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Remove TestCaseGamefield
Unused. Unneeded. We already have TestCaseAllPlayers and individual tests in all rulesets. Eventually we probably also want osu.Game.Tests to not reference ruleset projects anyway.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseGamefield : OsuTestCase
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{
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protected override void LoadComplete()
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{
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base.LoadComplete();
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/*int time = 500;
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for (int i = 0; i < 100; i++)
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{
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objects.Add(new HitCircle
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{
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StartTime = time,
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Position = new Vector2(RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.X), RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.Y)),
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Scale = RNG.NextSingle(0.5f, 1.0f),
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});
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time += RNG.Next(50, 500);
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}*/
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var controlPointInfo = new ControlPointInfo();
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controlPointInfo.TimingPoints.Add(new TimingControlPoint
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{
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BeatLength = 200
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});
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/*WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
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{
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HitObjects = objects,
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty(),
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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Title = @"Sample Beatmap",
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Author = @"peppy",
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},
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},
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ControlPointInfo = controlPointInfo
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});
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AddRange(new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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//ensure we are at offset 0
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Clock = new FramedClock(),
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Children = new Drawable[]
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{
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new OsuRulesetContainer(new OsuRuleset(), beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft
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},
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new TaikoRulesetContainer(new TaikoRuleset(),beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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},
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new CatchRulesetContainer(new CatchRuleset(),beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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new ManiaRulesetContainer(new ManiaRuleset(),beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight
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}
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}
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}
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});*/
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}
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}
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}
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