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mirror of https://github.com/ppy/osu.git synced 2026-06-09 03:13:39 +08:00

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89 Commits

58 changed files with 608 additions and 289 deletions
+1 -1
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@@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000);
notificationOverlay.Post(new UpdateCompleteNotification(version));
}
}
+2 -2
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@@ -135,8 +135,8 @@
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
+1 -1
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@@ -6,7 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
@@ -36,8 +36,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
+1 -1
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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
</packages>
@@ -36,8 +36,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
+1 -1
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
</packages>
@@ -117,11 +117,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
progress = slider.ProgressAt(progress);
if (repeat > currentRepeat)
{
if (repeat < slider.RepeatCount && ball.Tracking)
PlaySamples();
currentRepeat = repeat;
}
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!initialCircle.Judgements.Any(j => j.IsHit))
@@ -171,9 +167,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
public override Quad SelectionQuad => body.PathDrawQuad;
}
internal interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
}
}
@@ -0,0 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Osu.Objects
{
public interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
}
}
+12 -18
View File
@@ -151,28 +151,22 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createRepeatPoints()
{
var length = Curve.Distance;
var repeatPointDistance = Math.Min(Distance, length);
var repeatDuration = length / Velocity;
var repeatDuration = Distance / Velocity;
for (var repeat = 1; repeat < RepeatCount; repeat++)
{
for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var distanceProgress = d / length;
var repeatStartTime = StartTime + repeat * repeatDuration;
AddNested(new RepeatPoint
{
RepeatIndex = repeat,
StartTime = repeatStartTime,
Position = Curve.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new List<SampleInfo>(RepeatSamples[repeat])
});
}
AddNested(new RepeatPoint
{
RepeatIndex = repeat,
StartTime = repeatStartTime,
Position = Curve.PositionAt(repeat % 2),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new List<SampleInfo>(RepeatSamples[repeat])
});
}
}
}
@@ -0,0 +1,70 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseHitCircle : OsuTestCase
{
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool auto;
private int depthIndex;
public TestCaseHitCircle()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => addSingle());
AddStep("Stream", addStream);
AddToggleStep("Auto", v => auto = v);
}
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
{
positionOffset = positionOffset ?? Vector2.Zero;
var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value
};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
var drawable = new DrawableHitCircle(circle)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
if (auto)
drawable.State.Value = ArmedState.Hit;
Add(drawable);
}
private void addStream()
{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
{
addSingle(i, pos);
pos += new Vector2(10);
}
}
}
}
@@ -1,129 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseHitObjects : OsuTestCase
{
private FramedClock framedClock;
private bool auto;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var rateAdjustClock = new StopwatchClock(true);
framedClock = new FramedClock(rateAdjustClock);
AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
framedClock.ProcessFrame();
var clockAdjustContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Clock = framedClock,
Children = new[]
{
playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
}
};
Add(clockAdjustContainer);
}
private HitObjectType mode = HitObjectType.Slider;
private Container playfieldContainer;
private Container approachContainer;
private void loadHitobjects(HitObjectType mode)
{
this.mode = mode;
switch (mode)
{
case HitObjectType.Circle:
const int count = 10;
for (int i = 0; i < count; i++)
{
var h = new HitCircle
{
StartTime = framedClock.CurrentTime + 600 + i * 80,
Position = new Vector2((i - count / 2) * 14),
};
add(new DrawableHitCircle(h));
}
break;
case HitObjectType.Slider:
add(new DrawableSlider(new Slider
{
StartTime = framedClock.CurrentTime + 600,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(400, 0),
},
Distance = 400,
Position = new Vector2(-200, 0),
Velocity = 1,
TickDistance = 100,
}));
break;
case HitObjectType.Spinner:
