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Merge pull request #18191 from frenzibyte/button-use-overlay-colour
Fix buttons no longer coloured using `OverlayColourProvider`
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commit
8a559ff58a
@ -1,44 +1,40 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneRoundedButton : OsuTestScene
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public class TestSceneRoundedButton : ThemeComparisonTestScene
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{
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[Test]
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public void TestBasic()
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private readonly BindableBool enabled = new BindableBool(true);
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protected override Drawable CreateContent() => new RoundedButton
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{
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RoundedButton button = null;
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Width = 400,
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Text = "Test button",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Enabled = { BindTarget = enabled },
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};
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AddStep("create button", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.DarkGray
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},
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button = new RoundedButton
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{
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Width = 400,
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Text = "Test button",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = () => { }
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}
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}
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});
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[Test]
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public void TestDisabled()
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{
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AddToggleStep("toggle disabled", disabled => enabled.Value = !disabled);
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}
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AddToggleStep("toggle disabled", disabled => button.Action = disabled ? (Action)null : () => { });
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[Test]
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public void TestBackgroundColour()
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{
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AddStep("set red scheme", () => CreateThemedContent(OverlayColourScheme.Red));
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AddAssert("first button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Highlight1);
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -33,9 +32,12 @@ namespace osu.Game.Graphics.UserInterface
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private Color4? backgroundColour;
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/// <summary>
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/// Sets a custom background colour to this button, replacing the provided default.
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/// </summary>
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public Color4 BackgroundColour
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{
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get => backgroundColour ?? Color4.White;
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get => backgroundColour ?? defaultBackgroundColour;
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set
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{
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backgroundColour = value;
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@ -43,6 +45,23 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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private Color4 defaultBackgroundColour;
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/// <summary>
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/// Sets a default background colour to this button.
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/// </summary>
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protected Color4 DefaultBackgroundColour
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{
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get => defaultBackgroundColour;
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set
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{
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defaultBackgroundColour = value;
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if (backgroundColour == null)
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Background.FadeColour(value);
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}
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}
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protected override Container<Drawable> Content { get; }
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protected Box Hover;
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@ -89,8 +108,7 @@ namespace osu.Game.Graphics.UserInterface
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (backgroundColour == null)
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BackgroundColour = colours.BlueDark;
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DefaultBackgroundColour = colours.BlueDark;
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}
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protected override void LoadComplete()
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@ -106,10 +124,7 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnClick(ClickEvent e)
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{
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if (Enabled.Value)
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{
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Debug.Assert(backgroundColour != null);
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Background.FlashColour(backgroundColour.Value.Lighten(0.4f), 200);
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}
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Background.FlashColour(BackgroundColour.Lighten(0.4f), 200);
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return base.OnClick(e);
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}
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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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@ -29,8 +28,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
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{
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if (BackgroundColour == Color4.White)
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BackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
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DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
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}
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protected override void LoadComplete()
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