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35 changed files with 412 additions and 157 deletions
+5 -15
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@@ -46,22 +46,16 @@ body:
value: |
## Logs
Attaching log files is required for every reported bug. See instructions below on how to find them.
**Logs are reset when you reopen the game.** If the game crashed or has been closed since you found the bug, retrieve the logs using the file explorer instead.
Attaching log files is required for **every** issue, regardless of whether you deem them required or not. See instructions below on how to find them.
### Desktop platforms
If the game has not yet been closed since you found the bug:
1. Head on to game settings and click on "Open osu! folder"
2. Then open the `logs` folder located there
1. Head on to game settings and click on "Export logs"
2. Click the notification to locate the file
3. Drag the generated `.zip` files into the github issue window
The default places to find the logs on desktop platforms are as follows:
- `%AppData%/osu/logs` *on Windows*
- `~/.local/share/osu/logs` *on Linux*
- `~/Library/Application Support/osu/logs` *on macOS*
If you have selected a custom location for the game files, you can find the `logs` folder there.
![export logs button](https://github.com/ppy/osu/assets/191335/cbfa5550-b7ed-4c5c-8dd0-8b87cc90ad9b)
### Mobile platforms
@@ -69,10 +63,6 @@ body:
- *On Android*, navigate to `Android/data/sh.ppy.osulazer/files/logs` using a file browser app.
- *On iOS*, connect your device to a PC and copy the `logs` directory from the app's document storage using iTunes. (https://support.apple.com/en-us/HT201301#copy-to-computer)
---
After locating the `logs` folder, select all log files inside and drag them into the "Logs" box below.
- type: textarea
attributes:
label: Logs
+1 -1
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.1213.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.1219.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
@@ -59,23 +59,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
double roundedCircleSize = Math.Round(difficulty.CircleSize);
if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset))
if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME)
return (int)Math.Max(1, roundedCircleSize);
double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
int countSliderOrSpinner = difficulty.EndTimeObjectCount;
if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0)
{
int countSliderOrSpinner = difficulty.EndTimeObjectCount;
// In osu!stable, this division appears as if it happens on floats, but due to release-mode
// optimisations, it actually ends up happening on doubles.
double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
// In osu!stable, this division appears as if it happens on floats, but due to release-mode
// optimisations, it actually ends up happening on doubles.
double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
if (percentSpecialObjects < 0.2)
return 7;
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
return roundedOverallDifficulty > 5 ? 7 : 6;
if (percentSpecialObjects > 0.6)
return roundedOverallDifficulty > 4 ? 5 : 4;
if (percentSpecialObjects < 0.2)
return 7;
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
return roundedOverallDifficulty > 5 ? 7 : 6;
if (percentSpecialObjects > 0.6)
return roundedOverallDifficulty > 4 ? 5 : 4;
}
return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
}
@@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
@@ -160,6 +161,10 @@ namespace osu.Game.Rulesets.Osu.Tests
Position = new Vector2(256 - slider_path_length / 2, 192),
TickDistanceMultiplier = 3,
ClassicSliderBehaviour = classic,
Samples = new[]
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
},
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
@@ -128,8 +128,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var drawableHitObject in NestedHitObjects)
drawableHitObject.AccentColour.Value = colour.NewValue;
}, true);
Tracking.BindValueChanged(updateSlidingSample);
}
protected override void OnApply()
@@ -166,14 +164,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
slidingSample?.Stop();
}
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{
if (tracking.NewValue)
slidingSample?.Play();
else
slidingSample?.Stop();
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
@@ -238,9 +228,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Tracking.Value = SliderInputManager.Tracking;
if (Tracking.Value && slidingSample != null)
// keep the sliding sample playing at the current tracking position
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
if (slidingSample != null)
{
if (Tracking.Value && Time.Current >= HitObject.StartTime)
{
// keep the sliding sample playing at the current tracking position
if (!slidingSample.IsPlaying)
slidingSample.Play();
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
}
else if (slidingSample.IsPlaying)
slidingSample.Stop();
}
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
@@ -25,7 +25,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
new object[] { LegacyMods.HalfTime, new[] { typeof(TaikoModHalfTime) } },
new object[] { LegacyMods.Flashlight, new[] { typeof(TaikoModFlashlight) } },
new object[] { LegacyMods.Autoplay, new[] { typeof(TaikoModAutoplay) } },
new object[] { LegacyMods.Random, new[] { typeof(TaikoModRandom) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(TaikoModHardRock), typeof(TaikoModDoubleTime) } },
new object[] { LegacyMods.ScoreV2, new[] { typeof(ModScoreV2) } },
};
-13
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@@ -115,23 +115,10 @@ namespace osu.Game.Rulesets.Taiko
if (mods.HasFlagFast(LegacyMods.Relax))
yield return new TaikoModRelax();
if (mods.HasFlagFast(LegacyMods.Random))
yield return new TaikoModRandom();
if (mods.HasFlagFast(LegacyMods.ScoreV2))
yield return new ModScoreV2();
}
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
{
var value = base.ConvertToLegacyMods(mods);
if (mods.OfType<TaikoModRandom>().Any())
value |= LegacyMods.Random;
return value;
}
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
@@ -127,8 +127,11 @@ namespace osu.Game.Tests.Database
});
}
[TestCase(30000001)]
[TestCase(30000002)]
[TestCase(30000003)]
[TestCase(30000004)]
[TestCase(30000005)]
public void TestScoreUpgradeSuccess(int scoreVersion)
{
ScoreInfo scoreInfo = null!;
@@ -166,6 +166,29 @@ namespace osu.Game.Tests.Visual.Collections
})));
}
[Test]
public void TestCollectionNameCollisionsWithBuiltInItems()
{
AddStep("add dropdown", () =>
{
Add(new CollectionDropdown
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.X,
Width = 0.4f,
});
});
AddStep("add two collections which collide with default items", () => Realm.Write(r => r.Add(new[]
{
new BeatmapCollection(name: "All beatmaps"),
new BeatmapCollection(name: "Manage collections...")