add(new DrawableSpinner(new Spinner
{
StartTime = framedClock.CurrentTime + 600,
EndTime = framedClock.CurrentTime + 1600,
Position = new Vector2(0, 0),
}));
break;
}
}
private int depth;
private void add(DrawableOsuHitObject h)
{
h.Anchor = Anchor.Centre;
h.Depth = depth++;
if (auto)
h.State.Value = ArmedState.Hit;
playfieldContainer.Add(h);
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
if (proxyable != null)
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
}
private enum HitObjectType
{
Circle,
Slider,
Spinner
}
}
}
@@ -0,0 +1,130 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSlider : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableSlider) };
private readonly Container content;
protected override Container<Drawable> Content => content;
private double speedMultiplier = 2;
private double sliderMultiplier = 2;
private int depthIndex;
public TestCaseSlider()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => addSingle());
AddStep("Repeated (1)", () => addRepeated(1));
AddStep("Repeated (2)", () => addRepeated(2));
AddStep("Repeated (3)", () => addRepeated(3));
AddStep("Repeated (4)", () => addRepeated(4));
AddStep("Stream", addStream);
AddSliderStep("SpeedMultiplier", 0.01, 10, 2, s => speedMultiplier = s);
AddSliderStep("SliderMultiplier", 0.01, 10, 2, s => sliderMultiplier = s);
}
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
{
positionOffset = positionOffset ?? Vector2.Zero;
var slider = new Slider
{
StartTime = Time.Current + 1000 + timeOffset,
Position = new Vector2(-200, 0) + positionOffset.Value,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0) + positionOffset.Value,
new Vector2(400, 0) + positionOffset.Value,
},
Distance = 400,
};
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var difficulty = new BeatmapDifficulty
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = 0
};
slider.ApplyDefaults(cpi, difficulty);
Add(new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
});
}
private void addRepeated(int repeats)
{
// The first run through the slider is considered a repeat
repeats++;
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(400, 0),
},
Distance = 400,
RepeatCount = repeats,
RepeatSamples = repeatSamples
};
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var difficulty = new BeatmapDifficulty
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = 0
};
slider.ApplyDefaults(cpi, difficulty);
Add(new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
});
}
private void addStream()
{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
{
addSingle(i, pos);
pos += new Vector2(10);
}
}
}
}
@@ -0,0 +1,45 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSpinner : OsuTestCase
{
private readonly Container content;
protected override Container<Drawable> Content => content;
private int depthIndex;
public TestCaseSpinner()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", addSingle);
}
private void addSingle()
{
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
var drawable = new DrawableSpinner(spinner)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
Add(drawable);
}
}
}
@@ -37,8 +37,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@@ -75,6 +75,7 @@
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\ISliderProgress.cs" />
<Compile Include="Objects\RepeatPoint.cs" />
<Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
@@ -86,8 +87,10 @@
<Compile Include="OsuDifficulty\Utils\History.cs" />
<Compile Include="OsuInputManager.cs" />
<Compile Include="Replays\OsuReplayInputHandler.cs" />
<Compile Include="Tests\TestCaseHitObjects.cs" />
<Compile Include="Tests\TestCaseHitCircle.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseSlider.cs" />
<Compile Include="Tests\TestCaseSpinner.cs" />
<Compile Include="UI\Cursor\CursorTrail.cs" />
<Compile Include="UI\Cursor\GameplayCursor.cs" />
<Compile Include="UI\OsuSettings.cs" />
+1 -1
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
</packages>
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
public class DrumSampleMapping
{
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<SampleControlPoint, DrumSample> mappings = new Dictionary<SampleControlPoint, DrumSample>();
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
{
@@ -26,17 +25,17 @@ namespace osu.Game.Rulesets.Taiko.Audio
else
samplePoints = controlPoints.SamplePoints;
foreach (var s in samplePoints.Distinct())
foreach (var s in samplePoints)
{
mappings[s] = new DrumSample
mappings[s.Time] = new DrumSample
{
Centre = s.GetSampleInfo().GetChannel(audio.Sample),
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample)
Centre = s.GetSampleInfo().GetChannel(audio.Sample, "Taiko"),
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample, "Taiko")
};
}
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time)];
