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mirror of https://github.com/ppy/osu.git synced 2024-12-17 18:23:00 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components
Bartłomiej Dach 070668c96f
Use ShiftPressed instead of explicitly checking both physical keys
Not only is this simpler, but it also is more correct (for explanation
why, try holding both shift keys while dragging, and just releasing one
of them - the previous code would briefly turn aspect ratio off).
2024-05-23 13:57:34 +02:00
..
Timeline Apply required changes after framework masking updates 2024-05-09 20:18:53 +09:00
BeatDivisorControl.cs Apply padding to GridContainers directly 2024-02-20 23:18:37 +03:00
BeatDivisorPresetCollection.cs Use new LINQ Order() instead of OrderBy() when possible 2024-02-08 18:01:00 +01:00
BeatDivisorType.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
BeatSnapGrid.cs Add beat snap grid to osu!taiko editor 2023-10-17 16:59:56 +09:00
BlueprintContainer.cs Check if blueprint is in SelectionBlueprints before changing its depth 2024-04-02 07:45:27 -03:00
CircularDistanceSnapGrid.cs Update usage of CircularProgress.Current 2024-03-06 12:13:10 +08:00
ComposeBlueprintContainer.cs Use new icons in editor 2023-12-27 17:42:18 +01:00
DistanceSnapGrid.cs Privatise setter 2023-06-16 16:24:07 +02:00
DragBox.cs Update R# + fix inspections 2024-02-02 21:00:28 +09:00
EditorBlueprintContainer.cs Rectify selection keep-alive logic 2023-11-20 21:57:14 +09:00
EditorInspector.cs Move editor inspector classes out of ruleset namespace 2023-05-05 15:57:38 +09:00
EditorSelectionHandler.cs Automated pass 2023-06-24 01:00:03 +09:00
HitObjectInspector.cs Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
HitObjectOrderedSelectionContainer.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
MoveSelectionEvent.cs Automated pass 2023-06-24 01:00:03 +09:00
RectangularPositionSnapGrid.cs Use better safety in rectangular grid 2023-07-28 22:57:02 +02:00
ScrollingDragBox.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionBox.cs Merge remote-tracking branch 'upstream/master' into scaling 2024-05-15 23:05:19 +02:00
SelectionBoxButton.cs Add a visual effect when keyboard shortcuts are used to trigger selection box buttons 2023-06-27 17:01:13 +09:00
SelectionBoxControl.cs Add a visual effect when keyboard shortcuts are used to trigger selection box buttons 2023-06-27 17:01:13 +09:00
SelectionBoxDragHandle.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionBoxDragHandleContainer.cs change names 2023-08-29 17:25:52 +02:00
SelectionBoxRotationHandle.cs Fix crash when dragging rotation control in editor with both mouse buttons 2024-01-03 13:34:50 +09:00
SelectionBoxScaleHandle.cs Use ShiftPressed instead of explicitly checking both physical keys 2024-05-23 13:57:34 +02:00
SelectionHandler.cs Refactor scale handling in editor to facilitate reuse 2024-01-20 00:22:53 +01:00
SelectionRotationHandler.cs Move CanRotatePlayfieldOrigin bindable to generic rotation handler 2024-01-25 16:58:44 +07:00
SelectionScaleHandler.cs fix adjust axes detection 2024-01-20 15:39:38 +01:00