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Merge branch 'master' into sliderbouncers-fix

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Dean Herbert 2017-12-28 00:13:04 +09:00 committed by GitHub
commit 18eb74d38c
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32 changed files with 262 additions and 97 deletions

@ -1 +1 @@
Subproject commit b28d4ba82af0138d38ff8b3f4f3392d9d9068da9
Subproject commit 10cae790c6f1d559c326f9438958d0b012d61dc6

@ -1 +1 @@
Subproject commit 4287ee8043fb1419017359bc3a5db5dc06bc643f
Subproject commit e01f71160fb9b3167efcd177c7d7dba9e5d36604

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@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000);
notificationOverlay.Post(new UpdateCompleteNotification(version));
}
}

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
public class DrumSampleMapping
{
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<SampleControlPoint, DrumSample> mappings = new Dictionary<SampleControlPoint, DrumSample>();
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
{
@ -26,17 +25,17 @@ namespace osu.Game.Rulesets.Taiko.Audio
else
samplePoints = controlPoints.SamplePoints;
foreach (var s in samplePoints.Distinct())
foreach (var s in samplePoints)
{
mappings[s] = new DrumSample
mappings[s.Time] = new DrumSample
{
Centre = s.GetSampleInfo().GetChannel(audio.Sample),
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample)
Centre = s.GetSampleInfo().GetChannel(audio.Sample, "Taiko"),
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample, "Taiko")
};
}
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time)];
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample
{

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@ -41,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Normal and clap samples are handled by the drum
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
protected override string SampleNamespace => "Taiko";
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
public abstract bool OnPressed(TaikoAction action);

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@ -3,9 +3,6 @@
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -75,13 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
FirstTick = first,
TickSpacing = tickSpacing,
StartTime = t,
IsStrong = IsStrong,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
IsStrong = IsStrong
});
first = false;

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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
hitButton = !hitButton;
}
}

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@ -0,0 +1,44 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Audio;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
[Ignore("getting CI working")]
public class TestCaseInputDrum : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(InputDrum),
typeof(DrumSampleMapping),
typeof(SampleInfo),
typeof(SampleControlPoint)
};
public TestCaseInputDrum()
{
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
{
RelativeSizeAxes = Axes.Both,
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200),
Child = new InputDrum(new ControlPointInfo())
}
});
}
}
}

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@ -152,14 +152,14 @@ namespace osu.Game.Rulesets.Taiko.UI
target = centreHit;
back = centre;
drumSample.Centre.Play();
drumSample.Centre?.Play();
}
else if (action == RimAction)
{
target = rimHit;
back = rim;
drumSample.Rim.Play();
drumSample.Rim?.Play();
}
if (target != null)

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@ -83,6 +83,7 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
<Compile Include="TaikoInputManager.cs" />
<Compile Include="Tests\TestCaseInputDrum.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
<Compile Include="UI\HitTarget.cs" />

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Overlays;
@ -19,11 +20,12 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Notification),
typeof(NotificationSection),
typeof(SimpleNotification),
typeof(ProgressNotification),
typeof(ProgressCompletionNotification),
typeof(SimpleNotification),
typeof(IHasCompletionTarget),
typeof(Notification)
};
public TestCaseNotificationOverlay()
@ -40,17 +42,44 @@ namespace osu.Game.Tests.Visual
Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
AddStep(@"toggle", manager.ToggleVisibility);
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
AddStep(@"barrage", () => sendBarrage());
checkProgressingCount(2);
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep(5);
checkProgressingCount(0);
AddStep(@"progress #3", sendUploadProgress);
checkProgressingCount(1);
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
AddWaitStep(10);
checkProgressingCount(0);
setState(Visibility.Visible);
//AddStep(@"barrage", () => sendBarrage());
}
private void sendBarrage(int remaining = 100)
private void sendBarrage(int remaining = 10)
{
switch (RNG.Next(0, 4))
{
@ -80,7 +109,7 @@ namespace osu.Game.Tests.Visual
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
}
@ -88,7 +117,7 @@ namespace osu.Game.Tests.Visual
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
@ -125,5 +154,11 @@ namespace osu.Game.Tests.Visual
{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
}
}
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using osu.Framework.Audio.Sample;
namespace osu.Game.Audio
@ -14,10 +15,20 @@ namespace osu.Game.Audio
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
public SampleChannel GetChannel(SampleManager manager)
public SampleChannel GetChannel(SampleManager manager, string resourceNamespace = null)
{
var channel = manager.Get($"Gameplay/{Bank}-{Name}");
channel.Volume.Value = Volume / 100.0;
SampleChannel channel = null;
if (resourceNamespace != null)
channel = manager.Get(Path.Combine("Gameplay", resourceNamespace, $"{Bank}-{Name}"));
// try without namespace as a fallback.
if (channel == null)
channel = manager.Get(Path.Combine("Gameplay", $"{Bank}-{Name}"));
if (channel != null)
channel.Volume.Value = Volume / 100.0;
return channel;
}

