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Commit Graph

1290 Commits

Author SHA1 Message Date
Dean Herbert
2dd99ef1fd Refactor FPSCounter to not use scheduled tasks
While on the surface this looks harmless (ignoring allocations),
`Scheduler` doesn't clear cancelled tasks until they reach their
execution time. This can cause an increase in time spent processing the
scheduler itself.

I don't think a per-frame updating component should use scheduled tasks
in this way in the first place, so I've just rewritten the logic to
avoid that overhead altogether.
2022-07-25 16:26:48 +09:00
Salman Ahmed
4332e6cae9 Fix OsuSliderBar throwing on negative draw width 2022-07-24 08:34:24 +03:00
Dean Herbert
b9f5074c13 Merge branch 'fps-counter-no-rolling-counter' into fps-counter-cleanup 2022-07-22 02:22:01 +09:00
Dean Herbert
0eeafea500 Increase responsiveness to change slightly 2022-07-21 23:37:32 +09:00
Dean Herbert
c140601c2d Cleanup pass on FPSCounter 2022-07-21 23:02:31 +09:00
Dean Herbert
fc6445caea Rate limit updates for good measure 2022-07-21 22:55:45 +09:00
Dean Herbert
3d2603e0eb Remove unused classes 2022-07-21 22:51:35 +09:00
Dean Herbert
3fad481a96 Avoid using RollingCounter in fps counter
It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.

Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00
Dean Herbert
5db4d9437a Add missing using statement 2022-07-21 21:39:24 +09:00
Dan Balasescu
6fac34c721
Merge pull request #19274 from peppy/fix-fps-counter-fps-inaccuracy
Fix draw FPS being inaccurate due to using `ElapsedFrameTime`
2022-07-21 20:55:14 +09:00
Dean Herbert
4c4939d18d Fix draw FPS being inaccurate due to using ElapsedFrameTime
Had a feeling this would be the case.

Basically, we're calculating on the update thread and checking the last
value of draw thread's `ElapsedFrameTime`. In the case that value is
spiky, a completely incorrect fps can be displayed.

I've left the spike display do use `ElapsedFrameTime`, as
`FramesPerSecond` is too averaged to see spikes.
2022-07-21 19:17:58 +09:00
Dean Herbert
fb728fbed1 Fix FPS counter not being wide enough to show large fps numbers 2022-07-21 18:56:39 +09:00
Dean Herbert
56106e43d2 Avoid div-by-zero 2022-07-21 13:06:43 +09:00
Dean Herbert
311a0a3de0 Always show counter temporarily when aim FPS changes 2022-07-21 12:57:40 +09:00
Dean Herbert
705ff06ea5 Better handle spikes and significant changes 2022-07-21 12:50:39 +09:00
Dean Herbert
285516b111 Fix isDisplayed never actually being set 2022-07-21 12:40:27 +09:00
Dean Herbert
728e22fbce Improve tooltip display when running single thread 2022-07-21 12:06:22 +09:00
Dean Herbert
e1a577ea48
Adjust spacing to make things feel more even
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:51 +09:00
Dean Herbert
57ecc3a6df
Remove unnecessary negative spacing from thread names
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:26 +09:00
Dean Herbert
c7313b4198
Fix alignment glitching due to non-matching anchor/origin
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:58:28 +09:00
Dean Herbert
75453b78c0 Adjust colours and metrics 2022-07-21 00:09:46 +09:00
Dean Herbert
f54aff2ece Add global key binding for FPS toggle 2022-07-21 00:09:46 +09:00
Dean Herbert
0a1744faca Add to game and bind with configuration setting 2022-07-20 23:49:19 +09:00
Dean Herbert
0fb959a565 Stay displayed while hovering 2022-07-20 23:49:19 +09:00
Dean Herbert
03e644e548 Choose colours based on relative performance goals 2022-07-20 23:49:19 +09:00
Dean Herbert
0c3d43026d Add initial structure for fps counter 2022-07-20 23:49:19 +09:00
Dan Balasescu
9bf91835b6
Merge pull request #18962 from peppy/slider-range-control
Move star difficulty filter to song select
2022-07-03 21:58:00 +09:00
Dean Herbert
b626135940 Fix dragging slider bars on nub not performing correctly relative movement 2022-07-02 17:49:38 +09:00
Dean Herbert
545df0a8e8 Display difficulty on nub 2022-07-01 15:17:26 +09:00
Dean Herbert
d54f7fc728 Move slider range control to song select 2022-07-01 14:41:36 +09:00
Dean Herbert
3785027284 Update OsuSliderBar colours to not use transparency 2022-07-01 14:41:36 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
f71f6302fd Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Jamie Taylor
930ec2a197
Add specific samples for dialog 'Ok' and 'Cancel' buttons 2022-06-15 15:41:27 +09:00
Jamie Taylor
396a566a0e
Add some randomness to click samples 2022-06-03 22:33:11 +09:00
Jamie Taylor
2878bb592f
Use more appropriate sounds for certain components 2022-06-03 22:32:12 +09:00
Jamie Taylor
365819865e
Remove 'submit' sample usages 2022-06-03 22:31:35 +09:00
Bartłomiej Dach
3847a586f1
Make GlobalAction.Back close all opened dropdown menus 2022-05-23 23:37:40 +02:00
Bartłomiej Dach
21e1576b2f
Fix appearance of sheared button borders after click
The border would previously get brighter after click, but then dim
instantly when the flash layer has fully faded out. The underlying issue
there is https://github.com/ppy/osu-framework/issues/5191, but
`ShearedButton` was placing the flashing layer incorrectly anyway, as
the intent was that it should also apply to the border.
2022-05-21 20:53:23 +02:00
Dan Balasescu
a633501687 Change FilterTerms to use LocalisableString 2022-05-16 14:09:37 +09:00
Dan Balasescu
8a559ff58a
Merge pull request #18191 from frenzibyte/button-use-overlay-colour
Fix buttons no longer coloured using `OverlayColourProvider`
2022-05-10 12:14:10 +09:00
Salman Ahmed
1fcfeac05f Fix RoundedButton not using its default background colour 2022-05-09 21:07:43 +03:00
Salman Ahmed
ace25af949 Revert "Move default background colour specification to OsuButton"
This reverts commit 172524ff8a.
2022-05-09 20:55:26 +03:00
Salman Ahmed
172524ff8a Move default background colour specification to OsuButton 2022-05-09 18:21:00 +03:00
Dean Herbert
70a90722e8 Fix dropdown item hover colour not being set in time
Turns out to be an osu!-side issue. The colour transform was being
shortcutted for the non-displayed case, which meant it was not in a good
state in time for the first hover.

Closes https://github.com/ppy/osu/issues/18163#issuecomment-1120747301
2022-05-09 19:49:45 +09:00
Dean Herbert
983eed32fc Reduce complexity of icon container nesting 2022-05-03 14:48:00 +09:00
Dean Herbert
b5ea26f2fa Fix incorrect shear masking on nested textbox 2022-05-03 14:45:17 +09:00
Dean Herbert
bc88c4ee8e Reduce container nesting by one level 2022-05-03 14:34:18 +09:00
Dean Herbert
8e0235392f Inline single-use constants 2022-05-03 14:31:20 +09:00