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Merge pull request #2354 from peppy/manual-input-test-case
Create ManualInputManagerTestCase
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commit
81981acc68
@ -9,7 +9,6 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Framework.Testing.Input;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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@ -18,88 +17,74 @@ using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseCursors : OsuTestCase
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public class TestCaseCursors : ManualInputManagerTestCase
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{
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private readonly ManualInputManager inputManager;
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private readonly CursorOverrideContainer cursorOverrideContainer;
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private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];
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public TestCaseCursors()
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{
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Child = inputManager = new ManualInputManager
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Child = cursorOverrideContainer = new CursorOverrideContainer
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{
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Child = cursorOverrideContainer = new CursorOverrideContainer
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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// Middle user
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cursorBoxes[0] = new CustomCursorBox(Color4.Green)
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{
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// Middle user
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cursorBoxes[0] = new CustomCursorBox(Color4.Green)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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// Top-left user
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cursorBoxes[1] = new CustomCursorBox(Color4.Blue)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-right user
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cursorBoxes[2] = new CustomCursorBox(Color4.Red)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-left local
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cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Top-right local
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cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Left-local
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cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.2f, 1),
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},
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}
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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// Top-left user
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cursorBoxes[1] = new CustomCursorBox(Color4.Blue)
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-right user
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cursorBoxes[2] = new CustomCursorBox(Color4.Red)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Bottom-left local
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cursorBoxes[3] = new CustomCursorBox(Color4.Magenta, false)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Top-right local
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cursorBoxes[4] = new CustomCursorBox(Color4.Cyan, false)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.4f)
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},
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// Left-local
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cursorBoxes[5] = new CustomCursorBox(Color4.Yellow, false)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.2f, 1),
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},
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}
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};
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returnUserInput();
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AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
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testUserCursor();
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testLocalCursor();
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testUserCursorOverride();
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testMultipleLocalCursors();
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returnUserInput();
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}
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/// <summary>
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/// Returns input back to the user.
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/// </summary>
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private void returnUserInput()
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{
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AddStep("Return user input", () => inputManager.UseParentState = true);
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ReturnUserInput();
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}
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/// <summary>
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@ -109,7 +94,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testUserCursor()
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{
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AddStep("Move to green area", () => inputManager.MoveMouseTo(cursorBoxes[0]));
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AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
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AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check green cursor at mouse", () => checkAtMouse(cursorBoxes[0].Cursor));
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AddStep("Move out", moveOut);
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@ -124,7 +109,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testLocalCursor()
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{
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AddStep("Move to purple area", () => inputManager.MoveMouseTo(cursorBoxes[3]));
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AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check global cursor visible", () => checkVisible(cursorOverrideContainer.Cursor));
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@ -141,7 +126,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testUserCursorOverride()
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{
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AddStep("Move to blue-green boundary", () => inputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check green cursor invisible", () => !checkVisible(cursorBoxes[0].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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@ -156,7 +141,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testMultipleLocalCursors()
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{
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AddStep("Move to yellow-purple boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
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AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
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AddAssert("Check purple cursor at mouse", () => checkAtMouse(cursorBoxes[3].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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@ -172,7 +157,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testUserOverrideWithLocal()
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{
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AddStep("Move to yellow-blue boundary", () => inputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
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AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
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AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
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AddAssert("Check blue cursor at mouse", () => checkAtMouse(cursorBoxes[1].Cursor));
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AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
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@ -186,7 +171,7 @@ namespace osu.Game.Tests.Visual
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/// Moves the cursor to a point not covered by any cursor containers.
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/// </summary>
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private void moveOut()
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=> inputManager.MoveMouseTo(new Vector2(inputManager.ScreenSpaceDrawQuad.Centre.X, inputManager.ScreenSpaceDrawQuad.TopLeft.Y));
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=> InputManager.MoveMouseTo(new Vector2(InputManager.ScreenSpaceDrawQuad.Centre.X, InputManager.ScreenSpaceDrawQuad.TopLeft.Y));
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/// <summary>
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/// Checks if a cursor is visible.
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@ -199,7 +184,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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/// <param name="cursorContainer">The cursor to check.</param>
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private bool checkAtMouse(CursorContainer cursorContainer)
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=> Precision.AlmostEquals(inputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
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=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
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private class CustomCursorBox : Container, IProvideCursor
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{
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29
osu.Game/Tests/Visual/ManualInputManagerTestCase.cs
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29
osu.Game/Tests/Visual/ManualInputManagerTestCase.cs
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@ -0,0 +1,29 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing.Input;
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namespace osu.Game.Tests.Visual
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{
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public abstract class ManualInputManagerTestCase : OsuTestCase
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{
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protected override Container<Drawable> Content => InputManager;
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protected readonly ManualInputManager InputManager;
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protected ManualInputManagerTestCase()
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{
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base.Content.Add(InputManager = new ManualInputManager());
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ReturnUserInput();
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}
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/// <summary>
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/// Returns input back to the user.
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/// </summary>
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protected void ReturnUserInput()
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{
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AddStep("Return user input", () => InputManager.UseParentState = true);
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}
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}
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}
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