mirror of
https://github.com/ppy/osu.git
synced 2026-05-19 10:40:33 +08:00
Merge branch 'master' into release
This commit is contained in:
@@ -46,22 +46,16 @@ body:
|
||||
value: |
|
||||
## Logs
|
||||
|
||||
Attaching log files is required for every reported bug. See instructions below on how to find them.
|
||||
|
||||
**Logs are reset when you reopen the game.** If the game crashed or has been closed since you found the bug, retrieve the logs using the file explorer instead.
|
||||
Attaching log files is required for **every** issue, regardless of whether you deem them required or not. See instructions below on how to find them.
|
||||
|
||||
### Desktop platforms
|
||||
|
||||
If the game has not yet been closed since you found the bug:
|
||||
1. Head on to game settings and click on "Open osu! folder"
|
||||
2. Then open the `logs` folder located there
|
||||
1. Head on to game settings and click on "Export logs"
|
||||
2. Click the notification to locate the file
|
||||
3. Drag the generated `.zip` files into the github issue window
|
||||
|
||||
The default places to find the logs on desktop platforms are as follows:
|
||||
- `%AppData%/osu/logs` *on Windows*
|
||||
- `~/.local/share/osu/logs` *on Linux*
|
||||
- `~/Library/Application Support/osu/logs` *on macOS*
|
||||
|
||||
If you have selected a custom location for the game files, you can find the `logs` folder there.
|
||||

|
||||
|
||||
### Mobile platforms
|
||||
|
||||
@@ -69,10 +63,6 @@ body:
|
||||
- *On Android*, navigate to `Android/data/sh.ppy.osulazer/files/logs` using a file browser app.
|
||||
- *On iOS*, connect your device to a PC and copy the `logs` directory from the app's document storage using iTunes. (https://support.apple.com/en-us/HT201301#copy-to-computer)
|
||||
|
||||
---
|
||||
|
||||
After locating the `logs` folder, select all log files inside and drag them into the "Logs" box below.
|
||||
|
||||
- type: textarea
|
||||
attributes:
|
||||
label: Logs
|
||||
|
||||
@@ -59,23 +59,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
double roundedCircleSize = Math.Round(difficulty.CircleSize);
|
||||
|
||||
if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset))
|
||||
if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME)
|
||||
return (int)Math.Max(1, roundedCircleSize);
|
||||
|
||||
double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
|
||||
|
||||
int countSliderOrSpinner = difficulty.EndTimeObjectCount;
|
||||
if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0)
|
||||
{
|
||||
int countSliderOrSpinner = difficulty.EndTimeObjectCount;
|
||||
|
||||
// In osu!stable, this division appears as if it happens on floats, but due to release-mode
|
||||
// optimisations, it actually ends up happening on doubles.
|
||||
double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
|
||||
// In osu!stable, this division appears as if it happens on floats, but due to release-mode
|
||||
// optimisations, it actually ends up happening on doubles.
|
||||
double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount;
|
||||
|
||||
if (percentSpecialObjects < 0.2)
|
||||
return 7;
|
||||
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
|
||||
return roundedOverallDifficulty > 5 ? 7 : 6;
|
||||
if (percentSpecialObjects > 0.6)
|
||||
return roundedOverallDifficulty > 4 ? 5 : 4;
|
||||
if (percentSpecialObjects < 0.2)
|
||||
return 7;
|
||||
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
|
||||
return roundedOverallDifficulty > 5 ? 7 : 6;
|
||||
if (percentSpecialObjects > 0.6)
|
||||
return roundedOverallDifficulty > 4 ? 5 : 4;
|
||||
}
|
||||
|
||||
return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
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using NUnit.Framework;
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using osu.Framework.Screens;
|
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using osu.Game.Audio;
|
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using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@@ -160,6 +161,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Position = new Vector2(256 - slider_path_length / 2, 192),
|
||||
TickDistanceMultiplier = 3,
|
||||
ClassicSliderBehaviour = classic,
|
||||
Samples = new[]
|
||||
{
|
||||
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
|
||||
},
|
||||
Path = new SliderPath(PathType.LINEAR, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
|
||||
@@ -128,8 +128,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
foreach (var drawableHitObject in NestedHitObjects)
|
||||
drawableHitObject.AccentColour.Value = colour.NewValue;
|
||||
}, true);
|
||||
|
||||
Tracking.BindValueChanged(updateSlidingSample);
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
@@ -166,14 +164,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
slidingSample?.Stop();
|
||||
}
|
||||
|
||||
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
|
||||
{
|
||||
if (tracking.NewValue)
|
||||
slidingSample?.Play();
|
||||
else
|
||||
slidingSample?.Stop();