{
BeatmapMD5Hashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash }
},
})));
}
[Test]
public void TestRemoveCollectionViaButton()
{
@@ -464,7 +464,7 @@ namespace osu.Game.Tests.Visual.SongSelect
manager.Import(testBeatmapSetInfo);
}, 10);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID, () => Is.EqualTo(originalOnlineSetID));
Task<Live<BeatmapSetInfo>?> updateTask = null!;
@@ -476,7 +476,7 @@ namespace osu.Game.Tests.Visual.SongSelect
});
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID, () => Is.EqualTo(originalOnlineSetID));
}
[Test]
@@ -572,7 +572,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestTextSearchActiveByDefault()
{
configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true);
AddStep("text search starts active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true));
createScreen();
AddUntilStep("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
@@ -587,7 +587,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestTextSearchNotActiveByDefault()
{
configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false);
AddStep("text search does not start active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false));
createScreen();
AddUntilStep("search text box not focused", () => !modSelectOverlay.SearchTextBox.HasFocus);
@@ -599,6 +599,31 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus);
}
[Test]
public void TestTextSearchDoesNotBlockCustomisationPanelKeyboardInteractions()
{
AddStep("text search starts active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true));
createScreen();
AddUntilStep("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
AddStep("select DT", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime() });
AddAssert("DT selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value), () => Is.EqualTo(1));
AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
assertCustomisationToggleState(false, true);
AddStep("hover over mod settings slider", () =>
{
var slider = modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single().ChildrenOfType<OsuSliderBar<double>>().First();
InputManager.MoveMouseTo(slider);
});
AddStep("press right arrow", () => InputManager.PressKey(Key.Right));
AddAssert("DT speed changed", () => !SelectedMods.Value.OfType<OsuModDoubleTime>().Single().SpeedChange.IsDefault);
AddStep("close customisation area", () => InputManager.PressKey(Key.Escape));
AddUntilStep("search text box reacquired focus", () => modSelectOverlay.SearchTextBox.HasFocus);
}
[Test]
public void TestDeselectAllViaKey()
{
+102 -21
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@@ -67,6 +67,7 @@ namespace osu.Game
checkForOutdatedStarRatings();
processBeatmapSetsWithMissingMetrics();
// Note that the previous method will also update these on a fresh run.
processBeatmapsWithMissingObjectCounts();
processScoresWithMissingStatistics();
convertLegacyTotalScoreToStandardised();
@@ -144,12 +145,24 @@ namespace osu.Game
}
});
if (beatmapSetIds.Count == 0)
return;
Logger.Log($"Found {beatmapSetIds.Count} beatmap sets which require reprocessing.");
int i = 0;
// Technically this is doing more than just star ratings, but easier for the end user to understand.