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample
{
@@ -41,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Normal and clap samples are handled by the drum
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
protected override string SampleNamespace => "Taiko";
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
public abstract bool OnPressed(TaikoAction action);
+1 -10
View File
@@ -3,9 +3,6 @@
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@@ -75,13 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
FirstTick = first,
TickSpacing = tickSpacing,
StartTime = t,
IsStrong = IsStrong,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
IsStrong = IsStrong
});
first = false;
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
hitButton = !hitButton;
}
}
@@ -0,0 +1,44 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Audio;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
[Ignore("getting CI working")]
public class TestCaseInputDrum : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(InputDrum),
typeof(DrumSampleMapping),
typeof(SampleInfo),
typeof(SampleControlPoint)
};
public TestCaseInputDrum()
{
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
{
RelativeSizeAxes = Axes.Both,
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200),
Child = new InputDrum(new ControlPointInfo())
}
});
}
}
}
+2 -2
View File
@@ -152,14 +152,14 @@ namespace osu.Game.Rulesets.Taiko.UI
target = centreHit;
back = centre;
drumSample.Centre.Play();
drumSample.Centre?.Play();
}
else if (action == RimAction)
{
target = rimHit;
back = rim;
drumSample.Rim.Play();
drumSample.Rim?.Play();
}
if (target != null)
@@ -36,8 +36,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@@ -83,6 +83,7 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
<Compile Include="TaikoInputManager.cs" />
<Compile Include="Tests\TestCaseInputDrum.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
<Compile Include="UI\HitTarget.cs" />
+1 -1
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
</packages>
@@ -1,9 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Overlays;
@@ -16,6 +18,16 @@ namespace osu.Game.Tests.Visual
private readonly NotificationOverlay manager;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(NotificationSection),
typeof(SimpleNotification),
typeof(ProgressNotification),
typeof(ProgressCompletionNotification),
typeof(IHasCompletionTarget),
typeof(Notification)
};
public TestCaseNotificationOverlay()
{
progressingNotifications.Clear();
@@ -30,17 +42,44 @@ namespace osu.Game.Tests.Visual
Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
AddStep(@"toggle", manager.ToggleVisibility);
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
AddStep(@"barrage", () => sendBarrage());
checkProgressingCount(2);
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep(5);
checkProgressingCount(0);
AddStep(@"progress #3", sendUploadProgress);
checkProgressingCount(1);
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
AddWaitStep(10);
checkProgressingCount(0);
setState(Visibility.Visible);
//AddStep(@"barrage", () => sendBarrage());
}
private void sendBarrage(int remaining = 100)
private void sendBarrage(int remaining = 10)
{
switch (RNG.Next(0, 4))
{
@@ -70,7 +109,7 @@ namespace osu.Game.Tests.Visual
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
}
@@ -78,7 +117,7 @@ namespace osu.Game.Tests.Visual
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
@@ -115,5 +154,11 @@ namespace osu.Game.Tests.Visual
{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
}
}
}
+2 -2
View File
@@ -37,8 +37,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
+1 -1
View File
@@ -6,6 +6,6 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages>
<package id="DeepEqual" version="1.6.0.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
</packages>
+14 -3
View File
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using osu.Framework.Audio.Sample;
namespace osu.Game.Audio
@@ -14,10 +15,20 @@ namespace osu.Game.Audio
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
public SampleChannel GetChannel(SampleManager manager)
public SampleChannel GetChannel(SampleManager manager, string resourceNamespace = null)
{
var channel = manager.Get($"Gameplay/{Bank}-{Name}");
channel.Volume.Value = Volume / 100.0;
SampleChannel channel = null;
if (resourceNamespace != null)
channel = manager.Get(Path.Combine("Gameplay", resourceNamespace, $"{Bank}-{Name}"));
// try without namespace as a fallback.
if (channel == null)
channel = manager.Get(Path.Combine("Gameplay", $"{Bank}-{Name}"));
if (channel != null)
channel.Volume.Value = Volume / 100.0;
return channel;
}
@@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <summary>
/// The default sample volume at this control point.
