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mirror of https://github.com/ppy/osu.git synced 2024-11-12 09:37:24 +08:00
Commit Graph

377 Commits

Author SHA1 Message Date
Dean Herbert
9d8f0c854d Setup configuration item for editor hit animations 2021-04-21 18:05:40 +09:00
Dean Herbert
2b6caf9b65 Fix duplicate code in setting default logic 2021-04-19 11:25:43 +09:00
jvyden
6773162f17
Implicitly set defaults when resetting values 2021-04-17 08:47:27 -04:00
jvyden
a4e3e53a63
Revert back to hardcoded SessionStatics reset values 2021-04-16 06:34:57 -04:00
jvyden
ec0211809f
Apply peppy's suggestions 2021-04-16 05:53:27 -04:00
jvyden
7d23973ef8
Reset SessionStatics on activity
Closes #12424
2021-04-16 05:01:58 -04:00
Dean Herbert
5b06a68b93
Merge pull request #12330 from Cublibre/master
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
Dean Herbert
b41e3a2e7a Remove unused using statement 2021-04-13 17:38:32 +09:00
Dean Herbert
0932daeaa8 Force the new default on update 2021-04-13 16:50:03 +09:00
Dean Herbert
5a06db8a11 Change default editor waveform opacity to 25%
The previous setting felt way too high.
2021-04-13 16:48:06 +09:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
Christine Chen
08311abc5e Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene 2021-04-10 00:00:21 -04:00
Christine Chen
0a6baf670e Send a warning notification if device is unplugged and low battery
- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level
- Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader
- When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms
- Added visual unit tests for battery notification
  To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery()

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-07 15:56:50 -04:00
Dean Herbert
c694deb7d6 Revert changes to SettingsSourceAttribute class 2021-03-18 21:16:50 +09:00
Dean Herbert
e0c0107461 Merge branch 'update-config-usages' into input-handler-configuration 2021-03-17 18:08:13 +09:00
smoogipoo
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Dean Herbert
8635abbc4a Add the ability to not get controls for disabled bindables 2021-03-12 18:37:55 +09:00
Dean Herbert
4374e7da81 Convert bindable names to human readable sentences 2021-03-12 18:34:22 +09:00
Dean Herbert
a33ffd56b8 Allow CreateSettingsControls to work with all bindables in target class 2021-03-12 18:34:22 +09:00
Bartłomiej Dach
7e17c5ab71 Trim yet another array copy 2021-02-27 15:46:18 +01:00
Bartłomiej Dach
1e56d2cbba Make SettingSourceAttribute implement IComparable 2021-02-27 15:30:08 +01:00
Bartłomiej Dach
528de5869e Fix multiple enumerations when ordering setting sources
This was not spotted previously, because the base `Attribute` overrides
`Equals()` to have semantics similar to structs (per-field equality) by
using reflection. That masked the issue when strings were used, and
migrating to `LocalisableString` revealed it, as that struct's
implementation of equality currently uses instance checks.

Whether `LocalisableString.Equals()` is the correct implementation may
still be up for discussion, but allowing multiple enumeration is wrong
anyway, since the underlying enumerables are live (one especially is a
yield iterator, causing new object instances to be allocated).
2021-02-27 14:58:01 +01:00
Dean Herbert
3802cb29a4 Fix failing tests doing reference comparisons between string and LocalisedString 2021-02-25 17:49:54 +09:00
Salman Ahmed
a01896a652 Fix misordered hit error in score meter types 2021-02-18 13:04:22 +03:00
Dan Balasescu
ca091431f4
Merge pull request #11739 from peppy/settings-item-tooltips
Display descriptions in tooltips of mod settings adjustments
2021-02-12 00:18:16 +09:00
Dean Herbert
dddd776802 Add the ability for settings items to have tooltips 2021-02-11 16:38:17 +09:00
smoogipoo
169acb42de Xmldoc + cleanup 2021-02-10 20:12:29 +09:00
smoogipoo
4a405bb859 Split ModSettingChangeTracker into separate file 2021-02-10 20:04:16 +09:00
smoogipoo
7827e991b2 Also clear event on dispose 2021-02-10 19:43:39 +09:00
smoogipoo
393cd6c74a Add helper class for tracking changes to mod settings 2021-02-10 19:40:07 +09:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting 2021-01-18 16:07:46 +09:00
Dean Herbert
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
Mysfit
5f10bcce02 Added beatmap colour settings checkbox and associated tests. 2021-01-13 00:09:22 -05:00
Salman Ahmed
24c1839739 Add global web setting for allowing explicit content 2021-01-12 11:10:25 +03:00
Bartłomiej Dach
d507a08951 Start with null last hover playback time 2021-01-08 18:16:03 +01:00
Dean Herbert
11801d61c1 Use nullable doubule to better represent initial playback case 2021-01-08 14:05:22 +09:00
Dean Herbert
8f52a83b29 Share hover sound debounce across all instances via SessionStatics 2021-01-07 18:47:20 +09:00
LavaDesu
7c9f345cd2
Use better naming for DiscordRichPresenceMode 2021-01-03 16:46:25 +07:00
LavaDesu
2e5c67be3f
Add ability to toggle discord rich presence
There are 3 modes: enabled, limited, and disabled.

