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Fix cursor scale not matching osu-stable

This commit is contained in:
Dean Herbert 2019-08-07 18:29:50 +09:00
parent 801f458684
commit 38df49995c

View File

@ -13,13 +13,15 @@ namespace osu.Game.Rulesets.Osu.UI
protected override Container<Drawable> Content => content;
private readonly Container content;
private const float playfield_size_adjust = 0.8f;
public OsuPlayfieldAdjustmentContainer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
// Calculated from osu!stable as 512 (default gamefield size) / 640 (default window size)
Size = new Vector2(0.8f);
Size = new Vector2(playfield_size_adjust);
InternalChild = new Container
{
@ -41,7 +43,19 @@ namespace osu.Game.Rulesets.Osu.UI
{
base.Update();
// The following calculation results in a constant of 1.6 when OsuPlayfieldAdjustmentContainer
// is consuming the full game_size. This matches the osu-stable "magic ratio".
//
// game_size = DrawSizePreservingFillContainer.TargetSize = new Vector2(1024, 768)
//
// Parent is a 4:3 aspect enforced, using height as the constricting dimension
// Parent.ChildSize.X = min(game_size.X, game_size.Y * (4 / 3)) * playfield_size_adjust
// Parent.ChildSize.X = 819.2
//
// Scale = 819.2 / 512
// Scale = 1.6
Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
// Size = 0.625
Size = Vector2.Divide(Vector2.One, Scale);
}
}