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Merge pull request #25833 from peppy/fix-song-select-position-reset
Fix song select's carousel scroll position getting reset on background processing
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commit
41f5a6e292
@ -44,9 +44,6 @@ namespace osu.Game.Graphics.Containers
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private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
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private void scrollFromMouseEvent(MouseEvent e) =>
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ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar);
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private bool rightMouseDragging;
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protected override bool IsDragging => base.IsDragging || rightMouseDragging;
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@ -80,7 +77,7 @@ namespace osu.Game.Graphics.Containers
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{
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if (shouldPerformRightMouseScroll(e))
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{
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scrollFromMouseEvent(e);
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ScrollFromMouseEvent(e);
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return true;
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}
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@ -91,7 +88,7 @@ namespace osu.Game.Graphics.Containers
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{
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if (rightMouseDragging)
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{
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scrollFromMouseEvent(e);
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ScrollFromMouseEvent(e);
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return;
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}
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@ -129,6 +126,9 @@ namespace osu.Game.Graphics.Containers
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return base.OnScroll(e);
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}
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protected virtual void ScrollFromMouseEvent(MouseEvent e) =>
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ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar);
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protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction);
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protected partial class OsuScrollbar : ScrollbarContainer
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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namespace osu.Game.Graphics.Containers
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{
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@ -46,6 +47,12 @@ namespace osu.Game.Graphics.Containers
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base.ScrollIntoView(target, animated);
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}
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protected override void ScrollFromMouseEvent(MouseEvent e)
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{
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UserScrolling = true;
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base.ScrollFromMouseEvent(e);
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}
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public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
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{
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UserScrolling = false;
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