var notification = showProgressNotification(beatmapSetIds.Count, "Reprocessing star rating for beatmaps", "beatmaps' star ratings have been updated");
int processedCount = 0;
int failedCount = 0;
foreach (var id in beatmapSetIds)
{
if (notification?.State == ProgressNotificationState.Cancelled)
break;
updateNotificationProgress(notification, processedCount, beatmapSetIds.Count);
sleepIfRequired();
realmAccess.Run(r =>
@@ -160,16 +173,19 @@ namespace osu.Game
{
try
{
Logger.Log($"Background processing {set} ({++i} / {beatmapSetIds.Count})");
beatmapUpdater.Process(set);
++processedCount;
}
catch (Exception e)
{
Logger.Log($"Background processing failed on {set}: {e}");
++failedCount;
}
}
});
}
completeNotification(notification, processedCount, beatmapSetIds.Count, failedCount);
}
private void processBeatmapsWithMissingObjectCounts()
@@ -180,16 +196,27 @@ namespace osu.Game
realmAccess.Run(r =>
{
foreach (var b in r.All<BeatmapInfo>().Where(b => b.TotalObjectCount == 0))
foreach (var b in r.All<BeatmapInfo>().Where(b => b.TotalObjectCount < 0 || b.EndTimeObjectCount < 0))
beatmapIds.Add(b.ID);
});
Logger.Log($"Found {beatmapIds.Count} beatmaps which require reprocessing.");
if (beatmapIds.Count == 0)
return;
int i = 0;
Logger.Log($"Found {beatmapIds.Count} beatmaps which require statistics population.");
var notification = showProgressNotification(beatmapIds.Count, "Populating missing statistics for beatmaps", "beatmaps have been populated with missing statistics");
int processedCount = 0;
int failedCount = 0;
foreach (var id in beatmapIds)
{
if (notification?.State == ProgressNotificationState.Cancelled)
break;
updateNotificationProgress(notification, processedCount, beatmapIds.Count);
sleepIfRequired();
realmAccess.Run(r =>
@@ -200,16 +227,19 @@ namespace osu.Game
{
try
{
Logger.Log($"Background processing {beatmap} ({++i} / {beatmapIds.Count})");
beatmapUpdater.ProcessObjectCounts(beatmap);
++processedCount;
}
catch (Exception e)
{
Logger.Log($"Background processing failed on {beatmap}: {e}");
++failedCount;
}
}
});
}
completeNotification(notification, processedCount, beatmapIds.Count, failedCount);
}
private void processScoresWithMissingStatistics()
@@ -231,10 +261,23 @@ namespace osu.Game
}
});
Logger.Log($"Found {scoreIds.Count} scores which require reprocessing.");
if (scoreIds.Count == 0)
return;
Logger.Log($"Found {scoreIds.Count} scores which require statistics population.");
var notification = showProgressNotification(scoreIds.Count, "Populating missing statistics for scores", "scores have been populated with missing statistics");
int processedCount = 0;
int failedCount = 0;
foreach (var id in scoreIds)
{
if (notification?.State == ProgressNotificationState.Cancelled)
break;
updateNotificationProgress(notification, processedCount, scoreIds.Count);
sleepIfRequired();
try
@@ -250,7 +293,7 @@ namespace osu.Game
r.Find<ScoreInfo>(id)!.MaximumStatisticsJson = JsonConvert.SerializeObject(score.MaximumStatistics);
});
Logger.Log($"Populated maximum statistics for score {id}");
++processedCount;
}
catch (ObjectDisposedException)
{
@@ -260,8 +303,11 @@ namespace osu.Game
{
Logger.Log(@$"Failed to populate maximum statistics for {id}: {e}");
realmAccess.Write(r => r.Find<ScoreInfo>(id)!.BackgroundReprocessingFailed = true);
++failedCount;
}
}
completeNotification(notification, processedCount, scoreIds.Count, failedCount);
}
private void convertLegacyTotalScoreToStandardised()
@@ -270,8 +316,7 @@ namespace osu.Game
HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(r.All<ScoreInfo>()
.Where(s => !s.BackgroundReprocessingFailed && s.BeatmapInfo != null
&& (s.TotalScoreVersion == 30000002
|| s.TotalScoreVersion == 30000003))
&& s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION)
.AsEnumerable().Select(s => s.ID)));
Logger.Log($"Found {scoreIds.Count} scores which require total score conversion.");
@@ -279,20 +324,17 @@ namespace osu.Game
if (scoreIds.Count == 0)
return;
ProgressNotification notification = new ProgressNotification { State = ProgressNotificationState.Active };
notificationOverlay?.Post(notification);
var notification = showProgressNotification(scoreIds.Count, "Upgrading scores to new scoring algorithm", "scores have been upgraded to the new scoring algorithm");
int processedCount = 0;
int failedCount = 0;
foreach (var id in scoreIds)
{
if (notification.State == ProgressNotificationState.Cancelled)
if (notification?.State == ProgressNotificationState.Cancelled)
break;
notification.Text = $"Upgrading scores to new scoring algorithm ({processedCount} of {scoreIds.Count})";
notification.Progress = (float)processedCount / scoreIds.Count;
updateNotificationProgress(notification, processedCount, scoreIds.Count);
sleepIfRequired();
@@ -310,7 +352,6 @@ namespace osu.Game
s.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION;
});
Logger.Log($"Converted total score for score {id}");
++processedCount;
}
catch (ObjectDisposedException)
@@ -325,24 +366,64 @@ namespace osu.Game
}
}
if (processedCount == scoreIds.Count)
completeNotification(notification, processedCount, scoreIds.Count, failedCount);
}
private void updateNotificationProgress(ProgressNotification? notification, int processedCount, int totalCount)
{
if (notification == null)
return;
notification.Text = notification.Text.ToString().Split('(').First().TrimEnd() + $" ({processedCount} of {totalCount})";
notification.Progress = (float)processedCount / totalCount;
if (processedCount % 100 == 0)
Logger.Log(notification.Text.ToString());
}
private void completeNotification(ProgressNotification? notification, int processedCount, int totalCount, int? failedCount = null)
{
if (notification == null)
return;
if (processedCount == totalCount)
{
notification.CompletionText = $"{processedCount} score(s) have been upgraded to the new scoring algorithm";
notification.CompletionText = $"{processedCount} {notification.CompletionText}";
notification.Progress = 1;
notification.State = ProgressNotificationState.Completed;
}
else
{
notification.Text = $"{processedCount} of {scoreIds.Count} score(s) have been upgraded to the new scoring algorithm.";
notification.Text = $"{processedCount} of {totalCount} {notification.CompletionText}";
// We may have arrived here due to user cancellation or completion with failures.
