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Add failing test cases
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@ -4,62 +4,104 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneDrawableJudgement : OsuSkinnableTestScene
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{
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[Resolved]
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private OsuConfigManager config { get; set; }
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private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools;
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public TestSceneDrawableJudgement()
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{
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var pools = new List<DrawablePool<DrawableOsuJudgement>>();
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pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
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foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
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showResult(result);
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}
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[Test]
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public void TestHitLightingDisabled()
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{
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AddStep("hit lighting disabled", () => config.Set(OsuSetting.HitLighting, false));
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showResult(HitResult.Great);
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AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
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AddAssert("hit lighting hidden",
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
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}
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[Test]
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public void TestHitLightingEnabled()
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{
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AddStep("hit lighting enabled", () => config.Set(OsuSetting.HitLighting, true));
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showResult(HitResult.Great);
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AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
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AddAssert("hit lighting shown",
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha > 0));
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}
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private void showResult(HitResult result)
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{
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AddStep("Show " + result.GetDescription(), () =>
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{
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AddStep("Show " + result.GetDescription(), () =>
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int poolIndex = 0;
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SetContents(() =>
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{
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int poolIndex = 0;
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DrawablePool<TestDrawableOsuJudgement> pool;
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SetContents(() =>
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if (poolIndex >= pools.Count)
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pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1));
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else
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{
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DrawablePool<DrawableOsuJudgement> pool;
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pool = pools[poolIndex];
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if (poolIndex >= pools.Count)
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pools.Add(pool = new DrawablePool<DrawableOsuJudgement>(1));
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else
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// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
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((Container)pool.Parent).Clear(false);
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}
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var container = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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pool = pools[poolIndex];
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// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
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((Container)pool.Parent).Clear(false);
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}
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var container = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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pool,
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pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
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{
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pool,
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pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
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{
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j.Anchor = Anchor.Centre;
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j.Origin = Anchor.Centre;
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})
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}
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};
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j.Anchor = Anchor.Centre;
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j.Origin = Anchor.Centre;
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})
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}
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};
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poolIndex++;
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return container;
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});
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poolIndex++;
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return container;
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});
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}
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});
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}
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private class TestDrawableOsuJudgement : DrawableOsuJudgement
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{
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public new SkinnableSprite Lighting => base.Lighting;
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}
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}
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}
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@ -16,7 +16,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuJudgement : DrawableJudgement
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{
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private SkinnableSprite lighting;
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protected SkinnableSprite Lighting;
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private Bindable<Color4> lightingColour;
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public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
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@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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if (config.Get<bool>(OsuSetting.HitLighting))
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{
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AddInternal(lighting = new SkinnableSprite("lighting")
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AddInternal(Lighting = new SkinnableSprite("lighting")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -60,32 +61,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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lightingColour?.UnbindAll();
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if (lighting != null)
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if (Lighting != null)
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{
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lighting.ResetAnimation();
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Lighting.ResetAnimation();
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if (JudgedObject != null)
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{
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lightingColour = JudgedObject.AccentColour.GetBoundCopy();
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lightingColour.BindValueChanged(colour => lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
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lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
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}
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else
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{
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lighting.Colour = Color4.White;
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Lighting.Colour = Color4.White;
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}
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}
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}
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protected override double FadeOutDelay => lighting == null ? base.FadeOutDelay : 1400;
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protected override double FadeOutDelay => Lighting == null ? base.FadeOutDelay : 1400;
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protected override void ApplyHitAnimations()
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{
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if (lighting != null)
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if (Lighting != null)
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{
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JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
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lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
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lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
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Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
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Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
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}
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JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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