/// </summary>
public int SampleVolume;
public int SampleVolume = 100;
/// <summary>
/// Create a SampleInfo based on the sample settings in this control point.
+51 -37
View File
@@ -16,6 +16,7 @@ using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
@@ -64,6 +65,8 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
public readonly BindableBool ShowOverlays = new BindableBool();
private OsuScreen screenStack;
private VolumeControl volume;
@@ -220,15 +223,7 @@ namespace osu.Game
Depth = -6,
}, overlayContent.Add);
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Important) return;
notifications.Post(new SimpleNotification
{
Text = $@"{entry.Level}: {entry.Message}"
});
};
forwardLoggedErrorsToNotifications();
dependencies.Cache(settings);
dependencies.Cache(social);
@@ -287,9 +282,54 @@ namespace osu.Game
settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset();
notifications.Enabled.BindTo(ShowOverlays);
ShowOverlays.ValueChanged += visible =>
{
//central game screen change logic.
if (!visible)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
};
Cursor.State = Visibility.Hidden;
}
private void forwardLoggedErrorsToNotifications()
{
int recentErrorCount = 0;
const double debounce = 5000;
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Error || entry.Target == null) return;
if (recentErrorCount < 2)
{
notifications.Post(new SimpleNotification
{
Icon = FontAwesome.fa_bomb,
Text = (recentErrorCount == 0 ? entry.Message : "Subsequent errors occurred and have been logged.") + "\nClick to view log files.",
Activated = () =>
{
Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
return true;
}
});
}
Interlocked.Increment(ref recentErrorCount);
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentErrorCount), debounce);
};
}
private Task asyncLoadStream;
private void loadComponentSingleFile<T>(T d, Action<T> add)
@@ -338,8 +378,6 @@ namespace osu.Game
public bool OnReleased(GlobalAction action) => false;
public event Action<Screen> ScreenChanged;
private Container mainContent;
private Container overlayContent;
@@ -357,29 +395,6 @@ namespace osu.Game
notifications.State = Visibility.Hidden;
}
private void screenChanged(Screen newScreen)
{
currentScreen = newScreen as OsuScreen;
if (currentScreen == null)
{
Exit();
return;
}
//central game screen change logic.
if (!currentScreen.ShowOverlays)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
ScreenChanged?.Invoke(newScreen);
}
protected override bool OnExiting()
{
if (screenStack.ChildScreen == null) return false;
@@ -427,13 +442,12 @@ namespace osu.Game
{
newScreen.ModePushed += screenAdded;
newScreen.Exited += screenRemoved;
screenChanged(newScreen);
}
private void screenRemoved(Screen newScreen)
{
screenChanged(newScreen);
if (newScreen == null)
Exit();
}
}
}
+1 -2
View File
@@ -177,8 +177,7 @@ namespace osu.Game
}
catch (MigrationFailedException e)
{
Logger.Log((e.InnerException ?? e).ToString(), LoggingTarget.Database, LogLevel.Error);
Logger.Log("Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database, LogLevel.Error);
Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
// if we failed, let's delete the database and start fresh.
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
+46 -5
View File
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -11,7 +10,9 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Threading;
namespace osu.Game.Overlays
{
@@ -21,6 +22,11 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
/// <summary>
/// Whether posted notifications should be processed.
/// </summary>
public readonly BindableBool Enabled = new BindableBool(true);
private FlowContainer<NotificationSection> sections;
/// <summary>
@@ -28,6 +34,27 @@ namespace osu.Game.Overlays
/// </summary>
public Func<float> GetToolbarHeight;
public NotificationOverlay()
{
ScheduledDelegate notificationsEnabler = null;
Enabled.ValueChanged += v =>
{
if (!IsLoaded)
{
processingPosts = v;
return;
}
notificationsEnabler?.Cancel();
if (v)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
else
processingPosts = false;
};
}
[BackgroundDependencyLoader]
private void load()
{
@@ -85,14 +112,21 @@ namespace osu.Game.Overlays
private void notificationClosed()
{
// hide ourselves if all notifications have been dismissed.
