Joseph Madamba
e8a1061777
Add test for spectator player exit
2024-02-27 23:24:16 -08:00
Joseph Madamba
dee57c7e72
Refactor test to only allow init of actions
2024-02-27 23:24:16 -08:00
Bartłomiej Dach
e5be8838e6
Fix yet another failure
2024-02-20 18:42:01 +01:00
Bartłomiej Dach
b334b78b63
Make medal overlay respect overlay disable via activation mode
2024-02-20 16:31:31 +01:00
Bartłomiej Dach
e4971ae121
Add display queueing when multiple medals are granted in quick succession
2024-02-20 16:31:31 +01:00
Bartłomiej Dach
2e5b61302a
Implement basic medal display flow
2024-02-20 16:31:31 +01:00
Bartłomiej Dach
4911f5208b
Demote medal "overlay" to animation
...
I need the actual overlay to be doing way more things (receiving the
actual websocket events, queueing the medals for display, handling
activation mode), so the pre-existing API design of the overlay just
will not fly.
2024-02-20 16:31:31 +01:00
Joseph Madamba
8169d1ac80
Add twenty star counter in visual test
2024-02-16 22:47:38 -08:00
Salman Ahmed
583e71634f
Always bring master/music volume to 50%
2024-02-16 11:20:07 +03:00
Salman Ahmed
6a1d118b21
Adjust tests again
2024-02-16 10:52:27 +03:00
Mike Will
22dafd8e9c
fix typo
2024-02-15 18:56:09 -05:00
Salman Ahmed
df40f55c07
Merge branch 'master' into mute_detection
2024-02-16 01:35:02 +03:00
Salman Ahmed
6751f95eb6
Adjust test cases and approximate equality
2024-02-16 01:28:53 +03:00
Bartłomiej Dach
39fe078984
Merge branch 'master' into hit-object-result-allocations
2024-02-05 13:24:10 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections
2024-02-02 21:00:28 +09:00
Mike Will
e4ec8c111b
give better volume names to addVolumeSteps
2024-02-02 05:48:57 -05:00
Mike Will
906560f66d
Fix mute button test
...
Lowering the master volume in the previous test meant that the
volume levels would end up being modified.
2024-02-02 04:06:22 -05:00
Mike Will
5d9200b4fe
Update tests to reflect new restore target volume
2024-02-02 02:59:02 -05:00
Mike Will
dfd966e039
Improve silence detection in MutedNotification
...
Instead of checking the master and music volumes separately to
see if they're <= 1%, check the aggregate of the two volumes to
see if it's <= -60 dB.
When muted notification is activated, restore the aggregate volume
level to -30 dB.
2024-02-02 00:48:42 -05:00
Salman Ahmed
5a1b0004db
Add failing test case
2024-02-02 01:26:03 +03:00
Dean Herbert
cbbe2f9dc0
Merge pull request #25480 from peppy/2fa
...
Add two factor authentication flow
2024-01-29 19:14:55 +09:00
Bartłomiej Dach
a41ba7c381
Fix more nullable inspections
2024-01-29 08:44:27 +01:00
Dean Herbert
fb24c66342
Mark ResultsScreen.Score
as nullable
...
Is nullable in playlist results at very least.
2024-01-29 16:43:26 +09:00
Chandler Stowell
93bd3ce5ae
update DrawableHitCircle.ApplyResult
to pass this
to its callback
2024-01-25 11:25:41 -05:00
Bartłomiej Dach
0d7834af5f
Ensure all remaining test usages of IAPIAccess.Login()
also authenticate with second factor
2024-01-23 18:04:41 +01:00
Dean Herbert
2ab0be7606
Merge pull request #26669 from bdach/fix-score-submission-test-failures-again-aaaaaaaaAAAAAA
...
Fix score submission test failures due to checking audio playback validity (again)
2024-01-22 20:07:51 +09:00
Bartłomiej Dach
9b2740f8a4
Fix score submission test failures due to checking audio playback validity (again)
...
