Dean Herbert
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c0a8758839
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Fix intermittent test failures on TestSceneResultsScreen due to long delay step
Using real time delays of 3 seconds doesn't play well with headless runs.
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2021-12-21 15:15:05 +09:00 |
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Dan Balasescu
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a8cd96278d
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Merge pull request #16189 from peppy/fix-beatmap-listing-overlay-test-failure
Fix intermittent failures on `TestSceneBeatmapListingOverlay`
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2021-12-21 15:11:25 +09:00 |
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Dan Balasescu
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5cea8da80f
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Merge pull request #16188 from peppy/multiplayer-button-enabled
Centralise all multiplayer button clicking test logic
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2021-12-21 15:10:26 +09:00 |
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Dean Herbert
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d08b66a5ff
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Also add logging to OnlinePlayScreen
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2021-12-21 15:07:06 +09:00 |
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Dan Balasescu
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3b700b6967
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Merge pull request #16187 from peppy/fix-threading-colour-error-meter
Fix potential wrong thread mutation in `ColourHitErrorMeter`
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2021-12-21 15:05:57 +09:00 |
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Dean Herbert
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ddadf3c4b5
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Add logging of MultiplayerMatchSubScreen exiting from room loss
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2021-12-21 14:53:24 +09:00 |
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Dean Herbert
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0f8a6a3f64
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Fix intermittent failures on TestSceneBeatmapListingOverlay
In the specific method, there was no wait step after the initial fetch
(unlike all of the rest), meaning the fetch may not have finished in
time for the follow-up steps.
As seen at
https://github.com/ppy/osu/runs/4588058438?check_suite_focus=true.
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2021-12-21 14:12:06 +09:00 |
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Dan Balasescu
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2ea31c26a5
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Merge pull request #16168 from peppy/windows-key-when-inactive
Avoid blocking windows key usage when the osu! window is not active
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2021-12-21 13:51:10 +09:00 |
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Dean Herbert
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bb3f375958
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Add note about local button clicking usage
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2021-12-21 13:49:51 +09:00 |
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Dean Herbert
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aad55ef89e
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Remove unused method in TestSceneMultiplayerQueueList
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2021-12-21 13:49:51 +09:00 |
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Dean Herbert
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9aff646ff4
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Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
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2021-12-21 13:49:51 +09:00 |
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Dean Herbert
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edcbd4de6d
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Fix incorrect event unbind logic
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2021-12-21 13:05:26 +09:00 |
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Dean Herbert
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52db7b36fc
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Move Schedule call to base implementation of error meter for extra safety
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2021-12-21 12:55:21 +09:00 |
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Dan Balasescu
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f366cdc73e
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Extract initial set out of loop
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2021-12-21 12:39:34 +09:00 |
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Dan Balasescu
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c21b2d1662
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Fix incorrect variable
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2021-12-21 12:39:09 +09:00 |
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Dean Herbert
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28d6ff5d9c
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Fix potential wrong thread mutation in ColourHitErrorMeter
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2021-12-21 12:36:04 +09:00 |
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Dan Balasescu
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e21dbf10ff
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Refactor further to remove indexing confusion
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2021-12-21 12:25:32 +09:00 |
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Dan Balasescu
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377cb1d9e3
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Merge pull request #15728 from MBmasher/fl-decay
Remove decay factor in Flashlight skill
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2021-12-21 07:59:32 +09:00 |
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Bartłomiej Dach
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b311308ada
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Add more comprehensive test of multiple selection
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2021-12-20 22:41:24 +01:00 |
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Bartłomiej Dach
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5ef4e23335
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Fix selecting control points without control not deselecting other selected points
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2021-12-20 22:41:24 +01:00 |
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Bartłomiej Dach
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bf8c87e9b7
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Fix releasing mouse after drag deselecting dragged point
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2021-12-20 22:41:23 +01:00 |
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Bartłomiej Dach
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cdb587d956
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Add more test steps for input handling edge cases
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2021-12-20 21:51:56 +01:00 |
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Bartłomiej Dach
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d2417beeac
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Implement drag operation for multiple path control points
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2021-12-20 21:29:57 +01:00 |
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Bartłomiej Dach
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a9408485cc
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Change control point piece selection logic to allow dragging multiple
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2021-12-20 21:18:38 +01:00 |
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Bartłomiej Dach
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fbba8293c7
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Add failing test for expected multiple path drag UX
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2021-12-20 21:01:11 +01:00 |
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Bartłomiej Dach