if (failedCount > 0)
notification.Text += $" Check logs for issues with {failedCount} failed upgrades.";
notification.Text += $" Check logs for issues with {failedCount} failed items.";
notification.State = ProgressNotificationState.Cancelled;
}
}
private ProgressNotification? showProgressNotification(int totalCount, string running, string completed)
{
if (notificationOverlay == null)
return null;
if (totalCount < 10)
return null;
ProgressNotification notification = new ProgressNotification
{
Text = running,
CompletionText = completed,
State = ProgressNotificationState.Active
};
notificationOverlay?.Post(notification);
return notification;
}
private void sleepIfRequired()
{
while (localUserPlayInfo?.IsPlaying.Value == true)
+2 -2
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@@ -120,9 +120,9 @@ namespace osu.Game.Beatmaps
[JsonIgnore]
public bool Hidden { get; set; }
public int EndTimeObjectCount { get; set; }
public int EndTimeObjectCount { get; set; } = -1;
public int TotalObjectCount { get; set; }
public int TotalObjectCount { get; set; } = -1;
/// <summary>
/// Reset any fetched online linking information (and history).
+2
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@@ -77,6 +77,8 @@ namespace osu.Game.Beatmaps
beatmap.StarRating = calculator.Calculate().StarRating;
beatmap.Length = working.Beatmap.CalculatePlayableLength();
beatmap.BPM = 60000 / working.Beatmap.GetMostCommonBeatLength();
beatmap.EndTimeObjectCount = working.Beatmap.HitObjects.Count(h => h is IHasDuration);
beatmap.TotalObjectCount = working.Beatmap.HitObjects.Count;
}
// And invalidate again afterwards as re-fetching the most up-to-date database metadata will be required.
+3
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@@ -59,11 +59,13 @@ namespace osu.Game.Beatmaps
/// <summary>
/// The basic star rating for this beatmap (with no mods applied).
/// Defaults to -1 (meaning not-yet-calculated).
/// </summary>
double StarRating { get; }
/// <summary>
/// The number of hitobjects in the beatmap with a distinct end time.
/// Defaults to -1 (meaning not-yet-calculated).
/// </summary>
/// <remarks>
/// Canonically, these are hitobjects are either sliders or spinners.
@@ -72,6 +74,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// The total number of hitobjects in the beatmap.
/// Defaults to -1 (meaning not-yet-calculated).
/// </summary>
int TotalObjectCount { get; }
}
@@ -66,6 +66,7 @@ namespace osu.Game.Collections
{
if (changes == null)
{
filters.Clear();
filters.Add(allBeatmapsItem);
filters.AddRange(collections.Select(c => new CollectionFilterMenuItem(c.ToLive(realm))));
if (ShowManageCollectionsItem)
@@ -37,22 +37,17 @@ namespace osu.Game.Collections
CollectionName = name;
}
public bool Equals(CollectionFilterMenuItem? other)
public virtual bool Equals(CollectionFilterMenuItem? other)
{
if (other == null)
return false;
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
// collections may have the same name, so compare first on reference equality.
// this relies on the assumption that only one instance of the BeatmapCollection exists game-wide, managed by CollectionManager.
if (Collection != null)
return Collection.ID == other.Collection?.ID;
if (Collection == null) return false;
// fallback to name-based comparison.
// this is required for special dropdown items which don't have a collection (all beatmaps / manage collections items below).
return CollectionName == other.CollectionName;
return Collection.ID == other.Collection?.ID;
}
public override int GetHashCode() => CollectionName.GetHashCode();
public override int GetHashCode() => Collection?.ID.GetHashCode() ?? 0;
}
public class AllBeatmapsCollectionFilterMenuItem : CollectionFilterMenuItem
@@ -61,6 +56,10 @@ namespace osu.Game.Collections
: base("All beatmaps")
{
}
public override bool Equals(CollectionFilterMenuItem? other) => other is AllBeatmapsCollectionFilterMenuItem;
public override int GetHashCode() => 1;
}
public class ManageCollectionsFilterMenuItem : CollectionFilterMenuItem
@@ -69,5 +68,9 @@ namespace osu.Game.Collections
: base("Manage collections...")
{
}
public override bool Equals(CollectionFilterMenuItem? other) => other is ManageCollectionsFilterMenuItem;
public override int GetHashCode() => 2;
}
}
+16 -1
View File
@@ -89,8 +89,9 @@ namespace osu.Game.Database
/// 35 2023-10-16 Clear key combinations of keybindings that are assigned to more than one action in a given settings section.