The limited mode hides identifiable information such as username, rank, and
(if participating in one) multiplayer lobby name.
2021-01-03 10:37:28 +07:00
Dean Herbert
eb795a2127 Move all endpoint information to a configuration class 2020-12-24 17:58:38 +09:00
Ryan Zmuda
3994cf082d add keybind for in game overlay 2020-11-29 20:59:02 -05:00
Joehu
1fd4b04767 Just set music shortcut text locally 2020-11-23 20:43:46 -08:00
Joehu
52f5473cc0 Set global action as a parameter in toast 2020-11-23 15:13:58 -08:00
Joehu
2071cba944 Add music bindings to on screen display 2020-11-13 13:16:36 -08:00
Dean Herbert
8d38d9cc93 Add hotkey to select random skin 2020-11-11 13:05:03 +09:00
Dean Herbert
6014751e29 Add the ability for the game OSD to display user bindings
Adds binding display for mouse button toggle / HUD toggle keys.

- [ ] Depends on #10786 for ease-of-merge
2020-11-11 12:56:10 +09:00
Dean Herbert
9caa56c64f Display skin changes via on-screen display overlay 2020-11-11 12:19:01 +09:00
Dean Herbert
9dc2ca666d
Merge branch 'master' into spectator-listing 2020-11-04 09:30:15 +09:00
Dean Herbert
7e4314684b Add editor waveform opacity selection to menu 2020-11-03 16:01:14 +09:00
Dean Herbert
f0b80d245e Merge branch 'master' into spectator-listing 2020-10-31 16:22:49 +09:00
Dean Herbert
a088151e58 Merge branch 'spectator-replay-watcher' into spectator-listing 2020-10-31 16:22:10 +09:00
Bartłomiej Dach
cf0e8e0a62 Document nullability of seasonal backgrounds 2020-10-30 20:00:59 +01:00
Bartłomiej Dach
aeab2be5d1 Add xmldoc to SeasonalBackgroundMode 2020-10-30 19:56:52 +01:00
Bartłomiej Dach
20c27c6943 Rename lookup & field 2020-10-30 19:55:22 +01:00
Max Hübner
f6eb5680ec Save full api response in SessionStatics 2020-10-30 16:43:18 +01:00
Max Hübner
4e3fb615d2 Rename "SeasonalBackgrounds" to "SeasonalBackgroundMode" 2020-10-30 15:54:10 +01:00
Dean Herbert
1db8dfd03e
Merge branch 'master' into seasonal-backgrounds 2020-10-30 22:53:51 +09:00
Max Hübner
f27ce7521d Make "Sometimes" setting depend on season end date, rather than chance 2020-10-30 10:27:43 +01:00
Dean Herbert
c72017a7db Remove "hide during breaks" option
Probably wouldn't be used anyway.
2020-10-30 13:49:45 +09:00
Dean Herbert
18f92818da Show current HUD visibility mode as a tracked setting 2020-10-30 13:09:13 +09:00
Max Hübner
907e1921c7 Make SeasonalBackgroundLoader read from SessionStatics 2020-10-29 17:31:42 +01:00
Max Hübner
76c0a790b4 Add separate Seasonal Backgrounds setting (Always, Sometimes, Never) 2020-10-29 17:28:04 +01:00
Max Hübner
7d523fee28 Revert "Set BackgroundSource.Seasonal as default setting"
This reverts commit cdb2d23578.
2020-10-29 14:31:07 +01:00
Max Hübner
0c540537c9 Revert "Add BackgroundSource.Seasonal"
This reverts commit 2871001cc2.
2020-10-29 14:30:50 +01:00
Dean Herbert
93fd913876 Add setting to allow automatically downloading during a spectating session 2020-10-28 19:43:06 +09:00
Max Hübner
cdb2d23578 Set BackgroundSource.Seasonal as default setting 2020-10-22 18:23:03 +02:00
Max Hübner
2871001cc2 Add BackgroundSource.Seasonal 2020-10-22 18:21:28 +02:00
Dean Herbert
4f8a755518 Add "hide during gameplay" mode 2020-10-20 14:20:44 +09:00
