Dean Herbert
7599efac30
Update editor cases where repeat should not be handled
2021-11-18 13:13:36 +09:00
Dean Herbert
5471994450
Merge branch 'master' into sample-point-multiple
2021-11-15 14:13:58 +09:00
Bartłomiej Dach
6b4b6de554
Fix test gameplay starting in a hidden state
2021-11-13 22:11:00 +01:00
Bartłomiej Dach
2562412125
Propagate clock state from gameplay test back to editor
2021-11-13 22:11:00 +01:00
Bartłomiej Dach
d2ddc25ab3
Propagate clock state from editor to gameplay test
2021-11-13 22:10:59 +01:00
Bartłomiej Dach
9a19a516f9
Adjust spacings on sample point piece popover
2021-11-13 21:59:45 +01:00
Bartłomiej Dach
73ca1d39a2
Improve sample bank text box UX in case of multiple selection
2021-11-13 21:59:44 +01:00
Bartłomiej Dach
3fee6b0938
Add support for setting sample bank & volume for multiple objects at once
2021-11-13 21:24:59 +01:00
Bartłomiej Dach
9800cd4903
Add test coverage for sample control point piece operation
2021-11-13 18:14:50 +01:00
Dean Herbert
983d5a6cb8
Merge branch 'master' into difficulty-point-multiple
2021-11-13 23:47:12 +09:00
Bartłomiej Dach
5f2a789a6d
Ensure editor clock is stopped before testing gameplay
2021-11-13 14:01:00 +01:00
Bartłomiej Dach
eb8c5292d5
Ensure editor background is dimmed after return from gameplay test
2021-11-13 13:50:57 +01:00
Bartłomiej Dach
b47c0b63f4
Tweak loader transition when testing gameplay in editor
2021-11-13 13:39:18 +01:00
Bartłomiej Dach
a5ba3bd012
Move gameplay test pieces to own namespace
2021-11-13 13:39:17 +01:00
Bartłomiej Dach
e1c28ddd76
Adjust difficulty point popover content spacing
2021-11-12 23:32:12 +01:00
Bartłomiej Dach
d567d2be97
Fix multiple issues with textbox content display
...
- Sometimes would display too many decimal digits due to floating point
representation errors.
- Placeholder would also look wrong if text was removed during a
multiple (but determinate) selection.
2021-11-12 23:32:12 +01:00
Bartłomiej Dach
e55e2a1697
Allow to adjust slider velocity on multiple objects simultaneously
2021-11-12 23:32:11 +01:00
Bartłomiej Dach
7ba93aac27
Add test coverage for difficulty point piece operation
2021-11-12 22:16:09 +01:00
Dean Herbert
54ae307a3d
Trigger test via button click when using keyboard shortcut
2021-11-12 14:42:33 +09:00
Dean Herbert
e891c0ce53
Add keyboard shortcut to start test mode in editor
2021-11-12 14:13:11 +09:00
Dean Herbert
321aa456a7
Adjust button size slightly
2021-11-12 14:04:34 +09:00
Bartłomiej Dach
c465bcb821
Ensure track is stopped on player completion
2021-11-11 20:54:36 +01:00
Bartłomiej Dach
385df51b06
Ensure editor test player is exited on completion
2021-11-11 20:54:36 +01:00
Bartłomiej Dach
59727ce836
Add minimal implementation of gameplay testing from editor
2021-11-11 20:54:35 +01:00
Bartłomiej Dach
32b5a736c8
Add preview gameplay button to bottom editor bar
2021-11-11 17:12:21 +01:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11
Rename BeatmapInfo.StarDifficulty
to StarRating
to match underlying interface
2021-11-11 17:19:46 +09:00
Bartłomiej Dach
b25ad8dfcb
Copy editor timestamp to OS clipboard even when triggered via menu bar
...
Would only work when triggered via Ctrl+C before, and not work at all
for Ctrl+X.
2021-11-10 12:49:10 +01:00
Bartłomiej Dach
5e31e890ae
Extract class for clipboard contents for DI purposes
2021-11-10 12:36:23 +01:00
Bartłomiej Dach
042b05a250
Move clipboard action availability logic down to editor screens
2021-11-09 19:54:37 +01:00
Bartłomiej Dach
286754f6f7
Move clipboard operation implementation down to current screen
2021-11-09 19:54:37 +01:00
Dean Herbert
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
Dean Herbert
09701d0af1
Use explicit primitive type specification
2021-11-04 16:02:37 +09:00
Dean Herbert
0f4f1349db
Merge branch 'master' into editor-context-menu-on-select
2021-11-04 15:59:06 +09:00
Bartłomiej Dach
11de924704
Use LocalisableString
s where possible to leverage localisable text flow
2021-11-02 21:42:02 +01:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Jason Won
c633e2e952
only propagate unmodified right click
2021-10-26 16:24:53 -04:00
Jason Won
f64fa65fd5
right click on unselected object shows context menu
2021-10-26 14:52:15 -04:00
Dean Herbert
c47497923a
Schedule drag events for now
2021-10-15 19:52:44 +09:00
Dean Herbert
30c3fcb4ea
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-15 19:45:04 +09:00
Dean Herbert
3909fd8caa
Fix wonkiness when dragging slider end at high input refresh rates
2021-10-15 19:43:57 +09:00
Dean Herbert
874d722820
Merge branch 'master' into fix-editor-difficulty-name-update
2021-10-15 11:14:45 +09:00
Dean Herbert
ad0732484f
Just wait for metadata section to be loaded
2021-10-14 22:12:38 +09:00
smoogipoo
901f107b2e
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-14 17:25:51 +09:00
Dan Balasescu
fb9c3fe72e
Merge pull request #14619 from peppy/no-more-difficulty-control-points-info
...
Move `DifficultyControlPoint`s to be specified at a per-`HitObject` level
2021-10-14 17:24:32 +09:00
Dean Herbert
09536cd733
Add logging of WorkingBeatmapCache.Invalidate
calls
2021-10-14 14:05:33 +09:00
Bartłomiej Dach
d067159435
Recolour elements of editor setup screen to match dropdown theming
2021-10-13 22:32:54 +02:00
Dean Herbert
02689a1b60
Use actual BeatmapInfo
rather than PlayableBeatmap.BeatmapInfo
for editor writes
2021-10-13 14:50:12 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
ef64c64f0b
Merge branch 'master' into popup-filter-effect
2021-10-07 18:56:07 +09:00