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b0ca82e1e5
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Move slider path point drag handling to visualiser
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2021-12-20 20:56:06 +01:00 |
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MBmasher
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c71655a75e
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Merge branch 'master' into fl-cumulative-strain
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2021-12-21 06:06:19 +11:00 |
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dekrain
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9344897542
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Split session statics reset method to prevent unloading seasonal backgrounds while idle
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2021-12-20 16:51:51 +01:00 |
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Bartłomiej Dach
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f1a03aced5
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Merge branch 'master' into beatmap-card/extra
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2021-12-20 15:49:00 +01:00 |
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Dean Herbert
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488e1f858b
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Merge pull request #16167 from peppy/fix-song-select-test-failure
Fix occasional failures in `TestScenePlaySongSelect`
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2021-12-20 23:11:06 +09:00 |
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Bartłomiej Dach
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0975f570ba
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Return last playlist item if all expired
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2021-12-20 13:49:05 +01:00 |
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Bartłomiej Dach
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a5a9922f81
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Fix lounge screen content not matching current room playlist item
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2021-12-20 13:32:42 +01:00 |
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Bartłomiej Dach
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a59583ee09
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Add extension method for returning next playlist item
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2021-12-20 13:18:02 +01:00 |
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Bartłomiej Dach
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0b7daf542f
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Merge branch 'master' into fix-song-select-test-failure
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2021-12-20 11:36:49 +01:00 |
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Bartłomiej Dach
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6bbc9ccf97
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Merge pull request #16169 from peppy/fix-ready-button-test
Add better defined steps to `TestLoseHostWhileReady` ready button test
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2021-12-20 11:36:20 +01:00 |
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Bartłomiej Dach
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f492cf84d9
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Ensure presence of at least 1 difficulty for each ruleset
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2021-12-20 11:34:39 +01:00 |
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Bartłomiej Dach
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d8be455a43
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Merge branch 'master' into fix-ready-button-test
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2021-12-20 11:02:43 +01:00 |
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Bartłomiej Dach
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e4702b8729
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Merge pull request #16172 from peppy/update-framework
Update framework
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2021-12-20 11:02:15 +01:00 |
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Dean Herbert
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ec0a6735eb
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Rename TestMultiplayerScreenStack to TestMultiplayerComponents
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2021-12-20 18:24:59 +09:00 |
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Dean Herbert
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6907a9a3cc
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Name some screen stacks for better logging context
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2021-12-20 18:24:14 +09:00 |
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Dean Herbert
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1533aefce5
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Update framework
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2021-12-20 18:22:19 +09:00 |
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Dean Herbert
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87051d5d61
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Add better defined steps to TestLoseHostWhileReady ready button test
Not 100% sure this will solve the issue but it's worth a try. The button
state checks are using `Until` everywhere else so this brings the test
in line with the standards.
As seen
https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true.
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2021-12-20 17:47:06 +09:00 |
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Dean Herbert
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090c3e84e7
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Avoid blocking windows key usage when the osu! window is not active
As discussed in https://github.com/ppy/osu/discussions/16147.
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2021-12-20 17:40:11 +09:00 |
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Bartłomiej Dach
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51386bb48d
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Merge pull request #16166 from peppy/playlist-tests-wait-step
Add wait step to `TestScenePlaylistResultScreen` explicitly for screen load
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2021-12-20 09:36:57 +01:00 |
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MBmasher
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6caa950c44
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Rename osuPrevious to osuLoop
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2021-12-20 19:16:41 +11:00 |
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Dean Herbert
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5c8e317a6e
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Chooser earlier items in song select tests to avoid potentially not having enough
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2021-12-20 17:11:15 +09:00 |
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Dean Herbert
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af78a3e99d
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Fix weird loop logic
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2021-12-20 17:09:08 +09:00 |
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Dean Herbert
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d79602a912
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Add wait step to TestScenePlaylistResultScreen explicitly for screen load
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2021-12-20 16:58:36 +09:00 |
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Dean Herbert
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2e47c4e25d
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Merge pull request #16164 from smoogipoo/fix-intermittent-background-test
Fix intermittent background screen test failures
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2021-12-20 14:00:53 +09:00 |
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Dean Herbert
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ce6503ff8b
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Merge pull request #16165 from smoogipoo/fix-multiplayer-tests
Add better fix for intermittent multiplayer tests as a result of async room joins
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2021-12-20 13:44:29 +09:00 |
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