As seen in https://github.com/ppy/osu/actions/runs/7607899979/job/20716013982?pr=26662#step:5:75
In https://github.com/ppy/osu/pull/26484 , I went "well if I'm moving the
enabling of validation of playback rate to `SubmittingPlayer` context,
then surely I can remove the local override in the test scene, right?"
Reader: Apparently I did not notice that `FakeImportingPlayer :
TestPlayer : SoloPlayer : SubmittingPlayer`. So no, I could not remove
the local override in the test scene.
You could probably attempt to conjure up some excuse about deep
inheritance hierarchies here but nah. Really just a failure to read
on my behalf as usual.
2024-01-22 11:15:42 +01:00
Bartłomiej Dach
77ef12ebb0
Merge branch 'master' into frame-stable-catchup-zoom
2024-01-22 10:37:06 +01:00
Dean Herbert
c4e9bcd140
Remove test guarantee of audio time not advancing
2024-01-18 20:06:53 +09:00
Dean Herbert
799c74cfe5
Simplify gameplay pause sequence
2024-01-18 14:17:19 +09:00
Dean Herbert
fb4efd992d
Add a fake load to visual test to restore previous testing behaviour
2024-01-18 14:01:37 +09:00
Dean Herbert
c362a93a36
Change frame stable catch-up method to allow for much faster sync
2024-01-18 14:01:37 +09:00
Bartłomiej Dach
5cb17bcacf
Merge pull request #26502 from frenzibyte/prevent-submission-with-invalid-mods
...
Add guard against submitting score with invalid mod instances
2024-01-17 11:39:32 +01:00
Salman Ahmed
485195d4c2
Fix submission test not asserting properly
2024-01-16 14:27:40 +03:00
Salman Ahmed
d346dd0650
Fix TestModReinstantiation
failing due to custom mod being used
2024-01-15 15:01:13 +03:00
Dean Herbert
e6453853c2
De-dupe displayed hits in judgement counter
2024-01-15 16:02:59 +09:00
Dean Herbert
2d5a39b234
Add failing test coverage of duplicates in judgement counter display
2024-01-15 16:02:58 +09:00
Salman Ahmed
b1fae2bc6a
Add failing test case
2024-01-13 16:24:49 +03:00
Bartłomiej Dach
6572fa4378
Only validate playback rate when in submission context
...
Temporary workaround for https://github.com/ppy/osu/issues/26404 .
It appears that some audio files do not behave well with BASS, leading
BASS to report a contradictory state of affairs (i.e. a track that is
in playing state but also not progressing). This appears to be related
to seeking specifically, therefore only enable the validation of
playback rate in the most sensitive contexts, namely when any sort of
score submission is involved.
2024-01-12 14:59:15 +01:00
Bartłomiej Dach
600e4b6ef3
Adjust skinnable health display test scene for usability
2024-01-11 10:17:32 +01:00
Bartłomiej Dach
861080d3ae
Move simulated drain to separate test case
...
Having it on at all times was causing other tests to fail.
2024-01-11 10:04:37 +01:00
Dean Herbert
c2706ca91b
Also show drain on argon health display test
2024-01-11 00:31:31 +09:00
Dean Herbert
49d13cda6b
Fix failing test by setting health on source of truth
2024-01-10 23:09:43 +09:00
Dean Herbert
f1b4c305b0
Change skinnable health test scene to drain
2024-01-09 17:09:19 +09:00
Bartłomiej Dach
e686a6a1dd
Fix player submission test intermittent failures due to audio playback discrepancy logic kicking in
...
See https://github.com/ppy/osu/actions/runs/7384457927/job/20087439457#step:5:133 .
2024-01-03 09:17:01 +01:00
Bartłomiej Dach
1b7af989ec
Migrate BeatmapOffsetControl
to use session static directly
2023-12-27 19:19:27 +01:00
Bartłomiej Dach
81bbdccee7
Rename ScoreInfo.{ -> Client}Version
2023-12-21 12:56:43 +01:00
Dean Herbert
a4baa0a716
Add versioning of local scores
...
