Use bindable break time for checking to instant resume
Remove linq usage in BreakOverlay update
Remove unused direct placeholder screen
Add a bindable for checking if the gameplay is currently in a break Co-authored-by: Shane Woolcock <samahnub@gmail.com> Co-authored-by: Dean Herbert <pe@ppy.sh>
Rather than iterating over all breaks to find which is in current time
Fix incorrect implementation of old stacking algorithm
Update framework
Fix cursor scale not matching osu-stable
Change Highlighted property in ModIcon to a Bindable
Dispose flashlight quad batch
Expand GetUser and GetUserScores requests by adding RulesetInfo parameter
Fix Beatmap overlay trying to fetch scores even if beatmap has no leaderboard
Fix back button hover sounds playing in unclickable area Co-authored-by: Dean Herbert <pe@ppy.sh>