..
OsuPlayerTestScene.cs
Rename abstract TestScene
2020-06-12 19:40:54 +09:00
SkinnableHUDComponentTestScene.cs
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
TestSceneAllRulesetPlayers.cs
Add regression test
2020-03-29 23:29:46 +09:00
TestSceneAutoplay.cs
Make autoplay tests test via the ReplayPlayer
code path
2021-06-02 11:49:06 +09:00
TestSceneBeatmapSkinFallbacks.cs
Convert LegacySkinTransformer
s to accept raw ISkin
s rather than a full ISkinSource
2021-06-09 22:49:31 +03:00
TestSceneBreakTracker.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneCompletionCancellation.cs
Remove GotoRanking
2020-12-18 17:47:33 +09:00
TestSceneDrawableScrollingRuleset.cs
Add failing test showing lifetime not recomputed with pooled objects
2021-05-31 14:48:52 +09:00
TestSceneDrawableStoryboardSprite.cs
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
TestSceneFailAnimation.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneFailingLayer.cs
Change HealthDisplay
to be a CompositeDrawable
2021-05-11 23:10:30 +09:00
TestSceneFailJudgement.cs
Fix broken fail judgement test
2020-11-14 01:49:48 +09:00
TestSceneFrameStabilityContainer.cs
Rename test cases to test scenes inline with the framework change
2019-05-14 22:37:25 +03:00
TestSceneGameplayLeaderboard.cs
Fix potential nullref in test scene
2020-12-28 20:48:14 +09:00
TestSceneGameplayMenuOverlay.cs
Remove necessity for nested PassThroughInputManger
2021-04-08 15:18:31 +09:00
TestSceneGameplayRewinding.cs
Revert some test scene changes to use Beatmap.Track where relevant
2020-08-21 17:21:08 +09:00
TestSceneGameplaySamplePlayback.cs
Fix test failures and general discrepancies
2021-01-20 14:05:35 +09:00
TestSceneHitErrorMeter.cs
Ignore non-scorable and bonus judgements
2021-06-08 23:09:23 +09:00
TestSceneHoldForMenuButton.cs
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
TestSceneHUDOverlay.cs
Remove unnecessary binding logic from HUDOverlay
2021-05-07 17:51:46 +09:00
TestSceneKeyBindings.cs
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00
TestSceneKeyCounter.cs
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00
TestSceneLeadIn.cs
Fix tests failing intermittently
2021-04-20 18:41:09 +09:00
TestSceneMedalOverlay.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneNightcoreBeatContainer.cs
Revert some test scene changes to use Beatmap.Track where relevant
2020-08-21 17:21:08 +09:00
TestSceneOverlayActivation.cs
Ensure we assert after the seek has completed
2020-10-07 18:50:02 +10:30
TestSceneParticleExplosion.cs
Add test coverage of animation restarting
2020-11-19 18:08:54 +09:00
TestScenePause.cs
Add failing test for pausing when pause support is disabled
2021-02-20 14:20:13 +09:00
TestScenePauseWhenInactive.cs
Add assert ensuring player resumed properly
2021-02-19 11:45:45 +03:00
TestScenePlayerLoader.cs
Instantiate immediately, rather than waiting for instantiation
2021-05-26 22:24:51 +09:00
TestScenePlayerReferenceLeaking.cs
Centralise screen exit logic to ScreenTestScene
2020-01-31 14:19:29 +09:00
TestScenePoolingRuleset.cs
Add failing test case
2021-01-21 00:04:15 +01:00
TestSceneReplay.cs
Allow autoplay score generation to access mod list
2021-02-07 18:35:34 +01:00
TestSceneReplayDownloadButton.cs
Fix potential nullref
2020-05-28 21:46:02 +09:00
TestSceneReplayRecorder.cs
Apply fixes to tests
2021-04-19 17:02:59 +09:00
TestSceneReplayRecording.cs
Update some missed usages of KeyBindingContainer in tests
2021-01-15 14:57:01 +09:00
TestSceneReplaySettingsOverlay.cs
Move title specification for settings groups to constructor
2020-09-09 18:50:31 +09:00
TestSceneScrollingHitObjects.cs
Demonstrate failure case in visual test scene
2020-05-21 21:56:55 +02:00
TestSceneSkinEditor.cs
Enable autoplay in skin editor tests
2021-05-13 14:55:11 +09:00
TestSceneSkinEditorComponentsList.cs
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
TestSceneSkinEditorMultipleSkins.cs
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
TestSceneSkinnableAccuracyCounter.cs
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
TestSceneSkinnableComboCounter.cs
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
TestSceneSkinnableDrawable.cs
Make SkinProvidingContainer
able to perform lookup on multiple skins
2021-06-09 22:49:31 +03:00
TestSceneSkinnableHealthDisplay.cs
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
TestSceneSkinnableHUDOverlay.cs
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
TestSceneSkinnableScoreCounter.cs
Add local logic for creating default/legacy implementation based on cell skin
2021-06-01 10:17:01 +03:00
TestSceneSkinnableSound.cs
Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup
2021-05-31 21:39:04 +09:00
TestSceneSkipOverlay.cs
Abstractify GameplayClockContainer
2021-04-14 17:47:11 +09:00
TestSceneSliderPath.cs
General cleanups
2019-12-09 16:44:19 +09:00
TestSceneSongProgress.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneSpectator.cs
Fix spectator tests
2021-06-03 17:27:24 +09:00
TestSceneSpectatorPlayback.cs
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
TestSceneStarCounter.cs
Add slider test step for visual inspection purposes
2020-11-28 20:32:08 +01:00
TestSceneStoryboard.cs
Fix storyboard test not actually working due to incorrect track referencing
2020-08-21 18:44:14 +09:00
TestSceneStoryboardSamplePlayback.cs
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
TestSceneStoryboardWithOutro.cs
Fix test failures in TestSceneStoryboardWithOutro
2021-05-27 19:45:55 +09:00