = > Category . Value = value ;
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}
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[Cached]
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public readonly Bindable < int? > MaxAttempts = new Bindable < int? > ( ) ;
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[Cached]
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public readonly Bindable < RoomStatus > Status = new Bindable < RoomStatus > ( new RoomStatusOpen ( ) ) ;
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[Cached]
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public readonly Bindable < RoomAvailability > Availability = new Bindable < RoomAvailability > ( ) ;
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[Cached]
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public readonly Bindable < MatchType > Type = new Bindable < MatchType > ( ) ;
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// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
[JsonProperty("type")]
private MatchType type
{
get = > Type . Value ;
set = > Type . Value = value ;
}
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[Cached]
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public readonly Bindable < QueueMode > QueueMode = new Bindable < QueueMode > ( ) ;
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
[JsonProperty("queue_mode")]
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private QueueMode queueMode
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{
get = > QueueMode . Value ;
set = > QueueMode . Value = value ;
}
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[Cached]
public readonly Bindable < TimeSpan > AutoStartDuration = new Bindable < TimeSpan > ( ) ;
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[JsonProperty("auto_start_duration")]
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private ushort autoStartDuration
{
get = > ( ushort ) AutoStartDuration . Value . TotalSeconds ;
set = > AutoStartDuration . Value = TimeSpan . FromSeconds ( value ) ;
}
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[Cached]
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public readonly Bindable < int? > MaxParticipants = new Bindable < int? > ( ) ;
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[Cached]
[JsonProperty("current_user_score")]
public readonly Bindable < PlaylistAggregateScore > UserScore = new Bindable < PlaylistAggregateScore > ( ) ;
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[JsonProperty("has_password")]
public readonly BindableBool HasPassword = new BindableBool ( ) ;
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[Cached]
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[JsonProperty("recent_participants")]
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public readonly BindableList < APIUser > RecentParticipants = new BindableList < APIUser > ( ) ;
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[Cached]
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[JsonProperty("participant_count")]
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public readonly Bindable < int > ParticipantCount = new Bindable < int > ( ) ;
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#region Properties only used for room creation request
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[Cached(Name = nameof(Password))]
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[JsonProperty("password")]
public readonly Bindable < string > Password = new Bindable < string > ( ) ;
[Cached]
public readonly Bindable < TimeSpan ? > Duration = new Bindable < TimeSpan ? > ( ) ;
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[JsonProperty("duration")]
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private int? duration
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{
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get = > ( int? ) Duration . Value ? . TotalMinutes ;
set
{
if ( value = = null )
Duration . Value = null ;
else
Duration . Value = TimeSpan . FromMinutes ( value . Value ) ;
}
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}
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#endregion
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// Only supports retrieval for now
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[Cached]
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[JsonProperty("ends_at")]
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public readonly Bindable < DateTimeOffset ? > EndDate = new Bindable < DateTimeOffset ? > ( ) ;
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// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
private int? maxAttempts
{
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get = > MaxAttempts . Value ;
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set = > MaxAttempts . Value = value ;
}
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[Cached]
[JsonProperty("auto_skip")]
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public readonly Bindable < bool > AutoSkip = new Bindable < bool > ( ) ;
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public Room ( )
{
Password . BindValueChanged ( p = > HasPassword . Value = ! string . IsNullOrEmpty ( p . NewValue ) ) ;
}
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/// <summary>
/// Copies values from another <see cref="Room"/> into this one.
/// </summary>
/// <remarks>
/// **Beware**: This will store references between <see cref="Room"/>s.
/// </remarks>
/// <param name="other">The <see cref="Room"/> to copy values from.</param>
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public void CopyFrom ( Room other )
{
RoomID . Value = other . RoomID . Value ;
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Name . Value = other . Name . Value ;
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Category . Value = other . Category . Value ;
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if ( other . Host . Value ! = null & & Host . Value ? . Id ! = other . Host . Value . Id )
Host . Value = other . Host . Value ;
ChannelId . Value = other . ChannelId . Value ;
Status . Value = other . Status . Value ;
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Availability . Value = other . Availability . Value ;
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HasPassword . Value = other . HasPassword . Value ;
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Type . Value = other . Type . Value ;
MaxParticipants . Value = other . MaxParticipants . Value ;
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ParticipantCount . Value = other . ParticipantCount . Value ;
EndDate . Value = other . EndDate . Value ;
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UserScore . Value = other . UserScore . Value ;
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QueueMode . Value = other . QueueMode . Value ;
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AutoStartDuration . Value = other . AutoStartDuration . Value ;
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DifficultyRange . Value = other . DifficultyRange . Value ;
PlaylistItemStats . Value = other . PlaylistItemStats . Value ;
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CurrentPlaylistItem . Value = other . CurrentPlaylistItem . Value ;
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AutoSkip . Value = other . AutoSkip . Value ;
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if ( EndDate . Value ! = null & & DateTimeOffset . Now > = EndDate . Value )
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Status . Value = new RoomStatusEnded ( ) ;
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other . RemoveExpiredPlaylistItems ( ) ;
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if ( ! Playlist . SequenceEqual ( other . Playlist ) )
{
Playlist . Clear ( ) ;
Playlist . AddRange ( other . Playlist ) ;
}
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if ( ! RecentParticipants . SequenceEqual ( other . RecentParticipants ) )
{
RecentParticipants . Clear ( ) ;
RecentParticipants . AddRange ( other . RecentParticipants ) ;
}
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}
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public void RemoveExpiredPlaylistItems ( )
{
// Todo: This is not the best way/place to do this, but the intention is to display all playlist items when the room has ended,
// and display only the non-expired playlist items while the room is still active. In order to achieve this, all expired items are removed from the source Room.
// More refactoring is required before this can be done locally instead - DrawableRoomPlaylist is currently directly bound to the playlist to display items in the room.
if ( ! ( Status . Value is RoomStatusEnded ) )
Playlist . RemoveAll ( i = > i . Expired ) ;
}
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[JsonObject(MemberSerialization.OptIn)]
public class RoomPlaylistItemStats
{
[JsonProperty("count_active")]
public int CountActive ;
[JsonProperty("count_total")]
public int CountTotal ;
[JsonProperty("ruleset_ids")]
public int [ ] RulesetIDs ;
}
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[JsonObject(MemberSerialization.OptIn)]
public class RoomDifficultyRange
{
[JsonProperty("min")]
public double Min ;
[JsonProperty("max")]
public double Max ;
}
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}
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}