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@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <summary>
/// The default sample volume at this control point.
/// </summary>
public int SampleVolume;
public int SampleVolume = 100;
/// <summary>
/// Create a SampleInfo based on the sample settings in this control point.

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@ -65,6 +65,8 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
public readonly BindableBool ShowOverlays = new BindableBool();
private OsuScreen screenStack;
private VolumeControl volume;
@ -280,6 +282,21 @@ namespace osu.Game
settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset();
notifications.Enabled.BindTo(ShowOverlays);
ShowOverlays.ValueChanged += visible =>
{
//central game screen change logic.
if (!visible)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
};
Cursor.State = Visibility.Hidden;
}
@ -361,8 +378,6 @@ namespace osu.Game
public bool OnReleased(GlobalAction action) => false;
public event Action<Screen> ScreenChanged;
private Container mainContent;
private Container overlayContent;
@ -380,29 +395,6 @@ namespace osu.Game
notifications.State = Visibility.Hidden;
}
private void screenChanged(Screen newScreen)
{
currentScreen = newScreen as OsuScreen;
if (currentScreen == null)
{
Exit();
return;
}
//central game screen change logic.
if (!currentScreen.ShowOverlays)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
ScreenChanged?.Invoke(newScreen);
}
protected override bool OnExiting()
{
if (screenStack.ChildScreen == null) return false;
@ -450,13 +442,12 @@ namespace osu.Game
{
newScreen.ModePushed += screenAdded;
newScreen.Exited += screenRemoved;
screenChanged(newScreen);
}
private void screenRemoved(Screen newScreen)
{
screenChanged(newScreen);
if (newScreen == null)
Exit();
}
}
}

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -11,7 +10,9 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Threading;
namespace osu.Game.Overlays
{
@ -21,6 +22,11 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
/// <summary>
/// Whether posted notifications should be processed.
/// </summary>
public readonly BindableBool Enabled = new BindableBool(true);
private FlowContainer<NotificationSection> sections;
/// <summary>
@ -28,6 +34,27 @@ namespace osu.Game.Overlays
/// </summary>
public Func<float> GetToolbarHeight;
public NotificationOverlay()
{
ScheduledDelegate notificationsEnabler = null;
Enabled.ValueChanged += v =>
{
if (!IsLoaded)
{
processingPosts = v;
return;
}
notificationsEnabler?.Cancel();
if (v)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
else
processingPosts = false;
};
}
[BackgroundDependencyLoader]
private void load()
{
@ -85,14 +112,21 @@ namespace osu.Game.Overlays
private void notificationClosed()
{
// hide ourselves if all notifications have been dismissed.
if (totalCount == 0)
State = Visibility.Hidden;
Schedule(() =>
{
// hide ourselves if all notifications have been dismissed.
if (totalCount == 0)
State = Visibility.Hidden;
});
updateCounts();
}
public void Post(Notification notification) => Schedule(() =>
private readonly Scheduler postScheduler = new Scheduler();
private bool processingPosts = true;
public void Post(Notification notification) => postScheduler.Add(() =>
{
++runningDepth;
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
@ -109,6 +143,13 @@ namespace osu.Game.Overlays
updateCounts();
});
protected override void Update()
{
base.Update();
if (processingPosts)
postScheduler.Update();
}
protected override void PopIn()
{
base.PopIn();

