1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00

Revert "Move default background colour specification to OsuButton"

This reverts commit 172524ff8a.
This commit is contained in:
Salman Ahmed 2022-05-09 20:55:26 +03:00
parent 172524ff8a
commit ace25af949
2 changed files with 14 additions and 5 deletions

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -13,7 +12,6 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
@ -88,11 +86,11 @@ namespace osu.Game.Graphics.UserInterface
AddInternal(new HoverClickSounds(hoverSounds.Value));
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (backgroundColour == null)
BackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
BackgroundColour = colours.BlueDark;
}
protected override void LoadComplete()

View File

@ -2,9 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2
{
@ -22,6 +26,13 @@ namespace osu.Game.Graphics.UserInterfaceV2
}
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
{
if (BackgroundColour == Color4.White)
BackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
}
protected override void LoadComplete()
{
base.LoadComplete();