smoogipoo
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aa380a11c1
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-14 12:02:10 +09:00 |
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Bartłomiej Dach
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c7db286b94
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Merge branch 'master' into file-sanity-checks
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2021-10-14 00:17:29 +02:00 |
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Dan Balasescu
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e49f1f6e6b
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-13 20:17:57 +09:00 |
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Dean Herbert
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82f7f99f37
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Refactor to use scoped using (and also correctly dispose TagLib portion)
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2021-10-12 10:46:26 +09:00 |
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Naxesss
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f2f97602f2
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Dispose of video resource later
We need the Stream to stay open here because `StreamFileAbstraction` uses it later in the block.
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2021-10-12 00:40:39 +02:00 |
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Naxesss
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47b4d03145
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Dispose of Stream s when used
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2021-10-12 00:13:38 +02:00 |
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Naxesss
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ce69dd3588
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Use Prescan flag for audio length check
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2021-10-11 23:57:23 +02:00 |
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Bartłomiej Dach
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56eae703fe
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Avoid changing frame stable clock direction if time hasn't changed between frames
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2021-10-11 21:39:48 +02:00 |
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Naxesss
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8f093b9a11
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Use TagLib instead of ManagedBass
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2021-10-11 13:56:26 +02:00 |
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Naxesss
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f0cd18a721
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Only check each video file once
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2021-10-11 13:55:50 +02:00 |
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Naxesss
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6aa054b5fa
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Change to non-BASS error template
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2021-10-11 13:53:23 +02:00 |
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Dan Balasescu
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8884091422
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Merge pull request #15014 from joseph-ireland/remove-initial-strain
Change initial strain value in skills from 1 to 0
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2021-10-10 15:56:20 +09:00 |
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smoogipoo
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bc37cb6f43
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-08 18:41:17 +09:00 |
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Joseph Ireland
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185bb9c122
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change initial strain from 1 to 0 to allow simpler implementations
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2021-10-07 09:30:18 +01:00 |
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Dan Balasescu
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d50443fdf2
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Merge branch 'master' into difficulty-move-to-beatmap
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2021-10-07 16:50:10 +09:00 |
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Dean Herbert
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433e7cd403
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Fix rate mods not working if pp counter is displayed
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2021-10-06 21:26:30 +09:00 |
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Dean Herbert
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b339c149d8
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
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Dan Balasescu
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e837a3511d
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Merge branch 'master' into beatmap-difficulty-more-interface-usage
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2021-10-06 12:18:51 +09:00 |
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Dan Balasescu
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4bbff2ebf7
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Merge branch 'master' into new-interfaces
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2021-10-06 11:38:17 +09:00 |
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Dean Herbert
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4d5696959b
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Remove unnecessary access modifier in interface
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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2021-10-06 05:52:28 +09:00 |
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Dean Herbert
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bd84a8b749
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Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
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2021-10-05 18:21:21 +09:00 |
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Dean Herbert
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599d82e383
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Avoid returning a live IEnumerable
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2021-10-05 17:01:07 +09:00 |
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Dean Herbert
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676df55a0e
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Fade display out during rewind (as the value displayed is no longer valid)
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2021-10-05 15:39:29 +09:00 |
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Dean Herbert
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b6af93d434
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Apply some code quality refactoring
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2021-10-05 15:14:49 +09:00 |
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Dean Herbert
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1d99bc280f
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Merge branch 'master' into new-interfaces
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2021-10-04 20:42:40 +09:00 |
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smoogipoo
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031c5a441e
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Merge branch 'master' into realtime-pp-display
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2021-10-04 20:19:37 +09:00 |
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Dean Herbert
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fd6b10656c
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Add TODO reminder about ruleset reference transfer quirk
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2021-10-04 16:55:16 +09:00 |
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smoogipoo
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69c2b7dc59
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Merge branch 'master' into rename-beatmap-info-beatmap-fields
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2021-10-04 16:03:22 +09:00 |
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Dean Herbert
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ec61c3c5ee
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Rename all remaining cases
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2021-10-03 00:55:29 +09:00 |
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Dean Herbert
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32afd3f426
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Replace all basic usages
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2021-10-02 02:22:23 +09:00 |
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smoogipoo
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a1f880a36a
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Split classes
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2021-10-01 21:00:39 +09:00 |
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smoogipoo
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5820a71652
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Fix mania difficulty calculator crashing
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2021-10-01 19:57:45 +09:00 |
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Dean Herbert
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05996cc2e9
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Add changes that got forgotted in branch surgery
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2021-10-01 17:04:53 +09:00 |
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Dean Herbert
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a92d499d7a
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
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Dean Herbert
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8595eb2d11
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Switch BeatmapDifficulty usages to use interface type
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2021-10-01 16:55:50 +09:00 |
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Dean Herbert
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d309636460
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Update all EF based models to implement new read only interfaces
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2021-10-01 16:55:50 +09:00 |
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smoogipoo
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84bddf0885
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Initial PP counter implementation
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2021-09-30 17:00:24 +09:00 |
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Dean Herbert
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46bafb6252
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-09-28 13:53:56 +09:00 |
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Dean Herbert
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16e60eed56
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Reduce NestedHitObject enumerator overhead
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
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2021-09-20 15:09:27 +09:00 |
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Dean Herbert
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a743a3f306
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Change combo bind logic to be non-weird
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2021-09-17 19:15:14 +09:00 |
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smoogipoo
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2d39131202
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Refactor taiko flashlight a bit
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2021-09-17 18:41:03 +09:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Dean Herbert
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a1d325cb22
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Mark key and value non-nullable (at realm end) and simplify Value logic
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2021-09-15 17:16:05 +09:00 |
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Dean Herbert
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a150fb2996
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Add nullability directive and make variant non-nullable
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2021-09-15 17:16:05 +09:00 |
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Dean Herbert
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dcfe9c67e3
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Make ruleset id non-nullable
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2021-09-15 17:12:04 +09:00 |
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Dean Herbert
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80ecf81be3
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Rename all databased setting classes to be specific to rulesets for now
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2021-09-15 17:12:04 +09:00 |
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Dean Herbert
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520e550764
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Bring back SettingsStore to avoid changing ruleset API for now
Also fixes some remaining test failures due to locally constructed
rulesets that are not being tracked by the game.
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2021-09-15 17:12:02 +09:00 |
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Dean Herbert
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c36a67d06e
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Fix some tests failing due to using a locally constructed ruleset
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2021-09-15 17:04:38 +09:00 |
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Dean Herbert
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a2f1752344
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Make settings works with current caching structure
Will likely pull out that `RulesetConfigCache` next, but this is an
"everything works" state.
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2021-09-15 16:31:13 +09:00 |
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Dean Herbert
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187c557ea8
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Begin migrating settings implementation across to realm
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2021-09-15 16:22:14 +09:00 |
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