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@ -15,7 +15,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Notifications
{
public class NotificationSection : FillFlowContainer
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
{
private OsuSpriteText titleText;
private OsuSpriteText countText;
@ -33,6 +33,7 @@ namespace osu.Game.Overlays.Notifications
public IEnumerable<Type> AcceptTypes;
private string clearText;
public string ClearText
{
get { return clearText; }
@ -110,7 +111,7 @@ namespace osu.Game.Overlays.Notifications
},
},
},
notifications = new FillFlowContainer<Notification>
notifications = new AlwaysUpdateFillFlowContainer<Notification>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
@ -159,4 +160,13 @@ namespace osu.Game.Overlays.Notifications
notifications?.Children.ForEach(n => n.Read = true);
}
}
public class AlwaysUpdateFillFlowContainer<T> : FillFlowContainer<T>
where T : Drawable
{
// this is required to ensure correct layout and scheduling on children.
// the layout portion of this is being tracked as a framework issue (https://github.com/ppy/osu-framework/issues/1297).
protected override bool RequiresChildrenUpdate => true;
}
}

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@ -95,8 +95,8 @@ namespace osu.Game.Overlays.Notifications
protected virtual void Completed()
{
base.Close();
CompletionTarget?.Invoke(CreateCompletionNotification());
base.Close();
}
public override bool DisplayOnTop => false;

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@ -74,6 +74,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected List<SampleChannel> Samples = new List<SampleChannel>();
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
protected virtual string SampleNamespace => null;
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
protected DrawableHitObject(TObject hitObject)
@ -101,7 +104,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume
};
SampleChannel channel = localSampleInfo.GetChannel(audio.Sample);
SampleChannel channel = localSampleInfo.GetChannel(audio.Sample, SampleNamespace);
if (channel == null)
continue;

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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
private readonly Box bottomBackground;
private readonly Container screenContainer;

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@ -17,7 +17,7 @@ namespace osu.Game.Screens
{
private bool showDisclaimer;
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
public Loader()
{

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@ -11,12 +11,12 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Overlays.Toolbar;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Threading;
namespace osu.Game.Screens.Menu
@ -25,6 +25,8 @@ namespace osu.Game.Screens.Menu
{
public event Action<MenuState> StateChanged;
private readonly BindableBool showOverlays = new BindableBool();
public Action OnEdit;
public Action OnExit;
public Action OnDirect;
@ -34,8 +36,6 @@ namespace osu.Game.Screens.Menu
public Action OnChart;
public Action OnTest;
private Toolbar toolbar;
private readonly FlowContainerWithOrigin buttonFlow;
//todo: make these non-internal somehow.
@ -131,9 +131,9 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game = null)
private void load(AudioManager audio, OsuGame game)
{
toolbar = game?.Toolbar;
if (game != null) showOverlays.BindTo(game.ShowOverlays);
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
}
@ -300,7 +300,7 @@ namespace osu.Game.Screens.Menu
logoDelayedAction = Scheduler.AddDelayed(() =>
{
toolbar?.Hide();
showOverlays.Value = false;
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
@ -329,7 +329,7 @@ namespace osu.Game.Screens.Menu
logoTracking = true;
logo.Impact();
toolbar?.Show();
showOverlays.Value = true;
}, 200);
break;
default:

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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Menu
private readonly SpriteIcon icon;
private Color4 iconColour;
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
public override bool HasLocalCursorDisplayed => true;

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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Menu
public override bool HasLocalCursorDisplayed => true;
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();

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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Menu
{
private readonly ButtonSystem buttons;
public override bool ShowOverlays => buttons.State != MenuState.Initial;
public override bool ShowOverlaysOnEnter => buttons.State != MenuState.Initial;
private readonly BackgroundScreenDefault background;
private Screen songSelect;