For any potential future usage
2023-12-21 18:37:15 +09:00
Dean Herbert
43dc908257
Fix test value getting clobbered due to stupid stuff
...
Don't even ask. Just smile and nod.
2023-12-06 15:59:29 +09:00
Dean Herbert
79826dee58
Fix tests which were relying on SliderMultiplier==1
2023-12-06 13:50:10 +09:00
Salman Ahmed
c55bfc03ee
Move private method
2023-12-05 22:06:53 +03:00
Salman Ahmed
20fd458fac
Perserve miss animation when followed by a hit at same frame
2023-12-05 21:59:28 +03:00
Salman Ahmed
986f4fa407
Add test scenarios for same-frame judgements
2023-12-05 21:59:28 +03:00
Salman Ahmed
17577a6606
Add visual test case for late miss in argon health display
2023-12-04 23:01:11 +03:00
Dean Herbert
7ceb49fbc0
Add extra test coverage and handle case where still at loading screen
2023-11-24 15:05:39 +09:00
Dean Herbert
ef5dd24589
Update failing test coverage and fix onFail
being called too often
2023-11-24 14:44:57 +09:00
Dean Herbert
51e2ce500d
Add test coverage of remote user failing immediately failing locally
2023-11-24 14:38:02 +09:00
Dean Herbert
73ad92189b
Add test coverage of remote player quitting immediately quitting locally
2023-11-24 14:26:09 +09:00
Dean Herbert
e06d79281d
Update tests to work with nested screen
2023-11-24 14:26:09 +09:00
Dean Herbert
dabbdf674b
Rename SoloSpectator
to SoloSpectatorScreen
2023-11-24 14:26:08 +09:00
Dean Herbert
5d367c247c
Merge pull request #25547 from bdach/skin-editor-paste-catching-fire
...
Fix skin editor crashing when pasting with nothing in clipboard
2023-11-23 16:15:11 +09:00
Bartłomiej Dach
4edaaa3083
Add test coverage of skin editor copy-paste
2023-11-23 09:55:16 +09:00
Dan Balasescu
30309cdf11
Merge pull request #25415 from Poyo-SSB-forks/unify-ur
...
Change unstable rate calculation to account for rate-change mods
2023-11-23 09:53:28 +09:00
Bartłomiej Dach
b6e3e42445
Merge branch 'master' into bspline-sliders
2023-11-20 12:03:29 +09:00
Bartłomiej Dach
71714f8f6e
Add back test step for testing out argon health bar width
2023-11-15 13:33:14 +09:00
cs
fa976a5aa0
Fix code style/quality issues
2023-11-13 08:25:27 +01:00
Poyo
8c36604e58
Add rate-change UR tests
2023-11-12 11:16:06 -08:00
Poyo
d123ba5bce
Fix broken tests
2023-11-12 11:13:38 -08:00
Bartłomiej Dach
3e8c89e282
Fix one more reference to removed setting
2023-11-12 07:42:41 +09:00
cs
54b8244a18
CI Fixup
2023-11-11 15:02:06 +01:00
Thomas Müller-Höhne
926636cc03
Generalize Bezier curves to BSplines of Nth degree
2023-11-11 13:32:53 +01:00
Bartłomiej Dach
ea556abad8
Merge branch 'skin-size-editing' into gameplay-hud-redesign/counters
2023-11-11 21:28:29 +09:00
Bartłomiej Dach
ee56b4d205
Use barely better assertion fail message in test
2023-11-11 20:56:05 +09:00
Bartłomiej Dach
b7972e3c84
Merge branch 'skin-size-editing' into gameplay-hud-redesign/counters
2023-11-11 20:16:14 +09:00
Bartłomiej Dach
b247b94ecb
Revert test changes
...
They were broken because `SerialisedDrawableInfo` is a reference type
and as such equality checks will use reference equality rather than
member equality.
