Dan Balasescu
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a7e110f669
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Don't rely on single-use properties
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2024-07-18 19:07:02 +09:00 |
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Bartłomiej Dach
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2cb18820ea
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Fix incorrect slider judgement positions when classic mod is active
Regressed in https://github.com/ppy/osu/pull/27977.
Bit ad-hoc but don't see how to fix without just reverting the change.
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2024-06-25 10:07:58 +02:00 |
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Bartłomiej Dach
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8916f08f86
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Only take initial judgement position from object instead of following
Looks less bad with mods like depth active.
Co-authored-by: Dean Herbert <pe@ppy.sh>
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2024-05-30 09:03:02 +02:00 |
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Bartłomiej Dach
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a6c776dac8
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Use hopefully safer implementation of anchoring judgements to objects
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2024-05-29 11:11:43 +02:00 |
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DavidBeh
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8c2a4eb78a
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Fix formatting
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2024-04-24 12:40:23 +02:00 |
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DavidBeh
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16190a4ed7
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Made judgements follow DrawableOsuHitObjects. Enabled judgements for depth mod
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2024-04-24 00:23:45 +02:00 |
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DavidBeh
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3a914b9337
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Fixed judgements with MG mod without causing side effects
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2024-04-23 23:24:51 +02:00 |
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DavidBeh
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331f1f31b0
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Attempt to position DrawableOsuJudgement based on its DrawableOsuHitObject instead of DrawableOsuHitObject.HitObject
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2024-04-23 19:19:11 +02:00 |
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Dean Herbert
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675e5b81f3
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Fix SkinnableLighting showing up as a user placeable component
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2023-02-17 18:24:05 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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ab458320c4
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Fix some lingering inspections
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2022-11-09 17:46:24 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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b907c2f4f6
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Fix osu! judgements getting scaled twice over different durations
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2021-09-02 16:31:43 +09:00 |
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Dean Herbert
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8cfb3d456b
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Avoid expensive text spacing transforms for now
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2021-08-26 13:15:27 +09:00 |
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smoogipoo
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2f22dbe06b
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Make sliders display judgements when not ignored
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2021-02-03 22:42:50 +09:00 |
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Dean Herbert
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3024ae6d86
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Add better test coverage of hit lighting (and ensure reset after animation reapplication)
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2020-11-19 14:10:07 +09:00 |
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Dean Herbert
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d017e725fb
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Add comment for future todo task
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2020-11-18 19:03:34 +09:00 |
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Dean Herbert
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9d3de5bca0
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Fix hit lighting dictating lifetime even when not present in skin
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2020-11-18 19:03:34 +09:00 |
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Dean Herbert
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72a15ef2dc
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Handle DrawableJudgement lifetime more flexibly
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2020-11-18 19:03:34 +09:00 |
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Dean Herbert
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94886a09b2
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Remove fades from DrawableJudgement itself
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2020-11-18 19:03:34 +09:00 |
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Dean Herbert
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8247e6ce91
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Move result type to ctor
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2020-11-17 15:43:54 +09:00 |
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Dean Herbert
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f465dd5a5e
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Move all extended animation logic out of DrawableJudgement
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2020-11-17 14:59:34 +09:00 |
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Dean Herbert
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82c3925a37
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Remove unused DrawableOsuJudgement constructors
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2020-11-17 14:13:51 +09:00 |
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Dean Herbert
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9dfa4249e0
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Make Apply non-virtual
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2020-11-17 14:05:13 +09:00 |
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smoogipoo
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9ac822beed
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Remove AccentColour binding from judgement lighting
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2020-11-05 14:49:15 +09:00 |
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Bartłomiej Dach
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1f0620ffd4
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Replace assignment references to HitResult.Miss with Judgement.MinResult
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2020-10-02 23:31:24 +02:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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Bartłomiej Dach
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7ad3101d08
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Bring back custom fade-out delay if hit lighting is on
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2020-07-27 19:21:01 +02:00 |
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Bartłomiej Dach
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21ae33e284
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Determine whether to show lighting at prepare time
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2020-07-27 19:07:21 +02:00 |
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Bartłomiej Dach
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bbc7d69524
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Add failing test cases
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2020-07-27 19:07:21 +02:00 |
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smoogipoo
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8a3cadc111
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Fix judgement animations not resetting on use
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2020-07-13 21:21:59 +09:00 |
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Dean Herbert
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dd025262d0
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Fix one more nullref
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2020-07-10 22:48:34 +09:00 |
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Dean Herbert
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0a61f80c8b
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Remove result nullable check
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2020-07-10 22:39:35 +09:00 |
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Dean Herbert
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13205319f3
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Fix null reference if hit lighting is disabled
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2020-07-10 22:37:29 +09:00 |
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Dean Herbert
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f872343bab
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Make Apply virtual to further simplify application process
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2020-07-10 18:35:20 +09:00 |
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Dean Herbert
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ffec4298a7
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Use DrawablePool for DrawableJudgements
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2020-07-04 16:45:50 +09:00 |
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Dean Herbert
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ba76f09c99
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Add initial implementation of hit lighting
Requires a supporting skin, like osu!classic for now.
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2019-09-18 02:49:54 +09:00 |
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David Zhao
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527b77b07d
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Make all inheritors of drawablejudgement use new method
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2019-03-12 19:52:44 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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smoogipoo
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4548d2c87f
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Make Rulesets.Osu use the new judgement result structure
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2018-08-02 20:36:38 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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Dean Herbert
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eb643b690a
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Merge branch 'master' into more-skinning
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2018-03-12 11:55:50 +09:00 |
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Dean Herbert
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b62ed004f2
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Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
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2018-03-07 19:14:42 +09:00 |
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Dean Herbert
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05eb678654
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Add skin support for judgements
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2018-03-07 18:21:05 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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Aergwyn
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ccb69d16d9
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move HitResult in Scoring namespace to replace HitCount
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2017-12-30 21:23:18 +01:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Thomas Müller
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e68675f970
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Rename EasingTypes to Easing
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2017-07-22 20:53:53 +02:00 |
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