if (totalCount == 0)
State = Visibility.Hidden;
Schedule(() =>
{
// hide ourselves if all notifications have been dismissed.
if (totalCount == 0)
State = Visibility.Hidden;
});
updateCounts();
}
public void Post(Notification notification) => Schedule(() =>
private readonly Scheduler postScheduler = new Scheduler();
private bool processingPosts = true;
public void Post(Notification notification) => postScheduler.Add(() =>
{
++runningDepth;
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
@@ -109,6 +143,13 @@ namespace osu.Game.Overlays
updateCounts();
});
protected override void Update()
{
base.Update();
if (processingPosts)
postScheduler.Update();
}
protected override void PopIn()
{
base.PopIn();
@@ -91,7 +91,6 @@ namespace osu.Game.Overlays.Notifications
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Top = 5,
Left = 45,
Right = 30
},
@@ -15,7 +15,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Notifications
{
public class NotificationSection : FillFlowContainer
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
{
private OsuSpriteText titleText;
private OsuSpriteText countText;
@@ -33,6 +33,7 @@ namespace osu.Game.Overlays.Notifications
public IEnumerable<Type> AcceptTypes;
private string clearText;
public string ClearText
{
get { return clearText; }
@@ -110,7 +111,7 @@ namespace osu.Game.Overlays.Notifications
},
},
},
notifications = new FillFlowContainer<Notification>
notifications = new AlwaysUpdateFillFlowContainer<Notification>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
@@ -159,4 +160,13 @@ namespace osu.Game.Overlays.Notifications
notifications?.Children.ForEach(n => n.Read = true);
}
}
public class AlwaysUpdateFillFlowContainer<T> : FillFlowContainer<T>
where T : Drawable
{
// this is required to ensure correct layout and scheduling on children.
// the layout portion of this is being tracked as a framework issue (https://github.com/ppy/osu-framework/issues/1297).
protected override bool RequiresChildrenUpdate => true;
}
}
@@ -95,8 +95,8 @@ namespace osu.Game.Overlays.Notifications
protected virtual void Completed()
{
base.Close();
CompletionTarget?.Invoke(CreateCompletionNotification());
base.Close();
}
public override bool DisplayOnTop => false;
+1 -1
View File
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Edit
}
catch (Exception e)
{
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
Logger.Error(e, "Could not load beatmap sucessfully!");
return;
}
@@ -74,6 +74,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected List<SampleChannel> Samples = new List<SampleChannel>();
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
protected virtual string SampleNamespace => null;
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
protected DrawableHitObject(TObject hitObject)
@@ -101,7 +104,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume
};
SampleChannel channel = localSampleInfo.GetChannel(audio.Sample);
SampleChannel channel = localSampleInfo.GetChannel(audio.Sample, SampleNamespace);
if (channel == null)
continue;
+7
View File
@@ -38,6 +38,13 @@ namespace osu.Game.Rulesets
/// <returns>A ruleset, if available, else null.</returns>
public RulesetInfo GetRuleset(int id) => AvailableRulesets.FirstOrDefault(r => r.ID == id);
/// <summary>
/// Retrieve a ruleset using a known short name.
/// </summary>
/// <param name="shortName">The ruleset's short name.</param>
/// <returns>A ruleset, if available, else null.</returns>
public RulesetInfo GetRuleset(string shortName) => AvailableRulesets.FirstOrDefault(r => r.ShortName == shortName);
/// <summary>
/// All available rulesets.
