IGameplayClock.IsRewinding
Redesign "local input" toggle in manual input tests to be more user-friendly
Add generated code hints in editorconfig / dotsettings
Add support for skinnable "retry" sound
Remove the ability to cancel all "in progress" tasks
Adjust results screen transition tweens to feel better
Fix `GameplaySampleTriggerSource` not handling rewinds correctly
CompletedOrCancelled
Ongoing
.ToUpper()
IsRewinding
Co-authored-by: Jamie Taylor <me@nekodex.net>
Update `SDL2{Desktop}Window` usages in line with framework `IWindow` changes
Add new notification sounds
Ensure scores always have the correct linked `BeatmapInfo`
PlayerLoader
VolumeAwareHitSampleInfo
Having such a large nested class inside a small top level class is VERY confusing.
- Only displays when required (there's literally zero case we want to return input to the test, as this is automatic on next action) - No longer hugs the right side of the screen (blocking visibility of some tests).
Fix taiko hit overlay animation timing not accounting for timing section start time
Bring realm library up-to-date
!something!.something
aka don't mix NRT forgiving syntax with not syntax
Remove beatmap info wedge rotation animation
Fix potential crash when mashing exit key
ProgressNotification
This reverts commit 244f3c6098bb27b66f5ff7fb8c76f38f56cfb4cd.
ProgessNotification