2023-11-11 19:32:46 +09:00
Bartłomiej Dach
21e1d68b15
Remove unused using directive
2023-11-11 15:52:24 +09:00
Dean Herbert
2e48569982
Improve test comparison logic
...
Doesn't really help that much with nunit output,
but at least you can breakpoint and see the json kinda.
2023-11-10 20:00:51 +09:00
Bartłomiej Dach
ec2200d54f
Remove another reference to bar length
2023-11-10 18:26:08 +09:00
Salman Ahmed
18c71c95cc
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-08 02:12:37 +03:00
Salman Ahmed
634795e45f
Adjust failing test scenes
2023-11-05 02:50:14 +03:00
Salman Ahmed
1d4f4cf4c3
Merge branch 'master' into gameplay-hud-redesign/counters
2023-11-05 02:02:36 +03:00
Salman Ahmed
58a830fc5b
Revert "Add "Argon" performance points counter"
...
This reverts commit 56eeb117ce
.
2023-11-05 01:55:54 +03:00
Joseph Madamba
3f8baf913b
Add 100 and 1000 key press step to test overflow
2023-11-02 20:49:01 -07:00
Joseph Madamba
e3b3ce6c84
Fix test overflowing on widescreen + add default (triangles) key counter testing
2023-11-02 20:42:28 -07:00
Joseph Madamba
090601b485
Apply peppy's upright key counter attempt diff
...
Co-Authored-By: Dean Herbert <pe@ppy.sh>
2023-11-02 20:42:23 -07:00
Dean Herbert
7ceced7012
Scope TestPauseWithLargeOffset
to focus on what matters
...
See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009
This test is to make sure we don't seek before the original
pause time, so I've exposed that value precisely to avoid
CI woes.
2023-10-31 14:47:04 +09:00
Dean Herbert
d379e553da
Fix back-to-front logging
2023-10-31 14:31:26 +09:00
Dean Herbert
bdd3f2847b
Add an extra storyboard sample to avoid intermittent failures in TestStoryboardSamplesStopOnSkip
...
Probably CI running slow timing balls.
The point of failure is `waitUntilStoryboardSamplesPlay()`
after already testing the important part of the test (that
the samples stop on skip) so let's give it another possible
point to recover.
See https://github.com/ppy/osu/actions/runs/6698399814/job/18201753701 .
2023-10-31 14:28:40 +09:00
Dean Herbert
89444d5544
Fix export test still occasionally failing due to file write in progress
...
https://github.com/ppy/osu/actions/runs/6701591401/job/18209826074
Basically, `File.Move` may not be an atomic operation.
2023-10-31 14:00:49 +09:00
Dean Herbert
a3dc9a73b1
Revert behaviour changes of MaxDimensions
test and ignore instead
2023-10-31 13:36:10 +09:00
Dean Herbert
caddbacfe8
Merge branch 'master' into gameplay-hud-redesign/counters
2023-10-30 16:35:10 +09:00
Salman Ahmed
a53c0adae0
Remove unused using directive
2023-10-28 06:56:12 +03:00
Salman Ahmed
51b7c97cab
Fix TestScenePlayerMaxDimensions
bottlenecking CI
2023-10-28 06:07:49 +03:00
Bartłomiej Dach
96d784e06b
Delete ScoreInfo.HasReplay
as no longer needed
2023-10-27 12:39:54 +02:00
Salman Ahmed
df80b4dcab
Update "Argon" health display specifications to match design
...
Also adds a little white bar next to the display to match with the
components below it (score/accuracy/combo counters).
2023-10-26 09:12:05 +03:00
Salman Ahmed
56eeb117ce
Add "Argon" performance points counter
2023-10-26 09:10:10 +03:00
Salman Ahmed
0aa0562dc0
Add "Argon" combo counter
2023-10-26 09:09:55 +03:00
Salman Ahmed
1f36acca1a
Add "Argon" accuracy counter
2023-10-26 09:09:52 +03:00
Salman Ahmed
9ca672d689
Add "Argon" total score counter
2023-10-26 08:58:25 +03:00