1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-18 02:47:19 +08:00

Use bindable break time for checking to instant resume (#5635)

Use bindable break time for checking to instant resume
This commit is contained in:
Dean Herbert 2019-08-08 14:35:17 +09:00 committed by GitHub
commit 21c2d2b87c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -66,6 +66,8 @@ namespace osu.Game.Screens.Play
private SampleChannel sampleRestart;
private BreakOverlay breakOverlay;
protected ScoreProcessor ScoreProcessor { get; private set; }
protected DrawableRuleset DrawableRuleset { get; private set; }
@ -134,7 +136,7 @@ namespace osu.Game.Screens.Play
}
}
},
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -411,8 +413,7 @@ namespace osu.Game.Screens.Play
PauseOverlay.Hide();
// breaks and time-based conditions may allow instant resume.
double time = GameplayClockContainer.GameplayClock.CurrentTime;
if (Beatmap.Value.Beatmap.Breaks.Any(b => b.Contains(time)) || time < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
if (breakOverlay.IsBreakTime.Value || GameplayClockContainer.GameplayClock.CurrentTime < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
completeResume();
else
DrawableRuleset.RequestResume(completeResume);