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4126dcbe28
Closes https://github.com/ppy/osu/issues/26835. I must have not re-tested this correctly after all the refactors... Basically the issue is that the websocket connection would only come online when the API state changed to full `Online`. In particular the connector would not attempt to connect when the API state was `RequiresSecondFactorAuth`, giving the link-based flow no chance to actually work. The change in `WebSocketNotificationsClientConnector` is relevant in that queueing requests does nothing before the API state changes to full `Online`. It also cleans up things a bit code-wise so... win? And yes, this means that the _other_ `PersistentEndpointClientConnector` implementations (i.e. SignalR connectors) will also come online earlier after this. Based on previous discussions (https://github.com/ppy/osu/pull/25480#discussion_r1395566545) I think this is fine, but if it is _not_ fine, then it can be fixed by exposing a virtual that lets a connector to decide when to come alive, I guess. |
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Audio | ||
Beatmaps | ||
Collections | ||
Configuration | ||
Database | ||
Extensions | ||
Graphics | ||
Input | ||
IO | ||
IPC | ||
Localisation | ||
Models | ||
Online | ||
Overlays | ||
Performance | ||
Properties | ||
Replays | ||
Rulesets | ||
Scoring | ||
Screens | ||
Skinning | ||
Storyboards | ||
Tests | ||
Updater | ||
Users | ||
Utils | ||
.editorconfig | ||
FodyWeavers.xml | ||
osu!.res | ||
osu.Game.csproj | ||
OsuGame.cs | ||
OsuGameBase_Importing.cs | ||
OsuGameBase.cs | ||
PerformFromMenuRunner.cs |