ShearedToggleButton
I've heard multiple times from uses that this is distracting or confusing.
OsuCheckbox
Clipboard
OsuAnimatedButton
The only thing I can see which could cause this is reading from the `drawClock.ElapsedFrameTime` after the `isSpike` read causing a div-by-zero. Reading the values once at the start should avoid this.
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
HasSubmenu
Property has been removed in the appropriate framework-side PR and instead folded into `IsActionable`. See: https://github.com/ppy/osu-framework/pull/5658#discussion_r1114834647
deselect all
This only ever barely used to work without the `(..., true)` in `master` because of haphazard operation ordering.
LoadComplete()
Is the more correct place for `BindValueChanged()` callbacks.
OsuTabControlCheckbox
https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736829.
Closes https://github.com/ppy/osu/issues/23339.
OsuSliderBar
RoundedNub.cs
and make
Nub.cs
HoverSampleDebounceComponent
Component