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mirror of https://github.com/ppy/osu.git synced 2024-11-14 15:17:27 +08:00
osu-lazer/osu.Game/Screens
2023-12-28 15:19:09 +09:00
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Backgrounds Use alternative method of scheduling storyboard unload 2023-11-16 15:37:53 +09:00
Edit Remove remaining hexacons usages 2023-12-27 17:42:18 +01:00
Import Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
Menu Reduce refresh interval slightly 2023-12-28 15:19:09 +09:00
OnlinePlay Remove unused class 2023-12-05 12:43:32 +01:00
Play Fix elapsed time being counted twice on first frame 2023-12-27 00:11:22 +09:00
Ranking Reorder badges so that SS shows above others 2023-11-29 20:29:52 +09:00
Select Fix rewind backtracking 2023-12-25 15:27:32 -08:00
Spectate Add visualisation of when a spectated player fails 2023-11-24 14:44:57 +09:00
Utility Calculate unstable rate using rate-adjusted offsets 2023-11-10 19:57:44 -08:00
BackgroundScreen.cs Unload beatmap storyboard background when no longer present 2023-11-09 17:20:11 +03:00
BackgroundScreenStack.cs Use alternative method of scheduling storyboard unload 2023-11-16 15:37:53 +09:00
IHandlePresentBeatmap.cs Automated pass 2023-06-24 01:00:03 +09:00
IHasSubScreenStack.cs Automated pass 2023-06-24 01:00:03 +09:00
IOsuScreen.cs Allow screens to change the ability to interact with the global track 2023-07-25 20:20:53 +09:00
IPerformFromScreenRunner.cs
Loader.cs Revert masking SSBO changes 2023-09-13 23:10:13 +09:00
OsuScreen.cs Fix various other inspections 2023-10-17 17:48:51 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
ScorePresentType.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
ScreenWhiteBox.cs Partial everything 2022-11-27 00:00:27 +09:00
StartupScreen.cs Automated pass 2023-06-24 01:00:03 +09:00