/// 36 2023-10-26 Add LegacyOnlineID to ScoreInfo. Move osu_scores_*_high IDs stored in OnlineID to LegacyOnlineID. Reset anomalous OnlineIDs.
/// 38 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapInfo.
/// 39 2023-12-19 Migrate any EndTimeObjectCount and TotalObjectCount values of 0 to -1 to better identify non-calculated values.
/// </summary>
private const int schema_version = 38;
private const int schema_version = 39;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
@@ -1095,6 +1096,20 @@ namespace osu.Game.Database
break;
}
case 39:
foreach (var b in migration.NewRealm.All<BeatmapInfo>())
{
// Either actually no objects, or processing ran and failed.
// Reset to -1 so the next time they become zero we know that processing was attempted.
if (b.TotalObjectCount == 0 && b.EndTimeObjectCount == 0)
{
b.TotalObjectCount = -1;
b.EndTimeObjectCount = -1;
}
}
break;
}
Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");
@@ -26,7 +26,7 @@ namespace osu.Game.Database
if (score.IsLegacyScore)
return false;
if (score.TotalScoreVersion > 30000004)
if (score.TotalScoreVersion > 30000002)
return false;
// Recalculate the old-style standardised score to see if this was an old lazer score.
@@ -293,13 +293,23 @@ namespace osu.Game.Database
// Roughly corresponds to integrating f(combo) = combo ^ COMBO_EXPONENT (omitting constants)
double maximumAchievableComboPortionInStandardisedScore = Math.Pow(maximumLegacyCombo, 1 + ScoreProcessor.COMBO_EXPONENT);
double comboPortionInScoreV1 = maximumAchievableComboPortionInScoreV1 * comboProportion / score.Accuracy;
// This is - roughly - how much score, in the combo portion, the longest combo on this particular play would gain in score V1.
double comboPortionFromLongestComboInScoreV1 = Math.Pow(score.MaxCombo, 2);
// Same for standardised score.
double comboPortionFromLongestComboInStandardisedScore = Math.Pow(score.MaxCombo, 1 + ScoreProcessor.COMBO_EXPONENT);
// We estimate the combo portion of the score in score V1 terms.
// The division by accuracy is supposed to lessen the impact of accuracy on the combo portion,
// but in some edge cases it cannot sanely undo it.
// Therefore the resultant value is clamped from both sides for sanity.
// The clamp from below to `comboPortionFromLongestComboInScoreV1` targets near-FC scores wherein
// the player had bad accuracy at the end of their longest combo, which causes the division by accuracy
// to underestimate the combo portion.
// Ideally, this would be clamped from above to `maximumAchievableComboPortionInScoreV1` too,
// but in practice this appears to fail for some scores (https://github.com/ppy/osu/pull/25876#issuecomment-1862248413).
// TODO: investigate the above more closely
double comboPortionInScoreV1 = Math.Max(maximumAchievableComboPortionInScoreV1 * comboProportion / score.Accuracy, comboPortionFromLongestComboInScoreV1);
// Calculate how many times the longest combo the user has achieved in the play can repeat
// without exceeding the combo portion in score V1 as achieved by the player.
// This is a pessimistic estimate; it intentionally does not operate on object count and uses only score instead.
@@ -44,9 +44,6 @@ namespace osu.Game.Graphics.Containers
private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
private void scrollFromMouseEvent(MouseEvent e) =>
ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar);
private bool rightMouseDragging;
protected override bool IsDragging => base.IsDragging || rightMouseDragging;
@@ -80,7 +77,7 @@ namespace osu.Game.Graphics.Containers
{
if (shouldPerformRightMouseScroll(e))
{
scrollFromMouseEvent(e);
ScrollFromMouseEvent(e);
return true;
}
@@ -91,7 +88,7 @@ namespace osu.Game.Graphics.Containers
{
if (rightMouseDragging)
{
scrollFromMouseEvent(e);
ScrollFromMouseEvent(e);
return;
}
@@ -129,6 +126,9 @@ namespace osu.Game.Graphics.Containers
return base.OnScroll(e);
}
protected virtual void ScrollFromMouseEvent(MouseEvent e) =>
ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar);
protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction);
protected partial class OsuScrollbar : ScrollbarContainer
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.Containers
{
@@ -46,6 +47,12 @@ namespace osu.Game.Graphics.Containers
base.ScrollIntoView(target, animated);
}
protected override void ScrollFromMouseEvent(MouseEvent e)
{
UserScrolling = true;
base.ScrollFromMouseEvent(e);
}
public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
{
UserScrolling = false;
@@ -397,7 +397,7 @@ namespace osu.Game.Graphics.UserInterface
protected override DropdownSearchBar CreateSearchBar() => new OsuDropdownSearchBar
{
Padding = new MarginPadding { Right = 36 },
Padding = new MarginPadding { Right = 26 },
};
private partial class OsuDropdownSearchBar : DropdownSearchBar
+2 -2
View File