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
base.AddNestedHitObject(hitObject);
|
||||
@@ -238,9 +228,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Tracking.Value = SliderInputManager.Tracking;
|
||||
|
||||
if (Tracking.Value && slidingSample != null)
|
||||
// keep the sliding sample playing at the current tracking position
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
|
||||
if (slidingSample != null)
|
||||
{
|
||||
if (Tracking.Value && Time.Current >= HitObject.StartTime)
|
||||
{
|
||||
// keep the sliding sample playing at the current tracking position
|
||||
if (!slidingSample.IsPlaying)
|
||||
slidingSample.Play();
|
||||
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball));
|
||||
}
|
||||
else if (slidingSample.IsPlaying)
|
||||
slidingSample.Stop();
|
||||
}
|
||||
|
||||
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
|
||||
|
||||
|
||||
@@ -464,8 +464,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
manager.Import(testBeatmapSetInfo);
|
||||
}, 10);
|
||||
|
||||
AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh()));
|
||||
|
||||
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID, () => Is.EqualTo(originalOnlineSetID));
|
||||
|
||||
Task<Live<BeatmapSetInfo>?> updateTask = null!;
|
||||
@@ -478,8 +476,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
|
||||
|
||||
AddStep("Force realm refresh", () => Realm.Run(r => r.Refresh()));
|
||||
|
||||
AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID, () => Is.EqualTo(originalOnlineSetID));
|
||||
}
|
||||
|
||||
|
||||
@@ -572,7 +572,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Test]
|
||||
public void TestTextSearchActiveByDefault()
|
||||
{
|
||||
configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true);
|
||||
AddStep("text search starts active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true));
|
||||
createScreen();
|
||||
|
||||
AddUntilStep("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
|
||||
@@ -587,7 +587,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Test]
|
||||
public void TestTextSearchNotActiveByDefault()
|
||||
{
|
||||
configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false);
|
||||
AddStep("text search does not start active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false));
|
||||
createScreen();
|
||||
|
||||
AddUntilStep("search text box not focused", () => !modSelectOverlay.SearchTextBox.HasFocus);
|
||||
@@ -599,6 +599,31 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTextSearchDoesNotBlockCustomisationPanelKeyboardInteractions()
|
||||
{
|
||||
AddStep("text search starts active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, true));
|
||||
createScreen();
|
||||
|
||||
AddUntilStep("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus);
|
||||
|
||||
AddStep("select DT", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime() });
|
||||
AddAssert("DT selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value), () => Is.EqualTo(1));
|
||||
|
||||
AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
|
||||
assertCustomisationToggleState(false, true);
|
||||
AddStep("hover over mod settings slider", () =>
|
||||
{
|
||||
var slider = modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single().ChildrenOfType<OsuSliderBar<double>>().First();
|
||||
InputManager.MoveMouseTo(slider);
|
||||
});
|
||||
AddStep("press right arrow", () => InputManager.PressKey(Key.Right));
|
||||
AddAssert("DT speed changed", () => !SelectedMods.Value.OfType<OsuModDoubleTime>().Single().SpeedChange.IsDefault);
|
||||
|
||||
AddStep("close customisation area", () => InputManager.PressKey(Key.Escape));
|
||||
AddUntilStep("search text box reacquired focus", () => modSelectOverlay.SearchTextBox.HasFocus);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeselectAllViaKey()
|
||||
{
|
||||
|
||||
@@ -196,7 +196,7 @@ namespace osu.Game
|
||||
|
||||
realmAccess.Run(r =>
|
||||
{
|
||||
foreach (var b in r.All<BeatmapInfo>().Where(b => b.TotalObjectCount == 0))
|
||||
foreach (var b in r.All<BeatmapInfo>().Where(b => b.TotalObjectCount < 0 || b.EndTimeObjectCount < 0))
|
||||
beatmapIds.Add(b.ID);
|
||||
});
|
||||
|
||||
|
||||
@@ -120,9 +120,9 @@ namespace osu.Game.Beatmaps
|
||||
[JsonIgnore]
|
||||
public bool Hidden { get; set; }
|
||||
|
||||
public int EndTimeObjectCount { get; set; }
|
||||
public int EndTimeObjectCount { get; set; } = -1;
|
||||
|
||||
public int TotalObjectCount { get; set; }
|
||||
public int TotalObjectCount { get; set; } = -1;
|
||||
|
||||
/// <summary>
|
||||
/// Reset any fetched online linking information (and history).
|
||||
|
||||
@@ -59,11 +59,13 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
/// <summary>
|
||||
/// The basic star rating for this beatmap (with no mods applied).
|
||||
/// Defaults to -1 (meaning not-yet-calculated).
|
||||
/// </summary>
|
||||
double StarRating { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of hitobjects in the beatmap with a distinct end time.
