miterosan
29e8c70ed7
Only use one tabControl (channeltabcontrol). Fix that the Channel messages did not refresh.
2018-04-18 20:46:42 +02:00
Dean Herbert
1be2571d33
Make BeatmapSetOverlay accept nulls everywhere
2018-04-18 16:08:45 +09:00
jorolf
de9f15f620
add new test case and fix rotation not working
2018-04-16 19:22:11 +02:00
jorolf
2a18b4c3f8
add a DRAWABLE_BADGE_SIZE const and center badges
2018-04-16 18:51:35 +02:00
jorolf
6ca714d93b
add badges to ProfileHeader
2018-04-15 23:49:45 +02:00
Dean Herbert
ae77c010e2
Merge remote-tracking branch 'upstream/master' into wave-container
2018-04-15 21:03:18 +09:00
miterosan
142e1b8587
update the line endings
2018-04-14 13:32:48 +02:00
miterosan
5bfb386226
Merge remote-tracking branch 'origin/master' into Private_Messages
2018-04-14 13:31:03 +02:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Endrik Tombak
d9f587edff
Merge remote-tracking branch 'upstream/master' into alt-eagerselect
2018-04-13 11:55:35 +03:00
miterosan
e39f5a1adf
Rename var chatmanager -> channelManager
...
Apply requested changes
2018-04-12 23:19:13 +02:00
Dean Herbert
1e6244afe1
Merge branch 'master' into remove-gamefield-test
2018-04-12 21:37:04 +09:00
smoogipoo
a2484fbf56
Move back to DI-ing adjustable clock into SummaryTimeline
2018-04-12 13:37:02 +09:00
smoogipoo
fbc50d6030
Merge master into editor-clock
2018-04-12 13:35:53 +09:00
DrabWeb
0bede52381
Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places.
2018-04-11 16:22:27 -03:00
miterosan
b997f0f3fa
Remove not needed using
2018-04-11 21:09:38 +02:00
miterosan
a5e0311253
Trim whitespaces
2018-04-11 20:53:35 +02:00
miterosan
499ecd3843
Fix the warnings
2018-04-11 20:44:35 +02:00
miterosan
2056258def
Fix code sanity
2018-04-11 20:31:16 +02:00
miterosan
3860594f40
Rename everything into channel and remove everything chat
2018-04-11 20:01:57 +02:00
miterosan
39ecc3d31d
Add Test Case, improve displaying the avatar, use a chatTabControl instead of putting both in ChatOverlay, readd shadow.
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Requires osu-framework for a fix
2018-04-11 18:23:09 +02:00
miterosan
96bacaf13f
Allow the ChatLinkTestcase to work again
2018-04-09 21:06:28 +02:00
smoogipoo
7e78b2e54e
Remove TestCaseGamefield
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Unused. Unneeded. We already have TestCaseAllPlayers and individual tests in all rulesets. Eventually we probably also want osu.Game.Tests to not reference ruleset projects anyway.
2018-04-09 11:37:03 +09:00
miterosan
a70b329155
Split drawing and business logic of ChatOverlay
2018-04-08 18:21:48 +02:00
miterosan
525e50e8dd
Merge remote-tracking branch 'origin/master' into Private_Messages
2018-04-08 15:23:09 +02:00
Dean Herbert
6bc319caae
Merge branch 'master' into manual-input-test-case
2018-04-06 20:07:07 +09:00
Dean Herbert
ae2dce254a
Rename TestCase
2018-04-06 19:53:34 +09:00
Endrik
8ef5855e84
Fix typo
2018-04-06 12:38:17 +03:00
Endrik
c7440201fb
Merge branch 'master' into alt-eagerselect
2018-04-06 12:37:16 +03:00
smoogipoo
fdb3227fd7
Fix + cleanup testcases
2018-04-06 18:12:44 +09:00
smoogipoo
c7abd56fc4
Give editor a custom clock to handle seeking
2018-04-06 18:11:37 +09:00
Dean Herbert
768a5e5383
Create ManualInputManagerTestCase
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A base class for running more input-driven tests.
2018-04-06 15:23:30 +09:00
Dean Herbert
714326b606
Fix TestCase not working with dynamic compilation
2018-04-06 13:16:27 +09:00
smoogipoo
d9e795fb9f
TimelineContainer -> TimelineArea
2018-04-05 19:40:03 +09:00
smoogipoo
f41d31e1db
ScrollableTimeline -> TimelineContainer
2018-04-05 19:33:25 +09:00
smoogipoo
870ce8868c
Make scrollabletimeline use gridcontainer
2018-04-05 16:07:33 +09:00
Dean Herbert
4d71f2084c
Move individual mask selection logic out of MaskSelection
2018-04-04 18:29:53 +09:00
Dean Herbert
788bfde002
Merge branch 'master' into selectionlayer-rewrite
2018-04-04 15:38:27 +09:00
Dan Balasescu
6dfca4b2fa
Merge branch 'master' into osu-tab-strip
2018-04-04 14:20:06 +09:00
Joseph Madamba
ee7db92e6b
Simplify negative equality expression
2018-04-03 21:01:02 -07:00
Dean Herbert
d40ccbd70a
Merge branch 'master' into selectionlayer-rewrite
2018-04-03 12:03:11 +09:00
Dean Herbert
57b4cdaf85
Merge branch 'master' into selectionlayer-rewrite
2018-04-03 03:05:42 +09:00
Endrik Tombak
75f7d43d9d
Testcases for CarouselRoot
2018-04-02 11:56:35 +03:00
smoogipoo
551ba6ac4b
Fix ScalableContainer irrepairably altering content size
2018-04-02 13:06:06 +09:00
Joseph Madamba
1bebda61f8
Use "==" instead of "equals"
2018-03-31 10:51:44 -07:00
Joseph Madamba
ee14ca7cc5
Merge branch 'master' into score-multiplier-edits
2018-03-31 10:43:58 -07:00
DrabWeb
e3218250d5
Fix tab strip in BreadcrumbControl, allow strip height to be overriden.
2018-03-29 15:41:27 -03:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
...
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
smoogipoo
4bdfc9dca9
Fix testcase
2018-03-29 17:19:14 +09:00
Joseph Madamba
5457f17e79
Clean up code from reviews
2018-03-28 19:53:15 -07:00