@@ -1190,7 +1190,7 @@ namespace osu.Game
}
else if (recentLogCount == short_term_display_limit)
{
string logFile = $@"{entry.Target.Value.ToString().ToLowerInvariant()}.log";
string logFile = Logger.GetLogger(entry.Target.Value).Filename;
Schedule(() => Notifications.Post(new SimpleNotification
{
@@ -1198,7 +1198,7 @@ namespace osu.Game
Text = NotificationsStrings.SubsequentMessagesLogged,
Activated = () =>
{
Storage.GetStorageForDirectory(@"logs").PresentFileExternally(logFile);
Logger.Storage.PresentFileExternally(logFile);
return true;
}
}));
+19 -7
View File
@@ -132,6 +132,8 @@ namespace osu.Game.Overlays.Mods
protected ShearedToggleButton? CustomisationButton { get; private set; }
protected SelectAllModsButton? SelectAllModsButton { get; set; }
private bool textBoxShouldFocus;
private Sample? columnAppearSample;
private WorkingBeatmap? beatmap;
@@ -508,6 +510,11 @@ namespace osu.Game.Overlays.Mods
modSettingsArea.ResizeHeightTo(modAreaHeight, transition_duration, Easing.InOutCubic);
TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic);
if (customisationVisible.Value)
SearchTextBox.KillFocus();
else
setTextBoxFocus(textBoxShouldFocus);
}
/// <summary>
@@ -621,8 +628,7 @@ namespace osu.Game.Overlays.Mods
nonFilteredColumnCount += 1;
}
if (textSearchStartsActive.Value)
SearchTextBox.TakeFocus();
setTextBoxFocus(textSearchStartsActive.Value);
}
protected override void PopOut()
@@ -761,14 +767,20 @@ namespace osu.Game.Overlays.Mods
return false;
// TODO: should probably eventually support typical platform search shortcuts (`Ctrl-F`, `/`)
if (SearchTextBox.HasFocus)
SearchTextBox.KillFocus();
else
SearchTextBox.TakeFocus();
setTextBoxFocus(!textBoxShouldFocus);
return true;
}
private void setTextBoxFocus(bool keepFocus)
{
textBoxShouldFocus = keepFocus;
if (textBoxShouldFocus)
SearchTextBox.TakeFocus();
else
SearchTextBox.KillFocus();
}
#endregion
#region Sample playback control
@@ -32,6 +32,8 @@ namespace osu.Game.Overlays.Mods
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public override bool AcceptsFocus => true;
public ModSettingsArea()
{
RelativeSizeAxes = Axes.X;
@@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Notifications
set
{
text = value;
Schedule(() => textDrawable.Text = text);
Scheduler.AddOnce(t => textDrawable.Text = t, text);
}
}
+2 -1
View File
@@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Mods
{
@@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "Whoaaaaa...";
[SettingSource("Speed decrease", "The actual decrease to apply")]
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
{
MinValue = 0.5,
+2 -1
View File
@@ -14,6 +14,7 @@ using osu.Game.Beatmaps.Timing;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
@@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => "Uguuuuuuuu...";
[SettingSource("Speed increase", "The actual increase to apply")]
[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
{
MinValue = 1.01,
@@ -32,9 +32,10 @@ namespace osu.Game.Scoring.Legacy
/// <item><description>30000003: First version after converting legacy total score to standardised.</description></item>
/// <item><description>30000004: Fixed mod multipliers during legacy score conversion. Reconvert all scores.</description></item>
/// <item><description>30000005: Introduce combo exponent in the osu! gamemode. Reconvert all scores.</description></item>
/// <item><description>30000006: Fix edge cases in conversion after combo exponent introduction that lead to NaNs. Reconvert all scores.</description></item>
/// </list>
/// </remarks>
public const int LATEST_VERSION = 30000005;
public const int LATEST_VERSION = 30000006;
/// <summary>
/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.
+63 -35
View File
@@ -64,7 +64,7 @@ namespace osu.Game.Screens.Select
/// <summary>
/// The total count of non-filtered beatmaps displayed.
/// </summary>
public int CountDisplayed => beatmapSets.Where(s => !s.Filtered.Value).Sum(s => s.Beatmaps.Count(b => !b.Filtered.Value));
public int CountDisplayed => beatmapSets.Where(s => !s.Filtered.Value).Sum(s => s.TotalItemsNotFiltered);
/// <summary>
/// The currently selected beatmap set.
@@ -168,7 +168,10 @@ namespace osu.Game.Screens.Select
applyActiveCriteria(false);
if (loadedTestBeatmaps)
signalBeatmapsLoaded();
{
invalidateAfterChange();
BeatmapSetsLoaded = true;
}
// Restore selection
if (selectedBeatmapBefore != null && newRoot.BeatmapSetsByID.TryGetValue(selectedBeatmapBefore.BeatmapSet!.ID, out var newSelectionCandidates))
@@ -266,8 +269,30 @@ namespace osu.Game.Screens.Select
if (changes == null)
return;
foreach (int i in changes.InsertedIndices)
removeBeatmapSet(sender[i].ID);
var removeableSets = changes.InsertedIndices.Select(i => sender[i].ID).ToHashSet();
// This schedule is required to retain selection of beatmaps over an ImportAsUpdate operation.