|
||||
/// Defaults to -1 (meaning not-yet-calculated).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Canonically, these are hitobjects are either sliders or spinners.
|
||||
@@ -72,6 +74,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
/// <summary>
|
||||
/// The total number of hitobjects in the beatmap.
|
||||
/// Defaults to -1 (meaning not-yet-calculated).
|
||||
/// </summary>
|
||||
int TotalObjectCount { get; }
|
||||
}
|
||||
|
||||
@@ -89,8 +89,9 @@ namespace osu.Game.Database
|
||||
/// 35 2023-10-16 Clear key combinations of keybindings that are assigned to more than one action in a given settings section.
|
||||
/// 36 2023-10-26 Add LegacyOnlineID to ScoreInfo. Move osu_scores_*_high IDs stored in OnlineID to LegacyOnlineID. Reset anomalous OnlineIDs.
|
||||
/// 38 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapInfo.
|
||||
/// 39 2023-12-19 Migrate any EndTimeObjectCount and TotalObjectCount values of 0 to -1 to better identify non-calculated values.
|
||||
/// </summary>
|
||||
private const int schema_version = 38;
|
||||
private const int schema_version = 39;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
|
||||
@@ -1095,6 +1096,20 @@ namespace osu.Game.Database
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 39:
|
||||
foreach (var b in migration.NewRealm.All<BeatmapInfo>())
|
||||
{
|
||||
// Either actually no objects, or processing ran and failed.
|
||||
// Reset to -1 so the next time they become zero we know that processing was attempted.
|
||||
if (b.TotalObjectCount == 0 && b.EndTimeObjectCount == 0)
|
||||
{
|
||||
b.TotalObjectCount = -1;
|
||||
b.EndTimeObjectCount = -1;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");
|
||||
|
||||
+2
-2
@@ -1190,7 +1190,7 @@ namespace osu.Game
|
||||
}
|
||||
else if (recentLogCount == short_term_display_limit)
|
||||
{
|
||||
string logFile = $@"{entry.Target.Value.ToString().ToLowerInvariant()}.log";
|
||||
string logFile = Logger.GetLogger(entry.Target.Value).Filename;
|
||||
|
||||
Schedule(() => Notifications.Post(new SimpleNotification
|
||||
{
|
||||
@@ -1198,7 +1198,7 @@ namespace osu.Game
|
||||
Text = NotificationsStrings.SubsequentMessagesLogged,
|
||||
Activated = () =>
|
||||
{
|
||||
Storage.GetStorageForDirectory(@"logs").PresentFileExternally(logFile);
|
||||
Logger.Storage.PresentFileExternally(logFile);
|
||||
return true;
|
||||
}
|
||||
}));
|
||||
|
||||
@@ -132,6 +132,8 @@ namespace osu.Game.Overlays.Mods
|
||||
protected ShearedToggleButton? CustomisationButton { get; private set; }
|
||||
protected SelectAllModsButton? SelectAllModsButton { get; set; }
|
||||
|
||||
private bool textBoxShouldFocus;
|
||||
|
||||
private Sample? columnAppearSample;
|
||||
|
||||
private WorkingBeatmap? beatmap;
|
||||
@@ -510,9 +512,9 @@ namespace osu.Game.Overlays.Mods
|
||||
TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic);
|
||||
|
||||
if (customisationVisible.Value)
|
||||
GetContainingInputManager().ChangeFocus(modSettingsArea);
|
||||
SearchTextBox.KillFocus();
|
||||
else
|
||||
Scheduler.Add(() => GetContainingInputManager().ChangeFocus(null));
|
||||
setTextBoxFocus(textBoxShouldFocus);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -626,8 +628,7 @@ namespace osu.Game.Overlays.Mods
|
||||
nonFilteredColumnCount += 1;
|
||||
}
|
||||
|
||||
if (textSearchStartsActive.Value)
|
||||
SearchTextBox.HoldFocus = true;
|
||||
setTextBoxFocus(textSearchStartsActive.Value);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
@@ -766,12 +767,20 @@ namespace osu.Game.Overlays.Mods
|
||||
return false;
|
||||
|
||||
// TODO: should probably eventually support typical platform search shortcuts (`Ctrl-F`, `/`)
|
||||
SearchTextBox.HoldFocus = !SearchTextBox.HoldFocus;
|
||||
if (SearchTextBox.HoldFocus)
|
||||
SearchTextBox.TakeFocus();
|
||||
setTextBoxFocus(!textBoxShouldFocus);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void setTextBoxFocus(bool keepFocus)
|
||||
{
|
||||
textBoxShouldFocus = keepFocus;
|
||||
|
||||
if (textBoxShouldFocus)
|
||||
SearchTextBox.TakeFocus();
|
||||
else
|
||||
SearchTextBox.KillFocus();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Sample playback control
|
||||
|
||||
@@ -269,8 +269,30 @@ namespace osu.Game.Screens.Select
|
||||
if (changes == null)
|
||||
return;
|
||||
|
||||
foreach (int i in changes.InsertedIndices)
|
||||
removeBeatmapSet(sender[i].ID);
|
||||
var removeableSets = changes.InsertedIndices.Select(i => sender[i].ID).ToHashSet();
|
||||
|
||||
// This schedule is required to retain selection of beatmaps over an ImportAsUpdate operation.
