1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 07:47:25 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay
2021-10-19 00:06:07 +02:00
..
OsuPlayerTestScene.cs Rename abstract TestScene 2020-06-12 19:40:54 +09:00
SkinnableHUDComponentTestScene.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneAllRulesetPlayers.cs Don't flash screen red on fail if the user has disabled red tinting 2021-10-18 14:20:38 +09:00
TestSceneAutoplay.cs Remove previous seek testing logic from common test scene 2021-07-09 16:52:03 +09:00
TestSceneBeatmapSkinFallbacks.cs Fix skin fallbacks test 2021-10-05 11:06:26 +09:00
TestSceneBreakTracker.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneCompletionCancellation.cs Remove redundant arguments 2021-07-05 23:52:39 +08:00
TestSceneDrawableScrollingRuleset.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
TestSceneDrawableStoryboardSprite.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneFailAnimation.cs Don't flash screen red on fail if the user has disabled red tinting 2021-10-18 14:20:38 +09:00
TestSceneFailingLayer.cs Change HealthDisplay to be a CompositeDrawable 2021-05-11 23:10:30 +09:00
TestSceneFailJudgement.cs Fix broken fail judgement test 2020-11-14 01:49:48 +09:00
TestSceneFrameStabilityContainer.cs Replace no-op seeks with wait steps 2021-10-12 18:31:20 +02:00
TestSceneGameplayLeaderboard.cs Rename AddPlayer method now that there's no conflict 2021-08-12 16:20:37 +09:00
TestSceneGameplayMenuOverlay.cs Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
TestSceneGameplayRewinding.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
TestSceneGameplaySamplePlayback.cs Fix test failures and general discrepancies 2021-01-20 14:05:35 +09:00
TestSceneGameplaySampleTriggerSource.cs Fix incorrect step type 2021-08-26 17:17:39 +09:00
TestSceneHitErrorMeter.cs Add tests for clearing HitErrorMeter 2021-09-19 14:15:22 -04:00
TestSceneHoldForMenuButton.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
TestSceneHUDOverlay.cs Fix test not working intermittently 2021-08-24 15:18:05 +09:00
TestSceneKeyBindings.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
TestSceneKeyCounter.cs Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
TestSceneLeadIn.cs Fix tests failing intermittently 2021-04-20 18:41:09 +09:00
TestSceneMedalOverlay.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneNightcoreBeatContainer.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneOverlayActivation.cs Expose LocalUserPlaying from Player 2021-08-17 16:16:49 +09:00
TestSceneParticleExplosion.cs Add test coverage of animation restarting 2020-11-19 18:08:54 +09:00
TestSceneParticleSpewer.cs Add test for time jumps 2021-09-19 15:35:03 +02:00
TestScenePause.cs Fix incorrect type specification when restoring bindable value 2021-09-17 16:28:47 +09:00
TestScenePauseWhenInactive.cs Add assert ensuring player resumed properly 2021-02-19 11:45:45 +03:00
TestScenePerformancePointsCounter.cs Handle judgement reverts with actual display updates 2021-10-05 19:08:30 +09:00
TestScenePlayerLoader.cs Add failing test showing epilepsy warning is not fading on early exit 2021-10-18 13:30:24 +09:00
TestScenePlayerReferenceLeaking.cs Centralise screen exit logic to ScreenTestScene 2020-01-31 14:19:29 +09:00
TestScenePlayerScoreSubmission.cs Add test coverage for no submission for ruleset with null ID 2021-10-19 00:06:07 +02:00
TestScenePoolingRuleset.cs Add failing test case 2021-01-21 00:04:15 +01:00
TestSceneReplay.cs Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
TestSceneReplayDownloadButton.cs Add assert coverage of non-downloadable states 2021-10-06 05:49:18 +09:00
TestSceneReplayPlayer.cs Add test coverage of seeking and pausing 2021-07-09 14:47:11 +09:00
TestSceneReplayRecorder.cs Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
TestSceneReplayRecording.cs Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
TestSceneReplaySettingsOverlay.cs Move title specification for settings groups to constructor 2020-09-09 18:50:31 +09:00
TestSceneScrollingHitObjects.cs Rename ApproachRate to ScrollSpeed for now (to reduce complexity/confusion) 2021-09-06 21:06:13 +09:00
TestSceneSkinEditor.cs Enable autoplay in skin editor tests 2021-05-13 14:55:11 +09:00
TestSceneSkinEditorComponentsList.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneSkinEditorMultipleSkins.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneSkinnableAccuracyCounter.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneSkinnableComboCounter.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneSkinnableDrawable.cs Fix regressed tests 2021-07-06 17:37:34 +09:00
TestSceneSkinnableHealthDisplay.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneSkinnableHUDOverlay.cs Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
TestSceneSkinnableScoreCounter.cs Add local logic for creating default/legacy implementation based on cell skin 2021-06-01 10:17:01 +03:00
TestSceneSkinnableSound.cs Fix potential null reference in LINQ method 2021-06-22 12:25:29 +03:00
TestSceneSkipOverlay.cs Abstractify GameplayClockContainer 2021-04-14 17:47:11 +09:00
TestSceneSliderPath.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
TestSceneSongProgress.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneSpectator.cs Fix TestSceneSpectator reusing cached spectator client 2021-08-03 18:28:08 +09:00
TestSceneSpectatorHost.cs Add failing test case for player sending wrong ruleset ID to spectator server 2021-10-16 13:34:24 +02:00
TestSceneSpectatorPlayback.cs Rename last remaining BeatmapInfo Beatmap usage 2021-10-04 17:35:53 +09:00
TestSceneStarCounter.cs Add slider test step for visual inspection purposes 2020-11-28 20:32:08 +01:00
TestSceneStoryboard.cs Fix storyboard test not actually working due to incorrect track referencing 2020-08-21 18:44:14 +09:00
TestSceneStoryboardSamplePlayback.cs Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
TestSceneStoryboardWithOutro.cs Fix storyboard outro during fail test not being lenient enough 2021-10-13 13:48:57 +09:00