// This is covered by TestPlaySongSelect.TestSelectionRetainedOnBeatmapUpdate.
//
// In short, we have specialised logic in `beatmapSetsChanged` (directly below) to infer that an
// update operation has occurred. For this to work, we need to confirm the `DeletePending` flag
// of the current selection.
//
// If we don't schedule the following code, it is possible for the `deleteBeatmapSetsChanged` handler
// to be invoked before the `beatmapSetsChanged` handler (realm call order seems non-deterministic)
// which will lead to the currently selected beatmap changing via `CarouselGroupEagerSelect`.
//
// We need a better path forward here. A few ideas:
// - Avoid the necessity of having realm subscriptions on deleted/hidden items, maybe by storing all guids in realm
// to a local list so we can better look them up on receiving `DeletedIndices`.
// - Add a new property on `BeatmapSetInfo` to link to the pre-update set, and use that to handle the update case.
Schedule(() =>
{
foreach (var set in removeableSets)
removeBeatmapSet(set);
invalidateAfterChange();
});
}
private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes)
@@ -289,7 +314,7 @@ namespace osu.Game.Screens.Select
foreach (var id in realmSets)
{
if (!root.BeatmapSetsByID.ContainsKey(id))
UpdateBeatmapSet(realm.Realm.Find<BeatmapSetInfo>(id)!.Detach());
updateBeatmapSet(realm.Realm.Find<BeatmapSetInfo>(id)!.Detach());
}
foreach (var id in root.BeatmapSetsByID.Keys)
@@ -298,15 +323,16 @@ namespace osu.Game.Screens.Select
removeBeatmapSet(id);
}
signalBeatmapsLoaded();
invalidateAfterChange();
BeatmapSetsLoaded = true;
return;
}
foreach (int i in changes.NewModifiedIndices)
UpdateBeatmapSet(sender[i].Detach());
updateBeatmapSet(sender[i].Detach());
foreach (int i in changes.InsertedIndices)
UpdateBeatmapSet(sender[i].Detach());
updateBeatmapSet(sender[i].Detach());
if (changes.DeletedIndices.Length > 0 && SelectedBeatmapInfo != null)
{
@@ -316,7 +342,7 @@ namespace osu.Game.Screens.Select
// To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions.
// When an update occurs, the previous beatmap set is either soft or hard deleted.
// Check if the current selection was potentially deleted by re-querying its validity.
bool selectedSetMarkedDeleted = realm.Run(r => r.Find<BeatmapSetInfo>(SelectedBeatmapSet.ID))?.DeletePending != false;
bool selectedSetMarkedDeleted = sender.Realm.Find<BeatmapSetInfo>(SelectedBeatmapSet.ID)?.DeletePending != false;
int[] modifiedAndInserted = changes.NewModifiedIndices.Concat(changes.InsertedIndices).ToArray();
@@ -347,6 +373,8 @@ namespace osu.Game.Screens.Select
SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First());
}
}
invalidateAfterChange();
}
private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet? changes)
@@ -355,6 +383,8 @@ namespace osu.Game.Screens.Select
if (changes == null)
return;
bool changed = false;
foreach (int i in changes.InsertedIndices)
{
var beatmapInfo = sender[i];
@@ -367,17 +397,24 @@ namespace osu.Game.Screens.Select
if (root.BeatmapSetsByID.TryGetValue(beatmapSet.ID, out var existingSets)
&& existingSets.SelectMany(s => s.Beatmaps).All(b => b.BeatmapInfo.ID != beatmapInfo.ID))
{
UpdateBeatmapSet(beatmapSet.Detach());
updateBeatmapSet(beatmapSet.Detach());
changed = true;
}
}
if (changed)
invalidateAfterChange();
}
private IQueryable<BeatmapSetInfo> getBeatmapSets(Realm realm) => realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected);
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) =>
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{
removeBeatmapSet(beatmapSet.ID);
invalidateAfterChange();
});
private void removeBeatmapSet(Guid beatmapSetID) => Schedule(() =>
private void removeBeatmapSet(Guid beatmapSetID)
{
if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSets))
return;
@@ -392,16 +429,15 @@ namespace osu.Game.Screens.Select
root.RemoveItem(set);
}
itemsCache.Invalidate();
if (!Scroll.UserScrolling)
ScrollToSelected(true);
BeatmapSetsChanged?.Invoke();
});
}
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{
updateBeatmapSet(beatmapSet);
invalidateAfterChange();
});
private void updateBeatmapSet(BeatmapSetInfo beatmapSet)
{
Guid? previouslySelectedID = null;
@@ -464,14 +500,7 @@ namespace osu.Game.Screens.Select
select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
}
}
itemsCache.Invalidate();
if (!Scroll.UserScrolling)
ScrollToSelected(true);
BeatmapSetsChanged?.Invoke();
});
}
/// <summary>
/// Selects a given beatmap on the carousel.