/// </summary>
@@ -47,6 +47,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
if (Beatmap.Value == null)
return;
if (Beatmap.Value.Track.Length == double.PositiveInfinity) return;
float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
seekTo(markerPos / DrawWidth * Beatmap.Value.Track.Length);
}
+1 -1
View File
@@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
private readonly Box bottomBackground;
private readonly Container screenContainer;
+1 -1
View File
@@ -17,7 +17,7 @@ namespace osu.Game.Screens
{
private bool showDisclaimer;
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
public Loader()
{
+7 -7
View File
@@ -11,12 +11,12 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Overlays.Toolbar;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Threading;
namespace osu.Game.Screens.Menu
@@ -25,6 +25,8 @@ namespace osu.Game.Screens.Menu
{
public event Action<MenuState> StateChanged;
private readonly BindableBool showOverlays = new BindableBool();
public Action OnEdit;
public Action OnExit;
public Action OnDirect;
@@ -34,8 +36,6 @@ namespace osu.Game.Screens.Menu
public Action OnChart;
public Action OnTest;
private Toolbar toolbar;
private readonly FlowContainerWithOrigin buttonFlow;
//todo: make these non-internal somehow.
@@ -131,9 +131,9 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game = null)
private void load(AudioManager audio, OsuGame game)
{
toolbar = game?.Toolbar;
if (game != null) showOverlays.BindTo(game.ShowOverlays);
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
}
@@ -300,7 +300,7 @@ namespace osu.Game.Screens.Menu
logoDelayedAction = Scheduler.AddDelayed(() =>
{
toolbar?.Hide();
showOverlays.Value = false;
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
@@ -329,7 +329,7 @@ namespace osu.Game.Screens.Menu
logoTracking = true;
logo.Impact();
toolbar?.Show();
showOverlays.Value = true;
}, 200);
break;
default:
+1 -1
View File
@@ -18,7 +18,7 @@ namespace osu.Game.Screens.Menu
private readonly SpriteIcon icon;
private Color4 iconColour;
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
public override bool HasLocalCursorDisplayed => true;
+1 -1
View File
@@ -33,7 +33,7 @@ namespace osu.Game.Screens.Menu
public override bool HasLocalCursorDisplayed => true;
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
+1 -1
View File
@@ -24,7 +24,7 @@ namespace osu.Game.Screens.Menu
{
private readonly ButtonSystem buttons;
public override bool ShowOverlays => buttons.State != MenuState.Initial;
public override bool ShowOverlaysOnEnter => buttons.State != MenuState.Initial;
private readonly BackgroundScreenDefault background;
private Screen songSelect;
+13 -1
View File
@@ -28,7 +28,12 @@ namespace osu.Game.Screens
/// </summary>
protected virtual BackgroundScreen CreateBackground() => null;
public virtual bool ShowOverlays => true;
protected BindableBool ShowOverlays = new BindableBool();
/// <summary>
/// Whether overlays should be shown when this screen is entered or resumed.
/// </summary>
public virtual bool ShowOverlaysOnEnter => true;
protected new OsuGameBase Game => base.Game as OsuGameBase;
@@ -70,7 +75,10 @@ namespace osu.Game.Screens
}
if (osuGame != null)
{
Ruleset.BindTo(osuGame.Ruleset);
ShowOverlays.BindTo(osuGame.ShowOverlays);
}
sampleExit = audio.Sample.Get(@"UI/screen-back");
}
@@ -94,6 +102,8 @@ namespace osu.Game.Screens
base.OnResuming(last);
logo.AppendAnimatingAction(() => LogoArriving(logo, true), true);
sampleExit?.Play();
ShowOverlays.Value = ShowOverlaysOnEnter;
}
protected override void OnSuspending(Screen next)
@@ -139,6 +149,8 @@ namespace osu.Game.Screens
logo.AppendAnimatingAction(() => LogoArriving(logo, false), true);
base.OnEntering(last);
ShowOverlays.Value = ShowOverlaysOnEnter;
}
protected override bool OnExiting(Screen next)
+10 -3
View File
@@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
public override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;
@@ -46,6 +46,8 @@ namespace osu.Game.Screens.Play
public bool HasFailed { get; private set; }
public bool AllowPause { get; set; } = true;
public bool AllowLeadIn { get; set; } = true;
public bool AllowResults { get; set; } = true;
public int RestartCount;
@@ -125,7 +127,7 @@ namespace osu.Game.Screens.Play
}
catch (Exception e)
{
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
Logger.Error(e, "Could not load beatmap sucessfully!");
//couldn't load, hard abort!