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@ -28,7 +28,12 @@ namespace osu.Game.Screens
/// </summary>
protected virtual BackgroundScreen CreateBackground() => null;
public virtual bool ShowOverlays => true;
protected BindableBool ShowOverlays = new BindableBool();
/// <summary>
/// Whether overlays should be shown when this screen is entered or resumed.
/// </summary>
public virtual bool ShowOverlaysOnEnter => true;
protected new OsuGameBase Game => base.Game as OsuGameBase;
@ -70,7 +75,10 @@ namespace osu.Game.Screens
}
if (osuGame != null)
{
Ruleset.BindTo(osuGame.Ruleset);
ShowOverlays.BindTo(osuGame.ShowOverlays);
}
sampleExit = audio.Sample.Get(@"UI/screen-back");
}
@ -94,6 +102,8 @@ namespace osu.Game.Screens
base.OnResuming(last);
logo.AppendAnimatingAction(() => LogoArriving(logo, true), true);
sampleExit?.Play();
ShowOverlays.Value = ShowOverlaysOnEnter;
}
protected override void OnSuspending(Screen next)
@ -139,6 +149,8 @@ namespace osu.Game.Screens
logo.AppendAnimatingAction(() => LogoArriving(logo, false), true);
base.OnEntering(last);
ShowOverlays.Value = ShowOverlaysOnEnter;
}
protected override bool OnExiting(Screen next)

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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
public override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;
@ -46,6 +46,8 @@ namespace osu.Game.Screens.Play
public bool HasFailed { get; private set; }
public bool AllowPause { get; set; } = true;
public bool AllowLeadIn { get; set; } = true;
public bool AllowResults { get; set; } = true;
public int RestartCount;
@ -136,7 +138,10 @@ namespace osu.Game.Screens.Play
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)));
decoupledClock.Seek(AllowLeadIn
? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
: firstObjectTime);
decoupledClock.ProcessFrame();
offsetClock = new FramedOffsetClock(decoupledClock);
@ -273,6 +278,8 @@ namespace osu.Game.Screens.Play
ValidForResume = false;
if (!AllowResults) return;
using (BeginDelayedSequence(1000))
{
onCompletionEvent = Schedule(delegate

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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play
private BeatmapMetadataDisplay info;
private bool showOverlays = true;
public override bool ShowOverlays => showOverlays;
public override bool ShowOverlaysOnEnter => showOverlays;
public override bool AllowBeatmapRulesetChange => false;

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@ -53,6 +53,11 @@ namespace osu.Game.Screens.Select
public override bool HandleInput => AllowSelection;
/// <summary>
/// Used to avoid firing null selections before the initial beatmaps have been loaded via <see cref="BeatmapSets"/>.
/// </summary>
private bool initialLoadComplete;
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
public IEnumerable<BeatmapSetInfo> BeatmapSets
@ -76,7 +81,11 @@ namespace osu.Game.Screens.Select
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
Schedule(() => BeatmapSetsChanged?.Invoke());
Schedule(() =>
{
BeatmapSetsChanged?.Invoke();
initialLoadComplete = true;
});
}));
}
}
@ -513,7 +522,7 @@ namespace osu.Game.Screens.Select
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
if (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected)
if (initialLoadComplete && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
{
selectedBeatmapSet = null;
SelectionChanged?.Invoke(null);

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@ -71,10 +71,6 @@ namespace osu.Game.Screens.Select
{
State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
// ensure we ourselves are visible if not already.
if (!IsPresent)
State = Visibility.Visible;
Info?.FadeOut(250);
Info?.Expire();

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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Tournament
{
private const string results_filename = "drawings_results.txt";
public override bool ShowOverlays => false;
public override bool ShowOverlaysOnEnter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();

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@ -19,6 +19,6 @@ namespace osu.Game.Tests.Beatmaps
protected override Beatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
protected override Track GetTrack() => new TrackVirtual();
}
}

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@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual
protected Player Player;
private TestWorkingBeatmap working;
/// <summary>
/// Create a TestCase which runs through the Player screen.
/// </summary>
@ -75,7 +77,7 @@ namespace osu.Game.Tests.Visual
var instance = r.CreateInstance();
WorkingBeatmap working = new TestWorkingBeatmap(beatmap);
working = new TestWorkingBeatmap(beatmap);
working.Mods.Value = new[] { instance.GetAllMods().First(m => m is ModNoFail) };
if (Player != null)
@ -88,10 +90,21 @@ namespace osu.Game.Tests.Visual
return player;
}
protected override void Update()
{
base.Update();
if (working != null)
// note that this will override any mod rate application
working.Track.Rate = Clock.Rate;
}
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player
{
InitialBeatmap = beatmap,
AllowPause = false
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
private const string test_beatmap_data =