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Merge branch 'master' into autoplay-drumroll-tick-fix

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Dean Herbert 2017-12-27 22:59:08 +09:00 committed by GitHub
commit 84f9a0b6b1
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12 changed files with 78 additions and 24 deletions

@ -1 +1 @@
Subproject commit b28d4ba82af0138d38ff8b3f4f3392d9d9068da9
Subproject commit 10cae790c6f1d559c326f9438958d0b012d61dc6

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
@ -16,6 +17,15 @@ namespace osu.Game.Tests.Visual
private readonly NotificationOverlay manager;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Notification),
typeof(ProgressNotification),
typeof(ProgressCompletionNotification),
typeof(SimpleNotification),
typeof(IHasCompletionTarget),
};
public TestCaseNotificationOverlay()
{
progressingNotifications.Clear();

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@ -16,6 +16,7 @@ using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
@ -220,15 +221,7 @@ namespace osu.Game
Depth = -6,
}, overlayContent.Add);
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Important) return;
notifications.Post(new SimpleNotification
{
Text = $@"{entry.Level}: {entry.Message}"
});
};
forwardLoggedErrorsToNotifications();
dependencies.Cache(settings);
dependencies.Cache(social);
@ -290,6 +283,36 @@ namespace osu.Game
Cursor.State = Visibility.Hidden;
}
private void forwardLoggedErrorsToNotifications()
{
int recentErrorCount = 0;
const double debounce = 5000;
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Error || entry.Target == null) return;
if (recentErrorCount < 2)
{
notifications.Post(new SimpleNotification
{
Icon = FontAwesome.fa_bomb,
Text = (recentErrorCount == 0 ? entry.Message : "Subsequent errors occurred and have been logged.") + "\nClick to view log files.",
Activated = () =>
{
Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
return true;
}
});
}
Interlocked.Increment(ref recentErrorCount);
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentErrorCount), debounce);
};
}
private Task asyncLoadStream;
private void loadComponentSingleFile<T>(T d, Action<T> add)

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@ -177,8 +177,7 @@ namespace osu.Game
}
catch (MigrationFailedException e)
{
Logger.Log((e.InnerException ?? e).ToString(), LoggingTarget.Database, LogLevel.Error);
Logger.Log("Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database, LogLevel.Error);
Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
// if we failed, let's delete the database and start fresh.
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.

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@ -85,9 +85,12 @@ namespace osu.Game.Overlays
private void notificationClosed()
{
// hide ourselves if all notifications have been dismissed.
if (totalCount == 0)
State = Visibility.Hidden;
Schedule(() =>
{
// hide ourselves if all notifications have been dismissed.
if (totalCount == 0)
State = Visibility.Hidden;
});
updateCounts();
}

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@ -91,7 +91,6 @@ namespace osu.Game.Overlays.Notifications
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Top = 5,
Left = 45,
Right = 30
},

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@ -95,8 +95,8 @@ namespace osu.Game.Overlays.Notifications
protected virtual void Completed()
{
base.Close();
CompletionTarget?.Invoke(CreateCompletionNotification());
base.Close();
}
public override bool DisplayOnTop => false;

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Edit
}
catch (Exception e)
{
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
Logger.Error(e, "Could not load beatmap sucessfully!");
return;
}

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@ -46,6 +46,8 @@ namespace osu.Game.Screens.Play
public bool HasFailed { get; private set; }
public bool AllowPause { get; set; } = true;
public bool AllowLeadIn { get; set; } = true;
public bool AllowResults { get; set; } = true;
public int RestartCount;
@ -125,7 +127,7 @@ namespace osu.Game.Screens.Play
}
catch (Exception e)
{
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
Logger.Error(e, "Could not load beatmap sucessfully!");
//couldn't load, hard abort!
Exit();
@ -136,7 +138,10 @@ namespace osu.Game.Screens.Play
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)));
decoupledClock.Seek(AllowLeadIn
? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
: firstObjectTime);
decoupledClock.ProcessFrame();
offsetClock = new FramedOffsetClock(decoupledClock);
@ -273,6 +278,8 @@ namespace osu.Game.Screens.Play
ValidForResume = false;
if (!AllowResults) return;
using (BeginDelayedSequence(1000))
{
onCompletionEvent = Schedule(delegate

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@ -444,7 +444,7 @@ namespace osu.Game.Screens.Select
{
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
else
else if (Carousel.SelectedBeatmapSet == null)
Carousel.SelectNextRandom();
}

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@ -19,6 +19,6 @@ namespace osu.Game.Tests.Beatmaps
protected override Beatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
protected override Track GetTrack() => new TrackVirtual();
}
}

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@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual
protected Player Player;
private TestWorkingBeatmap working;
/// <summary>
/// Create a TestCase which runs through the Player screen.
/// </summary>
@ -75,7 +77,7 @@ namespace osu.Game.Tests.Visual
var instance = r.CreateInstance();
WorkingBeatmap working = new TestWorkingBeatmap(beatmap);
working = new TestWorkingBeatmap(beatmap);
working.Mods.Value = new[] { instance.GetAllMods().First(m => m is ModNoFail) };
if (Player != null)
@ -88,10 +90,21 @@ namespace osu.Game.Tests.Visual
return player;
}
protected override void Update()
{
base.Update();
if (working != null)
// note that this will override any mod rate application
working.Track.Rate = Clock.Rate;
}
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player
{
InitialBeatmap = beatmap,
AllowPause = false
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
private const string test_beatmap_data =