.. |
Components
|
Fix summary timeline not reloading properly on break addition/removal
|
2024-06-19 10:26:01 +02:00 |
Compose
|
Implement automatic break period generation
|
2024-06-19 10:22:06 +02:00 |
Design
|
Enable nullability for design screen
|
2023-01-14 02:24:48 +03:00 |
GameplayTest
|
Remove unused ruleset parameter when testing beatmap in editor
|
2024-03-01 20:28:52 +08:00 |
Setup
|
Fix tests dying on a nullref
|
2024-05-24 11:25:29 +02:00 |
Timing
|
Update focus specifications in line with framework changes
|
2024-05-22 21:32:49 +08:00 |
Verify
|
Apply padding to GridContainers directly
|
2024-02-20 23:18:37 +03:00 |
BackgroundDimMenuItem.cs
|
Use existing strings
|
2023-01-15 14:39:34 +03:00 |
BeatmapEditorChangeHandler.cs
|
Change the way initial state saving works in EditorChangeHandler to be closer to first change
|
2023-02-07 16:22:51 +09:00 |
BindableBeatDivisor.cs
|
Change name and description of force parameter in SetArbitraryDivisor
|
2024-01-25 05:12:54 -05:00 |
BottomBar.cs
|
Reduce editor opacity of several editor components when hovering over composer
|
2024-06-17 12:14:28 +02:00 |
ClipboardContent.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
CreateNewDifficultyDialog.cs
|
Localise create/save dialog
|
2023-01-15 01:50:47 +03:00 |
DeleteDifficultyConfirmationDialog.cs
|
make ResetConfirmDialog properly utilise its parent's logic
|
2023-03-05 20:57:26 +01:00 |
Editor.cs
|
Reduce editor opacity of several editor components when hovering over composer
|
2024-06-17 12:14:28 +02:00 |
EditorBeatmap.cs
|
Implement automatic break period generation
|
2024-06-19 10:22:06 +02:00 |
EditorBeatmapProcessor.cs
|
Implement automatic break period generation
|
2024-06-19 10:22:06 +02:00 |
EditorBeatmapSkin.cs
|
Enable NRT in EditorBeatmapSkin
|
2024-02-23 14:52:44 +01:00 |
EditorChangeHandler.cs
|
Add RestoreState() to IEditorChangeHandler
|
2024-06-11 11:31:30 +02:00 |
EditorClipboard.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
EditorClock.cs
|
Fix incorrect test assumption in TestSceneEditorClock
|
2023-10-06 16:43:28 +09:00 |
EditorLoader.cs
|
Move disables to loading screens for better coverage of edge cases
|
2023-07-30 13:45:42 +09:00 |
EditorRoundedScreenSettings.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
EditorRoundedScreenSettingsSection.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
EditorScreen.cs
|
Move workaround to subscreen
|
2024-05-24 10:35:33 +02:00 |
EditorScreenMode.cs
|
Localise part of editor
|
2023-01-15 01:50:47 +03:00 |
EditorScreenWithTimeline.cs
|
Reduce editor opacity of several editor components when hovering over composer
|
2024-06-17 12:14:28 +02:00 |
EditorSkinProvidingContainer.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
EditorState.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
EditorTable.cs
|
Adjust execution order
|
2024-04-22 07:02:49 +03:00 |
HitAnimationsMenuItem.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
IEditorChangeHandler.cs
|
Add RestoreState() to IEditorChangeHandler
|
2024-06-11 11:31:30 +02:00 |
LegacyEditorBeatmapPatcher.cs
|
Add patcher support for breaks
|
2024-06-19 10:22:14 +02:00 |
ManualBreakPeriod.cs
|
Implement automatic break period generation
|
2024-06-19 10:22:06 +02:00 |
PromptForSaveDialog.cs
|
Localise create/save dialog
|
2023-01-15 01:50:47 +03:00 |
ReloadEditorDialog.cs
|
Attempt full editor reload on key count change
|
2024-06-11 11:31:49 +02:00 |
SaveRequiredPopupDialog.cs
|
Fix editor not prompting before saving beatmap for export
|
2023-10-25 14:39:46 +09:00 |
TransactionalCommitComponent.cs
|
Change the way initial state saving works in EditorChangeHandler to be closer to first change
|
2023-02-07 16:22:51 +09:00 |
WaveformOpacityMenuItem.cs
|
Move timeline toggle controls to "view" menu
|
2024-06-17 10:16:40 +02:00 |