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45234b5b72
- Part of https://github.com/ppy/osu/issues/37818 Access to difficulty info is required for the upcoming multiplier proposals. All places providing difficulty info intentionally use `IBeatmapInfo` as the difficulty info exposed to the calculator should _always_ be pre-mods for our usecase. There's a couple of quirks: - The usage in `ScoreProcessor` is a bit troubling to me but I can't see a way to make it better without refactoring it. Essentially, we don't have a beatmap until `ApplyBeatmap` is called, but most usages of `ScoreProcessor` are setting `Mods` prior to `ApplyBeatmap` so there is a `null` check in the logic for when mods change. Additionally, this means a new bindable of the beatmap via `ApplyBeatmap` which also feels a bit dirty. Open to suggestions. - ~~`BeatmapLeaderboardScore.Tooltip` is using a null-forgiving on the `BeatmapInfo`, but there's basically no context available on if this is an issue - the only code path which sets the score is `SetContent` which has no callers, so it's essentially dead code. Makes sense given it's Select V1.~~ --------- Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
45234b5b72
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2026-05-28 12:44:59 +02:00
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