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Merge branch 'master' into update-framework
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commit
ab252b27d5
@ -13,13 +13,15 @@ namespace osu.Game.Rulesets.Osu.UI
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private const float playfield_size_adjust = 0.8f;
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public OsuPlayfieldAdjustmentContainer()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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// Calculated from osu!stable as 512 (default gamefield size) / 640 (default window size)
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Size = new Vector2(0.8f);
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Size = new Vector2(playfield_size_adjust);
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InternalChild = new Container
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{
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@ -41,7 +43,19 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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base.Update();
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// The following calculation results in a constant of 1.6 when OsuPlayfieldAdjustmentContainer
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// is consuming the full game_size. This matches the osu-stable "magic ratio".
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//
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// game_size = DrawSizePreservingFillContainer.TargetSize = new Vector2(1024, 768)
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//
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// Parent is a 4:3 aspect enforced, using height as the constricting dimension
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// Parent.ChildSize.X = min(game_size.X, game_size.Y * (4 / 3)) * playfield_size_adjust
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// Parent.ChildSize.X = 819.2
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//
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// Scale = 819.2 / 512
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// Scale = 1.6
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Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
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// Size = 0.625
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Size = Vector2.Divide(Vector2.One, Scale);
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}
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}
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@ -20,6 +20,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK.Graphics;
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@ -360,6 +361,10 @@ namespace osu.Game.Skinning
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}
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}
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/// <summary>
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/// A sprite which is displayed within the playfield, but historically was not considered part of the playfield.
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/// Performs scale adjustment to undo the scale applied by <see cref="PlayfieldAdjustmentContainer"/> (osu! ruleset specifically).
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/// </summary>
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private class NonPlayfieldSprite : Sprite
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{
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public override Texture Texture
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@ -368,7 +373,8 @@ namespace osu.Game.Skinning
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set
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{
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if (value != null)
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value.ScaleAdjust *= 2f;
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// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
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value.ScaleAdjust *= 1.6f;
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base.Texture = value;
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}
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}
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