|
||||
// This is covered by TestPlaySongSelect.TestSelectionRetainedOnBeatmapUpdate.
|
||||
//
|
||||
// In short, we have specialised logic in `beatmapSetsChanged` (directly below) to infer that an
|
||||
// update operation has occurred. For this to work, we need to confirm the `DeletePending` flag
|
||||
// of the current selection.
|
||||
//
|
||||
// If we don't schedule the following code, it is possible for the `deleteBeatmapSetsChanged` handler
|
||||
// to be invoked before the `beatmapSetsChanged` handler (realm call order seems non-deterministic)
|
||||
// which will lead to the currently selected beatmap changing via `CarouselGroupEagerSelect`.
|
||||
//
|
||||
// We need a better path forward here. A few ideas:
|
||||
// - Avoid the necessity of having realm subscriptions on deleted/hidden items, maybe by storing all guids in realm
|
||||
// to a local list so we can better look them up on receiving `DeletedIndices`.
|
||||
// - Add a new property on `BeatmapSetInfo` to link to the pre-update set, and use that to handle the update case.
|
||||
Schedule(() =>
|
||||
{
|
||||
foreach (var set in removeableSets)
|
||||
removeBeatmapSet(set);
|
||||
|
||||
invalidateAfterChange();
|
||||
});
|
||||
}
|
||||
|
||||
private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes)
|
||||
@@ -320,7 +342,7 @@ namespace osu.Game.Screens.Select
|
||||
// To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions.
|
||||
// When an update occurs, the previous beatmap set is either soft or hard deleted.
|
||||
// Check if the current selection was potentially deleted by re-querying its validity.
|
||||
bool selectedSetMarkedDeleted = realm.Run(r => r.Find<BeatmapSetInfo>(SelectedBeatmapSet.ID))?.DeletePending != false;
|
||||
bool selectedSetMarkedDeleted = sender.Realm.Find<BeatmapSetInfo>(SelectedBeatmapSet.ID)?.DeletePending != false;
|
||||
|
||||
int[] modifiedAndInserted = changes.NewModifiedIndices.Concat(changes.InsertedIndices).ToArray();
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
}
|
||||
|
||||
// Sorting is expensive, so only perform if it's actually changed.
|
||||
if (lastCriteria?.Sort != criteria.Sort)
|
||||
if (lastCriteria?.RequiresSorting(criteria) != false)
|
||||
{
|
||||
criteriaComparer = Comparer<CarouselItem>.Create((x, y) =>
|
||||
{
|
||||
|
||||
@@ -219,6 +219,44 @@ namespace osu.Game.Screens.Select
|
||||
public bool Equals(OptionalTextFilter other) => SearchTerm == other.SearchTerm;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a new filter criteria, decide whether a full sort needs to be performed.
|
||||
/// </summary>
|
||||
/// <param name="newCriteria"></param>
|
||||
/// <returns></returns>
|
||||
public bool RequiresSorting(FilterCriteria newCriteria)
|
||||
{
|
||||
if (Sort != newCriteria.Sort)
|
||||
return true;
|
||||
|
||||
switch (Sort)
|
||||
{
|
||||
// Some sorts are stable across all other changes.
|
||||
// Running these sorts will sort all items, including currently hidden items.
|
||||
case SortMode.Artist:
|
||||
case SortMode.Author:
|
||||
case SortMode.DateSubmitted:
|
||||
case SortMode.DateAdded:
|
||||
case SortMode.DateRanked:
|
||||
case SortMode.Source:
|
||||
case SortMode.Title:
|
||||
return false;
|
||||
|
||||
// Some sorts use aggregate max comparisons, which will change based on filtered items.
|
||||
// These sorts generally ignore items hidden by filtered state, so we must force a sort under all circumstances here.
|
||||
//
|
||||
// This makes things very slow when typing a text search, and we probably want to consider a way to optimise things going forward.
|
||||
case SortMode.LastPlayed:
|
||||
case SortMode.BPM:
|
||||
case SortMode.Length:
|
||||
case SortMode.Difficulty:
|
||||
return true;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(Sort), Sort, "Unknown sort mode");
|
||||
}
|
||||
}
|
||||
|
||||
public enum MatchMode
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user