smoogipoo
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6d70f4b410
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Merge branch 'master' into allowgameplayoverlays-hide-skip
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2020-05-18 19:54:38 +09:00 |
|
smoogipoo
|
49ee05c3c4
|
Make into CompositeDrawable
|
2020-05-18 19:37:49 +09:00 |
|
Lucas A
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4096463d02
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Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
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2020-05-15 19:43:01 +02:00 |
|
Dean Herbert
|
9b6525bb03
|
Fix applied platform/user offsets being incorrect when rate adjust mods are active
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2020-05-15 18:44:47 +09:00 |
|
Lucas A
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7874045b1f
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Allow disabling SkipOverlay through AllowGameplayOverlays.
|
2020-05-12 23:05:56 +02:00 |
|
Dean Herbert
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de50b725d5
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
|
Dan Balasescu
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6841bd5609
|
Merge branch 'master' into taiko-scroller
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2020-05-11 11:10:55 +09:00 |
|
Dean Herbert
|
c712e98f2b
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Merge branch 'master' into publicly-expose-hud
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2020-05-10 20:06:28 +09:00 |
|
Dean Herbert
|
9b8589583c
|
Merge branch 'master' into taiko-scroller
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2020-05-08 19:10:39 +09:00 |
|
Lucas A
|
30dd158c33
|
Rename property to AllowGameplayOverlays and update XMLDoc accordingly.
|
2020-05-08 09:37:50 +02:00 |
|
Lucas A
|
83be5455d3
|
Disable the display of HUD through DisplayHud property.
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2020-05-07 08:52:36 +02:00 |
|
Lucas A
|
aff74db80d
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Publicly expose HUDOverlay in Player.
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2020-05-05 10:40:10 +02:00 |
|
alex
|
0e2ccac33b
|
Add spaces to comments
|
2020-05-04 18:36:24 -07:00 |
|
Dean Herbert
|
cea6be5e52
|
Expose as JudgementResult instead of "passing" state
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2020-05-03 23:55:44 +09:00 |
|
Bartłomiej Dach
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8118747732
|
Make PeriodTracker actually immutable
|
2020-05-02 01:33:33 +02:00 |
|
Dean Herbert
|
ff1d63060d
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Add and consume passing state in GameplayBeatmap
|
2020-05-01 20:08:18 +09:00 |
|
Salman Ahmed
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6fa9feb15c
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Merge remote-tracking branch 'upstream/master' into add-interval-list
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2020-04-29 05:14:40 +03:00 |
|
Salman Ahmed
|
6e76e5900a
|
Rename is-in-any check method to a more legible name
|
2020-04-29 05:11:44 +03:00 |
|
Salman Ahmed
|
8d899f4e77
|
Apply changes to the BreakTracker and more adjustment
|
2020-04-29 05:11:43 +03:00 |
|
Dean Herbert
|
a91c63819b
|
Refactor updateCompletionState implementation for legibility and code share
|
2020-04-21 11:55:28 +09:00 |
|
Salman Ahmed
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e12e3391fb
|
Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
|
2020-04-20 06:42:33 +03:00 |
|
Salman Ahmed
|
6d276890a7
|
Fix results screen pushed after rewinding in-between push delay
|
2020-04-19 05:59:56 +03:00 |
|
Salman Ahmed
|
7e64bec94f
|
Use HasCompleted in Player
|
2020-04-19 05:58:22 +03:00 |
|
Salman Ahmed
|
fc6c245de5
|
Replace all judged event logic with HasCompleted bindable
|
2020-04-19 05:36:04 +03:00 |
|
smoogipoo
|
f3dbddd75c
|
Update bindings in LoadComplete()
|
2020-04-14 15:52:38 +09:00 |
|
smoogipoo
|
b8b334ca27
|
Always unbind bindings
|
2020-04-14 15:21:56 +09:00 |
|
smoogipoo
|
3183827329
|
Reorder fields
|
2020-04-14 15:09:31 +09:00 |
|
smoogipoo
|
7d2d0785fd
|
Fix potential unsafe ordering of binds
|
2020-04-14 15:07:32 +09:00 |
|
smoogipoo
|
9619fb9f6a
|
Remove bind in Player
|
2020-04-14 15:00:36 +09:00 |
|
Salman Ahmed
|
9a29797a5b
|
Use IntervalList<double> for tracking break periods
|
2020-04-09 23:00:16 +03:00 |
|
Dean Herbert
|
c5005eb378
|
Adjust gradient size slightly and make const
|
2020-04-09 14:55:02 +09:00 |
|
Dean Herbert
|
5a78e74470
|
Use Lerp instead of ValueAt
|
2020-04-09 14:51:50 +09:00 |
|
Dean Herbert
|
c44957db3f
|
Change initial health to 1 to avoid false fail display
|
2020-04-09 14:49:09 +09:00 |
|
Dean Herbert
|
947745d87e
|
Change fail effect to be less distracting
|
2020-04-09 14:34:23 +09:00 |
|
Dean Herbert
|
4976f80b71
|
Move implementation to HUD
|
2020-04-09 14:31:25 +09:00 |
|
Dean Herbert
|
0e2d5213ce
|
Merge branch 'master' into low-hp-red-layer
|
2020-04-09 13:53:57 +09:00 |
|
Joehu
|
0f11ecce01
|
Make icons container private
|
2020-04-05 14:53:49 -07:00 |
|
Joehu
|
493b654011
|
Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
|
2020-04-03 11:30:02 -07:00 |
|
smoogipoo
|
1f797207f7
|
Rework lookups to not require total playfield columns
|
2020-04-03 12:31:05 +09:00 |
|
Lucas A
|
1562612f41
|
Update visual tests and remove unessecary XMLDoc tag
|
2020-04-01 15:12:31 +02:00 |
|
Lucas A
|
ab01111c36
|
Fix merge conflicts.
|
2020-03-30 17:39:11 +02:00 |
|
Lucas A
|
3cae0cedee
|
Add a game setting to disable the layer
|
2020-03-30 12:59:39 +02:00 |
|
Dean Herbert
|
6e68b968f8
|
Hide "retry" button on results screen after watching a replay
|
2020-03-29 23:52:50 +09:00 |
|
Dean Herbert
|
4f5557096c
|
Fix auto mod results not displaying correctly
|
2020-03-29 22:51:28 +09:00 |
|
Dean Herbert
|
944926e950
|
Merge branch 'master' into fix-break-overlay-z-order
|
2020-03-28 13:04:19 +09:00 |
|
Dean Herbert
|
a317ef65b8
|
Remove default for argument
|
2020-03-28 12:18:28 +09:00 |
|
Bartłomiej Dach
|
3a3bfe9a5e
|
Reorder children to fix pause overlay z-order
|
2020-03-27 21:19:49 +01:00 |
|
Bartłomiej Dach
|
adc759771f
|
Hook up score processor in player
|
2020-03-27 19:47:42 +01:00 |
|
Dan Balasescu
|
5e1cb0e9e9
|
Merge branch 'master' into fix-minia-mod-replay-recording
|
2020-03-27 19:26:41 +09:00 |
|
Dean Herbert
|
f75c082601
|
Fix osu!mania replays recording incorrectly when key mod applied
|
2020-03-27 15:50:11 +09:00 |
|