@@ -748,15 +777,14 @@ namespace osu.Game.Screens.Select
}
}
private void signalBeatmapsLoaded()
private void invalidateAfterChange()
{
if (!BeatmapSetsLoaded)
{
BeatmapSetsChanged?.Invoke();
BeatmapSetsLoaded = true;
}
itemsCache.Invalidate();
if (!Scroll.UserScrolling)
ScrollToSelected(true);
BeatmapSetsChanged?.Invoke();
}
private float? scrollTarget;
@@ -14,6 +14,8 @@ namespace osu.Game.Screens.Select.Carousel
public IReadOnlyList<CarouselItem> Items => items;
public int TotalItemsNotFiltered { get; private set; }
private readonly List<CarouselItem> items = new List<CarouselItem>();
/// <summary>
@@ -31,6 +33,9 @@ namespace osu.Game.Screens.Select.Carousel
{
items.Remove(i);
if (!i.Filtered.Value)
TotalItemsNotFiltered--;
// it's important we do the deselection after removing, so any further actions based on
// State.ValueChanged make decisions post-removal.
i.State.Value = CarouselItemState.Collapsed;
@@ -55,6 +60,9 @@ namespace osu.Game.Screens.Select.Carousel
// criteria may be null for initial population. the filtering will be applied post-add.
items.Add(i);
}
if (!i.Filtered.Value)
TotalItemsNotFiltered++;
}
public CarouselGroup(List<CarouselItem>? items = null)
@@ -84,10 +92,17 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Filter(criteria);
items.ForEach(c => c.Filter(criteria));
TotalItemsNotFiltered = 0;
foreach (var c in items)
{
c.Filter(criteria);
if (!c.Filtered.Value)
TotalItemsNotFiltered++;
}
// Sorting is expensive, so only perform if it's actually changed.
if (lastCriteria?.Sort != criteria.Sort)
if (lastCriteria?.RequiresSorting(criteria) != false)
{
criteriaComparer = Comparer<CarouselItem>.Create((x, y) =>
{
+38
View File
@@ -219,6 +219,44 @@ namespace osu.Game.Screens.Select
public bool Equals(OptionalTextFilter other) => SearchTerm == other.SearchTerm;
}
/// <summary>
/// Given a new filter criteria, decide whether a full sort needs to be performed.
/// </summary>
/// <param name="newCriteria"></param>
/// <returns></returns>
public bool RequiresSorting(FilterCriteria newCriteria)
{
if (Sort != newCriteria.Sort)
return true;
switch (Sort)
{
// Some sorts are stable across all other changes.
// Running these sorts will sort all items, including currently hidden items.
case SortMode.Artist:
case SortMode.Author:
case SortMode.DateSubmitted:
case SortMode.DateAdded:
case SortMode.DateRanked:
case SortMode.Source:
case SortMode.Title:
return false;
// Some sorts use aggregate max comparisons, which will change based on filtered items.
// These sorts generally ignore items hidden by filtered state, so we must force a sort under all circumstances here.
//
// This makes things very slow when typing a text search, and we probably want to consider a way to optimise things going forward.
case SortMode.LastPlayed:
case SortMode.BPM:
case SortMode.Length:
case SortMode.Difficulty:
return true;
default:
throw new ArgumentOutOfRangeException(nameof(Sort), Sort, "Unknown sort mode");
}
}
public enum MatchMode
{
/// <summary>
+4 -3
View File
@@ -162,7 +162,7 @@ namespace osu.Game.Screens.Select
BleedBottom = Footer.HEIGHT,
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
FilterApplied = updateVisibleBeatmapCount,
FilterApplied = () => Scheduler.AddOnce(updateVisibleBeatmapCount),
GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s),
}, c => carouselContainer.Child = c);
@@ -843,7 +843,7 @@ namespace osu.Game.Screens.Select
private void carouselBeatmapsLoaded()
{
bindBindables();
updateVisibleBeatmapCount();
Scheduler.AddOnce(updateVisibleBeatmapCount);
Carousel.AllowSelection = true;
@@ -877,7 +877,8 @@ namespace osu.Game.Screens.Select
{
// Intentionally not localised until we have proper support for this (see https://github.com/ppy/osu-framework/pull/4918
// but also in this case we want support for formatting a number within a string).
FilterControl.InformationalText = Carousel.CountDisplayed != 1 ? $"{Carousel.CountDisplayed:#,0} matches" : $"{Carousel.CountDisplayed:#,0} match";
int carouselCountDisplayed = Carousel.CountDisplayed;
FilterControl.InformationalText = carouselCountDisplayed != 1 ? $"{carouselCountDisplayed:#,0} matches" : $"{carouselCountDisplayed:#,0} match";
}
private bool boundLocalBindables;
+1 -1
View File
@@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.1213.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.1219.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1215.0" />
<PackageReference Include="Sentry" Version="3.40.0" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
+1 -1
View File
@@ -23,6 +23,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.1213.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.1219.0" />
</ItemGroup>
</Project>