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Implement ShearedNub.cs as well as tweak the syntax in NormalNub.cs
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@ -18,9 +18,8 @@ namespace osu.Game.Graphics.UserInterface
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Size = new Vector2(EXPANDED_SIZE, HEIGHT);
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}
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protected override Container CreateNubContainer()
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{
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return new CircularContainer
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protected override Container CreateNubContainer() =>
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new CircularContainer
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{
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BorderColour = Colour4.White,
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BorderThickness = BORDER_WIDTH,
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@ -29,6 +28,5 @@ namespace osu.Game.Graphics.UserInterface
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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};
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}
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}
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}
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@ -22,6 +22,10 @@ namespace osu.Game.Graphics.UserInterface
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private readonly Box fill;
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private readonly Container main;
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/// <summary>
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/// Implements the shape for the nub, allowing for any type of container to be used.
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/// </summary>
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/// <returns></returns>
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protected abstract Container CreateNubContainer();
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protected Nub()
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27
osu.Game/Graphics/UserInterface/ShearedNub.cs
Normal file
27
osu.Game/Graphics/UserInterface/ShearedNub.cs
Normal file
@ -0,0 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class ShearedNub : Nub
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{
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public static readonly Vector2 SHEAR = new Vector2(0.15f, 0);
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protected override Container CreateNubContainer() =>
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new Container
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{
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Shear = SHEAR,
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BorderColour = Colour4.White,
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BorderThickness = BORDER_WIDTH,
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Masking = true,
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CornerRadius = 5,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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};
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}
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}
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