Exit();
@@ -136,7 +138,10 @@ namespace osu.Game.Screens.Play
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)));
decoupledClock.Seek(AllowLeadIn
? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
: firstObjectTime);
decoupledClock.ProcessFrame();
offsetClock = new FramedOffsetClock(decoupledClock);
@@ -273,6 +278,8 @@ namespace osu.Game.Screens.Play
ValidForResume = false;
if (!AllowResults) return;
using (BeginDelayedSequence(1000))
{
onCompletionEvent = Schedule(delegate
+2 -2
View File
@@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play
private BeatmapMetadataDisplay info;
private bool showOverlays = true;
public override bool ShowOverlays => showOverlays;
public override bool ShowOverlaysOnEnter => showOverlays;
public override bool AllowBeatmapRulesetChange => false;
@@ -250,7 +250,7 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new MetadataLine("Mapper", metadata.Author.Username)
new MetadataLine("Mapper", metadata.AuthorString)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
+11 -2
View File
@@ -53,6 +53,11 @@ namespace osu.Game.Screens.Select
public override bool HandleInput => AllowSelection;
/// <summary>
/// Used to avoid firing null selections before the initial beatmaps have been loaded via <see cref="BeatmapSets"/>.
/// </summary>
private bool initialLoadComplete;
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
public IEnumerable<BeatmapSetInfo> BeatmapSets
@@ -76,7 +81,11 @@ namespace osu.Game.Screens.Select
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
Schedule(() => BeatmapSetsChanged?.Invoke());
Schedule(() =>
{
BeatmapSetsChanged?.Invoke();
initialLoadComplete = true;
});
}));
}
}
@@ -513,7 +522,7 @@ namespace osu.Game.Screens.Select
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
if (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected)
if (initialLoadComplete && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
{
selectedBeatmapSet = null;
SelectionChanged?.Invoke(null);
@@ -71,10 +71,6 @@ namespace osu.Game.Screens.Select
{
State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
// ensure we ourselves are visible if not already.
if (!IsPresent)
State = Visibility.Visible;
Info?.FadeOut(250);
Info?.Expire();
+1 -1
View File
@@ -444,7 +444,7 @@ namespace osu.Game.Screens.Select
{
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
else
else if (Carousel.SelectedBeatmapSet == null)
Carousel.SelectNextRandom();
}
+1 -1
View File
@@ -29,7 +29,7 @@ namespace osu.Game.Screens.Tournament
{
private const string results_filename = "drawings_results.txt";
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
@@ -19,6 +19,6 @@ namespace osu.Game.Tests.Beatmaps
protected override Beatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
protected override Track GetTrack() => new TrackVirtual();
}
}
+15 -2
View File
@@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual
protected Player Player;
private TestWorkingBeatmap working;
/// <summary>
/// Create a TestCase which runs through the Player screen.
/// </summary>
@@ -75,7 +77,7 @@ namespace osu.Game.Tests.Visual
var instance = r.CreateInstance();
WorkingBeatmap working = new TestWorkingBeatmap(beatmap);
working = new TestWorkingBeatmap(beatmap);
working.Mods.Value = new[] { instance.GetAllMods().First(m => m is ModNoFail) };
if (Player != null)
@@ -88,10 +90,21 @@ namespace osu.Game.Tests.Visual
return player;
}
protected override void Update()
{
base.Update();
if (working != null)
// note that this will override any mod rate application
working.Track.Rate = Clock.Rate;
}
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player
{
InitialBeatmap = beatmap,
AllowPause = false
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
private const string test_beatmap_data =
+2 -2
View File
@@ -143,8 +143,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Remotion.Linq, Version=2.1.0.0, Culture=neutral, PublicKeyToken=fee00910d6e5f53b, processorArchitecture=MSIL">
+1 -1
View File
@@ -66,7 +66,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<package id="Microsoft.Extensions.Primitives" version="2.0.0" targetFramework="net461" />
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="Remotion.Linq" version="2.1.2" targetFramework="net461" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />