.. |
OsuPlayerTestScene.cs
|
Rename abstract TestScene
|
2020-06-12 19:40:54 +09:00 |
SkinnableHUDComponentTestScene.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneAllRulesetPlayers.cs
|
Don't flash screen red on fail if the user has disabled red tinting
|
2021-10-18 14:20:38 +09:00 |
TestSceneAutoplay.cs
|
Remove previous seek testing logic from common test scene
|
2021-07-09 16:52:03 +09:00 |
TestSceneBeatmapSkinFallbacks.cs
|
Fix skin fallbacks test
|
2021-10-05 11:06:26 +09:00 |
TestSceneBreakTracker.cs
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
TestSceneCompletionCancellation.cs
|
Remove redundant arguments
|
2021-07-05 23:52:39 +08:00 |
TestSceneDrawableScrollingRuleset.cs
|
Copy BaseDifficulty to Beatmap<T> and move all write operations across
|
2021-10-06 15:10:45 +09:00 |
TestSceneDrawableStoryboardSprite.cs
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
TestSceneFailAnimation.cs
|
Don't flash screen red on fail if the user has disabled red tinting
|
2021-10-18 14:20:38 +09:00 |
TestSceneFailingLayer.cs
|
Change HealthDisplay to be a CompositeDrawable
|
2021-05-11 23:10:30 +09:00 |
TestSceneFailJudgement.cs
|
Fix broken fail judgement test
|
2020-11-14 01:49:48 +09:00 |
TestSceneFrameStabilityContainer.cs
|
Replace no-op seeks with wait steps
|
2021-10-12 18:31:20 +02:00 |
TestSceneGameplayLeaderboard.cs
|
Rename AddPlayer method now that there's no conflict
|
2021-08-12 16:20:37 +09:00 |
TestSceneGameplayMenuOverlay.cs
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
TestSceneGameplayRewinding.cs
|
Copy BaseDifficulty to Beatmap<T> and move all write operations across
|
2021-10-06 15:10:45 +09:00 |
TestSceneGameplaySamplePlayback.cs
|
Fix test failures and general discrepancies
|
2021-01-20 14:05:35 +09:00 |
TestSceneGameplaySampleTriggerSource.cs
|
Fix incorrect step type
|
2021-08-26 17:17:39 +09:00 |
TestSceneHitErrorMeter.cs
|
Add tests for clearing HitErrorMeter
|
2021-09-19 14:15:22 -04:00 |
TestSceneHoldForMenuButton.cs
|
Rename base test class to help avoid incorrect reference
|
2020-03-23 10:01:33 +09:00 |
TestSceneHUDOverlay.cs
|
Fix test not working intermittently
|
2021-08-24 15:18:05 +09:00 |
TestSceneKeyBindings.cs
|
Update with keybinding changes
|
2021-09-16 18:26:12 +09:00 |
TestSceneKeyCounter.cs
|
Simplify input buttons/keys in tests
|
2020-11-09 14:18:20 -08:00 |
TestSceneLeadIn.cs
|
Fix tests failing intermittently
|
2021-04-20 18:41:09 +09:00 |
TestSceneMedalOverlay.cs
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
TestSceneNightcoreBeatContainer.cs
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
TestSceneOverlayActivation.cs
|
Expose LocalUserPlaying from Player
|
2021-08-17 16:16:49 +09:00 |
TestSceneParticleExplosion.cs
|
Add test coverage of animation restarting
|
2020-11-19 18:08:54 +09:00 |
TestSceneParticleSpewer.cs
|
Add test for time jumps
|
2021-09-19 15:35:03 +02:00 |
TestScenePause.cs
|
Fix incorrect type specification when restoring bindable value
|
2021-09-17 16:28:47 +09:00 |
TestScenePauseWhenInactive.cs
|
Add assert ensuring player resumed properly
|
2021-02-19 11:45:45 +03:00 |
TestScenePerformancePointsCounter.cs
|
Handle judgement reverts with actual display updates
|
2021-10-05 19:08:30 +09:00 |
TestScenePlayerLoader.cs
|
Add failing test showing epilepsy warning is not fading on early exit
|
2021-10-18 13:30:24 +09:00 |
TestScenePlayerReferenceLeaking.cs
|
Centralise screen exit logic to ScreenTestScene
|
2020-01-31 14:19:29 +09:00 |
TestScenePlayerScoreSubmission.cs
|
Add test coverage for no submission for ruleset with null ID
|
2021-10-19 00:06:07 +02:00 |
TestScenePoolingRuleset.cs
|
Add failing test case
|
2021-01-21 00:04:15 +01:00 |
TestSceneReplay.cs
|
Allow autoplay score generation to access mod list
|
2021-02-07 18:35:34 +01:00 |
TestSceneReplayDownloadButton.cs
|
Merge branch 'master' into score-refactor/less-create-score-info
|
2021-11-01 11:41:20 +01:00 |
TestSceneReplayPlayer.cs
|
Add test coverage of seeking and pausing
|
2021-07-09 14:47:11 +09:00 |
TestSceneReplayRecorder.cs
|
Rename last remaining BeatmapInfo Beatmap usage
|
2021-10-04 17:35:53 +09:00 |
TestSceneReplayRecording.cs
|
Rename last remaining BeatmapInfo Beatmap usage
|
2021-10-04 17:35:53 +09:00 |
TestSceneReplaySettingsOverlay.cs
|
Move title specification for settings groups to constructor
|
2020-09-09 18:50:31 +09:00 |
TestSceneScrollingHitObjects.cs
|
Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion)
|
2021-09-06 21:06:13 +09:00 |
TestSceneSkinEditor.cs
|
Enable autoplay in skin editor tests
|
2021-05-13 14:55:11 +09:00 |
TestSceneSkinEditorComponentsList.cs
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
TestSceneSkinEditorMultipleSkins.cs
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
TestSceneSkinnableAccuracyCounter.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableComboCounter.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableDrawable.cs
|
Fix regressed tests
|
2021-07-06 17:37:34 +09:00 |
TestSceneSkinnableHealthDisplay.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableHUDOverlay.cs
|
Update existing function type rather than adding an override
|
2021-06-02 16:04:53 +09:00 |
TestSceneSkinnableScoreCounter.cs
|
Add local logic for creating default/legacy implementation based on cell skin
|
2021-06-01 10:17:01 +03:00 |
TestSceneSkinnableSound.cs
|
Fix potential null reference in LINQ method
|
2021-06-22 12:25:29 +03:00 |
TestSceneSkipOverlay.cs
|
Abstractify GameplayClockContainer
|
2021-04-14 17:47:11 +09:00 |
TestSceneSliderPath.cs
|
Remove bindable usage in PathControlPoint
|
2021-08-26 12:33:53 +09:00 |
TestSceneSongProgress.cs
|
Remove all RequiredTypes usages
|
2020-05-16 18:17:12 +09:00 |
TestSceneSpectator.cs
|
Fix TestSceneSpectator reusing cached spectator client
|
2021-08-03 18:28:08 +09:00 |
TestSceneSpectatorHost.cs
|
Add failing test case for player sending wrong ruleset ID to spectator server
|
2021-10-16 13:34:24 +02:00 |
TestSceneSpectatorPlayback.cs
|
Rename last remaining BeatmapInfo Beatmap usage
|
2021-10-04 17:35:53 +09:00 |
TestSceneStarCounter.cs
|
Add slider test step for visual inspection purposes
|
2020-11-28 20:32:08 +01:00 |
TestSceneStoryboard.cs
|
Fix storyboard test not actually working due to incorrect track referencing
|
2020-08-21 18:44:14 +09:00 |
TestSceneStoryboardSamplePlayback.cs
|
Update usages of config with framework changes
|
2021-03-17 16:10:16 +09:00 |
TestSceneStoryboardWithOutro.cs
|
Fix storyboard outro during fail test not being lenient enough
|
2021-10-13 13:48:57 +09:00 |
TestSceneUnstableRateCounter.cs
|
Edited to remove unessicary blank lines
|
2021-11-04 09:47:52 -06:00 |