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Extract samples into base OsuSliderBar.cs from NormalSliderBar.cs
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commit
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@ -4,37 +4,27 @@
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#nullable disable
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using System;
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using System.Globalization;
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using JetBrains.Annotations;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Overlays;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class NormalSliderBar<T> : OsuSliderBar<T>, IHasAccentColour
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public partial class NormalSliderBar<T> : OsuSliderBar<T>
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where T : struct, IEquatable<T>, IComparable<T>, IConvertible
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{
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private Sample sample;
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private double lastSampleTime;
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private T lastSampleValue;
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protected readonly Nub Nub;
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protected readonly Box LeftBox;
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protected readonly Box RightBox;
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private readonly Container nubContainer;
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public bool PlaySamplesOnAdjust { get; set; } = true;
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private readonly HoverClickSounds hoverClickSounds;
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private Color4 accentColour;
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@ -118,9 +108,8 @@ namespace osu.Game.Graphics.UserInterface
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}
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, [CanBeNull] OverlayColourProvider colourProvider, OsuColour colours)
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private void load([CanBeNull] OverlayColourProvider colourProvider, OsuColour colours)
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{
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sample = audio.Samples.Get(@"UI/notch-tick");
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AccentColour = colourProvider?.Highlight1 ?? colours.Pink;
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BackgroundColour = colourProvider?.Background5 ?? colours.PinkDarker.Darken(1);
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}
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@ -169,37 +158,6 @@ namespace osu.Game.Graphics.UserInterface
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Nub.Glowing = !Current.Disabled && (IsHovered || IsDragged);
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}
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protected override void OnUserChange(T value)
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{
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base.OnUserChange(value);
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playSample(value);
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}
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private void playSample(T value)
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{
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if (!PlaySamplesOnAdjust)
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return;
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if (Clock == null || Clock.CurrentTime - lastSampleTime <= 30)
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return;
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if (value.Equals(lastSampleValue))
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return;
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lastSampleValue = value;
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lastSampleTime = Clock.CurrentTime;
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var channel = sample.GetChannel();
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channel.Frequency.Value = 0.99f + RNG.NextDouble(0.02f) + NormalizedValue * 0.2f;
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// intentionally pitched down, even when hitting max.
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if (NormalizedValue == 0 || NormalizedValue == 1)
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channel.Frequency.Value -= 0.5f;
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channel.Play();
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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@ -211,14 +169,5 @@ namespace osu.Game.Graphics.UserInterface
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{
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Nub.MoveToX(value, 250, Easing.OutQuint);
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}
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/// <summary>
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/// Removes all non-significant digits, keeping at most a requested number of decimal digits.
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/// </summary>
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/// <param name="d">The decimal to normalize.</param>
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/// <param name="sd">The maximum number of decimal digits to keep. The final result may have fewer decimal digits than this value.</param>
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/// <returns>The normalised decimal.</returns>
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private decimal normalise(decimal d, int sd)
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=> decimal.Parse(Math.Round(d, sd).ToString(string.Concat("0.", new string('#', sd)), CultureInfo.InvariantCulture), CultureInfo.InvariantCulture);
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}
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}
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@ -3,9 +3,13 @@
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using System;
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using System.Globalization;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Utils;
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namespace osu.Game.Graphics.UserInterface
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@ -13,6 +17,19 @@ namespace osu.Game.Graphics.UserInterface
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public abstract partial class OsuSliderBar<T> : SliderBar<T>, IHasTooltip
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where T : struct, IEquatable<T>, IComparable<T>, IConvertible
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{
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private Sample sample = null!;
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private double lastSampleTime;
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private T lastSampleValue;
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public bool PlaySamplesOnAdjust { get; set; } = true;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sample = audio.Samples.Get(@"UI/notch-tick");
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}
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public virtual LocalisableString TooltipText { get; private set; }
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/// <summary>
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@ -34,9 +51,37 @@ namespace osu.Game.Graphics.UserInterface
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protected override void OnUserChange(T value)
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{
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base.OnUserChange(value);
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playSample(value);
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TooltipText = getTooltipText(value);
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}
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private void playSample(T value)
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{
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if (!PlaySamplesOnAdjust)
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return;
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if (Clock == null || Clock.CurrentTime - lastSampleTime <= 30)
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return;
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if (value.Equals(lastSampleValue))
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return;
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lastSampleValue = value;
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lastSampleTime = Clock.CurrentTime;
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var channel = sample.GetChannel();
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channel.Frequency.Value = 0.99f + RNG.NextDouble(0.02f) + NormalizedValue * 0.2f;
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// intentionally pitched down, even when hitting max.
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if (NormalizedValue == 0 || NormalizedValue == 1)
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channel.Frequency.Value -= 0.5f;
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channel.Play();
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}
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private LocalisableString getTooltipText(T value)
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{
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if (CurrentNumber.IsInteger)
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