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mirror of https://github.com/ppy/osu.git synced 2024-11-14 15:17:27 +08:00
osu-lazer/osu.Game.Rulesets.Osu
Bartłomiej Dach afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
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Beatmaps pass new hitobject properties through beatmap converters 2023-04-30 19:20:42 +02:00
Configuration Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Difficulty Use the StackedEndPosition to determine the jump distance in the FlashlightEvaluator. 2022-09-26 14:06:35 +02:00
Edit Make EditorClock non-nullable in PlacementBlueprint 2023-05-17 21:40:52 +09:00
Judgements Automated #nullable processing 2022-06-17 16:37:17 +09:00
Mods Merge branch 'master' into master 2023-05-14 19:45:31 +02:00
Objects Rename GetSampleInfo to better describe what method does 2023-05-17 14:07:48 +09:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Resources/Testing/Beatmaps Add failing tests 2021-04-05 17:48:29 +09:00
Scoring Partial everything 2022-11-27 00:00:27 +09:00
Skinning Add support for flipping colour of reverse arrow on legacy default skin when combo colour is too bright 2023-05-03 12:37:07 +09:00
Statistics Partial everything 2022-11-27 00:00:27 +09:00
UI Resolve code quality inspection 2023-05-06 16:23:00 +02:00
Utils Apply "reflect" vernacular in nested methods 2022-12-07 23:27:02 +01:00
osu.Game.Rulesets.Osu.csproj Update language version 2023-02-25 02:15:56 +09:00
OsuInputManager.cs Add note about CheckScreenSpaceActionPresJudgeable being naive 2023-01-25 15:03:47 +09:00
OsuRuleset.cs Merge branch 'master' into bubble_mod_implementation_clean 2023-01-27 11:58:56 +01:00
OsuSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
OsuSkinComponents.cs Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00