Dan Balasescu
b293d3923c
Merge branch 'master' into multiplayer-force-start-2
2022-04-23 01:03:55 +09:00
Dean Herbert
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
Dan Balasescu
ef1955d8ab
Make buttons only respond to MatchStartCountdown
2022-04-21 23:14:37 +09:00
Dan Balasescu
41355384bd
Add support for gameplay abort/force start
2022-04-21 23:14:37 +09:00
Dan Balasescu
08d250fe58
Rename MatchStarted() -> GameplayStarted()
2022-04-21 22:39:24 +09:00
Dan Balasescu
8c3b541312
Add state for when user is ready for gameplay
2022-04-21 22:35:52 +09:00
Dean Herbert
5c0e5eb6f4
Merge pull request #17899 from Joehuu/localise-most-strings
...
Use existing web localisation for most hardcoded strings
2022-04-21 14:48:12 +09:00
Joseph Madamba
5e5c8e78a6
Use existing web localisation for most hardcoded strings
2022-04-20 16:31:11 -07:00
Dean Herbert
4466e15bfc
Rename AllowConfiguration
to AllowCustomisation
and simplify drawable addition
2022-04-20 23:17:29 +09:00
Dean Herbert
b722ff8dc5
Merge branch 'master' into mod-overlay/extension-points
2022-04-20 23:17:04 +09:00
Dean Herbert
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
Bartłomiej Dach
7eebc20124
Add replacements for mod overlays used by game
2022-04-17 23:28:51 +02:00
Dan Balasescu
9de4d416e2
Merge branch 'master' into fix-spectator-seeks
2022-04-14 18:54:52 +09:00
Dean Herbert
d4286255a0
Expose and set GameplayStartTime
directly, rather than via Reset
parameter
2022-04-13 13:58:44 +09:00
Dean Herbert
9c68b3edc5
Merge branch 'master' into fix-spectator-seeks
2022-04-13 12:33:41 +09:00
Dean Herbert
8b1cee75fa
Use BindableLong
instead of BindableInt
for user score tracking
2022-04-12 14:13:07 +09:00
Dean Herbert
2b74dbca28
Fix potential crash in DrawableRoom
due to lack of null check on post-lookup beatmap
2022-04-11 13:44:34 +09:00
Dean Herbert
24c2d465a9
Move null assert in MultiplayerPlayer
on to update thread
2022-04-08 14:53:14 +09:00
Jamie Taylor
8a73831115
Add MP lobby 'warning' SFX for the final seconds of countdown
2022-04-07 13:12:33 +09:00
Dean Herbert
2b8a5833dd
Fix back-to-front conditional check
2022-04-06 15:13:02 +09:00
Dean Herbert
a3695c7e97
Merge branch 'master' into fix-spectator-seeks
2022-04-06 12:58:43 +09:00
Dean Herbert
c540810943
Merge branch 'master' into fix-multiplayer-unobserved
2022-04-06 11:33:10 +09:00
Dean Herbert
01da3924cc
Simplify IsCurrentScreen
check to only apply to relevant call
2022-04-06 11:32:35 +09:00
Dean Herbert
3d8ae0465f
Reword comment slightly
2022-04-05 15:51:04 +09:00
Dean Herbert
8e543204cd
Remove debounce logic (not required after switching to Update
clock time)
2022-04-05 15:49:47 +09:00
Dean Herbert
5f415cbe53
Full potential null reference and add better commentary on countdown scheduling
2022-04-05 15:48:18 +09:00
Dean Herbert
d0f83885ce
Appease the CI
2022-04-05 13:20:34 +09:00
Dean Herbert
31bf0c4a9b
Disable "final" sample in countdown for the time being
2022-04-05 13:16:06 +09:00
Dean Herbert
174dc1641c
Fix multiple issues with timekeeping
...
- Using realtime (`DateTimeOffset.Now`) meant that values would be
changing in the same frame, causing misfirings or incorrect displays
- No debounce on sample playback meant that scheduling edge cases could
potentially cause samples to be played more than once.
2022-04-05 11:49:58 +09:00
Dean Herbert
64ba24c4f7
Merge branch 'master' into mp-countdown-sfx
2022-04-05 01:04:57 +09:00
Dan Balasescu
cbcbcd1a4a
Merge pull request #17643 from peppy/stable-countdown
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Stabilise countdown updates to be based on when whole seconds change
2022-04-04 22:19:06 +09:00
Dean Herbert
0abebe4d23
Stabilise countdown updates to be based on when whole seconds change
2022-04-04 14:41:32 +09:00
Jamie Taylor
0f4b75ab15
Add multiplayer lobby countdown SFX
2022-04-01 21:33:57 +09:00
Dan Balasescu
16d4544ff9
Prevent reloads when playlist item order changes
2022-04-01 17:06:37 +09:00
Dean Herbert
0b6db31511
Guard other multiplayer client calls with exception handling
2022-03-31 19:45:38 +09:00
Dean Herbert
e0c125a628
Replace existing usage with helper method
2022-03-31 19:27:45 +09:00
Dean Herbert
ef5e37c47a
Fix multiplayer sounds playing too much after gameplay
...
Regressed in https://github.com/ppy/osu/pull/15936 .
Closes #17295 .
2022-03-31 16:18:28 +09:00
Salman Ahmed
0f144f6801
Merge branch 'master' into fix-countdown-refresh
2022-03-30 16:26:12 +03:00
Dean Herbert
671386ba6c
Fix MultiplayerMatchSongSelect
potentially attempting to exit when not the current screen
2022-03-30 20:36:12 +09:00
Dan Balasescu
375a752e24
Fix countdown timer not refreshing on new countdown
2022-03-29 11:27:26 +09:00
Dean Herbert
01980effe2
Merge pull request #17449 from smoogipoo/countdown-button-ux
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Improve multiplayer ready button/countdown button UX
2022-03-27 13:42:10 +09:00
Bartłomiej Dach
f400249f32
Fix multiplayer match settings overlay dropdown Z-ordering
2022-03-26 18:28:38 +01:00
Dean Herbert
5725cc36ff
Add animation to countdown button when countdown is active
2022-03-26 14:29:53 +09:00
Dean Herbert
03f24c8b58
Merge branch 'master' into countdown-button-ux
2022-03-26 10:34:51 +09:00
Dean Herbert
a30d6256f4
Merge pull request #17447 from peppy/countdown-button-icon
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Use more appropriate icon on countdown button (and give tooltip)
2022-03-26 10:20:07 +09:00
Dean Herbert
f92a31cd39
Merge pull request #17402 from smoogipoo/multiplayer-auto-countdown
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Add multiplayer auto-start countdown timer
2022-03-25 20:31:14 +09:00
Dan Balasescu
11ee78b395
Merge branch 'master' into countdown-button-icon
2022-03-25 19:40:25 +09:00
Dan Balasescu
3986dfd160
Merge pull request #17444 from peppy/fix-countdown-counting
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Update multiplayer countdown button text more often
2022-03-25 19:40:04 +09:00
Dean Herbert
f989158a31
Add back playlist availability control (because it's hooked up half way?)
2022-03-25 19:20:16 +09:00
Dan Balasescu
9963efce51
Improve ready/countdown button UX
2022-03-25 18:40:32 +09:00