..
Components
Adjust break colours to match closer to stable
2024-06-19 22:02:10 +08:00
Compose
Fix timeline break piece crashing on drag if there are no objects before start or after end
2024-06-25 12:25:37 +02:00
Design
Enable nullability for design screen
2023-01-14 02:24:48 +03:00
GameplayTest
Remove unused ruleset parameter when testing beatmap in editor
2024-03-01 20:28:52 +08:00
Setup
Adjust calls to GetContainingInputManager()
2024-06-18 07:41:19 +02:00
Timing
Adjust calls to GetContainingInputManager()
2024-06-18 07:41:19 +02:00
Verify
Adjust calls to GetContainingInputManager()
2024-06-18 07:41:19 +02:00
BackgroundDimMenuItem.cs
Use existing strings
2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs
Change the way initial state saving works in EditorChangeHandler
to be closer to first change
2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs
Change name and description of force
parameter in SetArbitraryDivisor
2024-01-25 05:12:54 -05:00
BottomBar.cs
Reduce editor opacity of several editor components when hovering over composer
2024-06-17 12:14:28 +02:00
ClipboardContent.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs
Localise create/save dialog
2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs
make ResetConfirmDialog
properly utilise its parent's logic
2023-03-05 20:57:26 +01:00
Editor.cs
Merge pull request #28444 from bdach/scrolling-ruleset-editor-reloads
2024-06-20 15:15:26 +09:00
EditorBeatmap.cs
Remove no-longer-necessary null propagation
2024-06-19 11:21:57 +02:00
EditorBeatmapProcessor.cs
Remove manual breaks at the start/end of beatmap
2024-06-25 12:49:17 +02:00
EditorBeatmapSkin.cs
Enable NRT in EditorBeatmapSkin
2024-02-23 14:52:44 +01:00
EditorChangeHandler.cs
Add RestoreState()
to IEditorChangeHandler
2024-06-11 11:31:30 +02:00
EditorClipboard.cs
Automated pass
2023-06-24 01:00:03 +09:00
EditorClock.cs
Fix incorrect test assumption in TestSceneEditorClock
2023-10-06 16:43:28 +09:00
EditorLoader.cs
Move disables to loading screens for better coverage of edge cases
2023-07-30 13:45:42 +09:00
EditorRoundedScreenSettings.cs
Automated pass
2023-06-24 01:00:03 +09:00
EditorRoundedScreenSettingsSection.cs
Partial everything
2022-11-27 00:00:27 +09:00
EditorScreen.cs
Move workaround to subscreen
2024-05-24 10:35:33 +02:00
EditorScreenMode.cs
Localise part of editor
2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs
Reduce editor opacity of several editor components when hovering over composer
2024-06-17 12:14:28 +02:00
EditorSkinProvidingContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
EditorState.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
EditorTable.cs
Adjust execution order
2024-04-22 07:02:49 +03:00
HitAnimationsMenuItem.cs
Automated pass
2023-06-24 01:00:03 +09:00
IEditorChangeHandler.cs
Add RestoreState()
to IEditorChangeHandler
2024-06-11 11:31:30 +02:00
LegacyEditorBeatmapPatcher.cs
Add patcher support for breaks
2024-06-19 10:22:14 +02:00
ManualBreakPeriod.cs
Make (Manual)BreakPeriod
a class again
2024-06-19 14:53:09 +02:00
PromptForSaveDialog.cs
Localise create/save dialog
2023-01-15 01:50:47 +03:00
ReloadEditorDialog.cs
Attempt full editor reload on key count change
2024-06-11 11:31:49 +02:00
SaveRequiredPopupDialog.cs
Fix editor not prompting before saving beatmap for export
2023-10-25 14:39:46 +09:00
TransactionalCommitComponent.cs
Change the way initial state saving works in EditorChangeHandler
to be closer to first change
2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs
Move timeline toggle controls to "view" menu
2024-06-17 10:16:40 +02:00