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Don't show progress notifications when there are too few items to be worthwhile

This commit is contained in:
Dean Herbert 2023-12-19 00:01:09 +09:00
parent 03ac2c3094
commit 9aaaa12809
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@ -151,7 +151,7 @@ namespace osu.Game
Logger.Log($"Found {beatmapSetIds.Count} beatmap sets which require reprocessing.");
// Technically this is doing more than just star ratings, but easier for the end user to understand.
var notification = showProgressNotification("Reprocessing star rating for beatmaps", "beatmaps' star ratings have been updated");
var notification = showProgressNotification(beatmapSetIds.Count, "Reprocessing star rating for beatmaps", "beatmaps' star ratings have been updated");
int processedCount = 0;
int failedCount = 0;
@ -205,7 +205,7 @@ namespace osu.Game
Logger.Log($"Found {beatmapIds.Count} beatmaps which require statistics population.");
var notification = showProgressNotification("Populating missing statistics for beatmaps", "beatmaps have been populated with missing statistics");
var notification = showProgressNotification(beatmapIds.Count, "Populating missing statistics for beatmaps", "beatmaps have been populated with missing statistics");
int processedCount = 0;
int failedCount = 0;
@ -266,7 +266,7 @@ namespace osu.Game
Logger.Log($"Found {scoreIds.Count} scores which require statistics population.");
var notification = showProgressNotification("Populating missing statistics for scores", "scores have been populated with missing statistics");
var notification = showProgressNotification(scoreIds.Count, "Populating missing statistics for scores", "scores have been populated with missing statistics");
int processedCount = 0;
int failedCount = 0;
@ -325,7 +325,7 @@ namespace osu.Game
if (scoreIds.Count == 0)
return;
var notification = showProgressNotification("Upgrading scores to new scoring algorithm", "scores have been upgraded to the new scoring algorithm");
var notification = showProgressNotification(scoreIds.Count, "Upgrading scores to new scoring algorithm", "scores have been upgraded to the new scoring algorithm");
int processedCount = 0;
int failedCount = 0;
@ -405,11 +405,14 @@ namespace osu.Game
}
}
private ProgressNotification? showProgressNotification(string running, string completed)
private ProgressNotification? showProgressNotification(int totalCount, string running, string completed)
{
if (notificationOverlay == null)
return null;
if (totalCount < 10)
return null;
ProgressNotification notification = new ProgressNotification
{
Text = running,