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Enable NRT in user profile overlay test scenes

This commit is contained in:
Bartłomiej Dach 2022-12-30 15:05:04 +01:00
parent 88e90d5fa0
commit 73f14bd14f
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11 changed files with 5 additions and 27 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Overlays.Profile.Sections.Kudosu;
using System.Collections.Generic;
using System;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Header.Components;
using osu.Game.Rulesets.Catch;
@ -24,7 +22,7 @@ namespace osu.Game.Tests.Visual.Online
public TestSceneProfileRulesetSelector()
{
ProfileRulesetSelector selector;
var user = new Bindable<APIUser>();
var user = new Bindable<APIUser?>();
Child = selector = new ProfileRulesetSelector
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
@ -20,7 +18,7 @@ namespace osu.Game.Tests.Visual.Online
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
private ProfileHeader header;
private ProfileHeader header = null!;
[SetUpSteps]
public void SetUpSteps()

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
@ -14,7 +12,7 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public partial class TestSceneUserProfilePreviousUsernames : OsuTestScene
{
private PreviousUsernames container;
private PreviousUsernames container = null!;
[SetUp]
public void SetUp() => Schedule(() =>
@ -50,7 +48,7 @@ namespace osu.Game.Tests.Visual.Online
AddUntilStep("Is hidden", () => container.Alpha == 0);
}
private static readonly APIUser[] users =
private static readonly APIUser?[] users =
{
new APIUser { Id = 1, PreviousUsernames = new[] { "username1" } },
new APIUser { Id = 2, PreviousUsernames = new[] { "longusername", "longerusername" } },

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Game.Overlays.Profile.Sections;
using osu.Framework.Testing;
@ -18,7 +16,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
private ProfileSubsectionHeader header;
private ProfileSubsectionHeader header = null!;
[Test]
public void TestHiddenCounter()