Dean Herbert
024009e174 Change default to "always visible" 2020-10-20 14:19:15 +09:00
Dean Herbert
80b1f816c7 Merge branch 'master' into hide-hud-during-break-time 2020-10-20 14:19:04 +09:00
Dean Herbert
70806deba1 Add support for bottom-anchored hit error display 2020-10-15 19:14:02 +09:00
Shane Woolcock
ec12a21088 Merge branch 'master' into confine-during-gameplay
# Conflicts:
#	osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
2020-10-07 11:07:00 +10:30
Shane Woolcock
478f2dec96 Maintain the current gameplay state in OsuGame 2020-10-06 22:39:35 +10:30
Shane Woolcock
1877312a91 Rename DuringGameplay 2020-10-06 20:27:35 +10:30
Dean Herbert
9d7880afda Make SettingsItem conform to IHasCurrentValue 2020-10-06 17:18:54 +09:00
Shane Woolcock
4b6f893408 Merge branch 'master' into confine-during-gameplay
# Conflicts:
#	osu.Game/Configuration/OsuConfigManager.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Screens/Play/Player.cs
2020-10-05 10:23:37 +10:30
Joehu
c6386ea605 Remember leaderboard mods filter selection in song select 2020-09-15 21:53:35 -07:00
Dean Herbert
4680728b9c Merge branch 'master' into update-dcc-exclusions 2020-09-07 18:01:44 +09:00
smoogipoo
1143d5d992 Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
Lucas A
589d4eeb52 Remove setting. 2020-08-16 17:18:40 +02:00
Shane Woolcock
322d179076 Replace settings item with osu! confine cursor mode 2020-08-16 11:04:28 +09:30
Lucas A
4522564668 Add GameplayDisableOverlays setting. 2020-08-01 19:50:57 +02:00
Dean Herbert
dfcd26be2d
Merge pull request #9439 from Game4all/gameplay-disable-winkey 2020-07-24 19:34:48 +09:00
Lucas A
4102dae999 Revert commit 939441ae 2020-07-23 11:56:46 +02:00
Dean Herbert
fea6389f69 Hide HUD elements during break time by default 2020-07-22 12:41:06 +09:00
Lucas A
939441ae40 Disable the windows key only when in gameplay. 2020-07-16 14:50:11 +02:00
Dean Herbert
c7d3b025ad Rename variable and change default to true 2020-07-14 20:11:54 +09:00
Dean Herbert
690f2fd482 Merge branch 'master' into always-combo-break 2020-07-14 20:11:02 +09:00
Lucas A
641ea5b950 Make the disabling of the win key during gameplay a toggleable setting. 2020-06-30 13:12:33 +02:00
Shivam
3ae97c9634 Change "Fallback" to "Welcome" visually 2020-06-02 11:25:57 +02:00
Shivam
578c955658 Add fallback intro screen 2020-06-02 03:48:23 +02:00
Dean Herbert
6621d363da Add basic custom data directory support 2020-05-04 17:01:05 +09:00
Endrik Tombak
f893d523f5 User setting for always playing first combo break 2020-04-19 12:23:41 +03:00
Dan Balasescu
ac8a3efc46
Merge branch 'master' into low-hp-red-layer 2020-04-14 14:47:01 +09:00
Endrik Tombak
d9c91fb943 Merge branch 'master' of https://github.com/ppy/osu into no-video-option
 Conflicts:
	osu.Game/Overlays/Direct/PanelDownloadButton.cs
2020-04-13 17:40:28 +03:00
Endrik Tombak
df76636ffc Implement "prefer no video" option 2020-04-11 14:08:16 +03:00
Fire937
2201e9b4ae Add stereo shifted hitsound playback support
There is now a setting in the general settings called "Positional
hitsounds". If the setting is enabled, the hitsounds playback will be
shifted according to their position on the beatmap.
2020-04-09 18:12:15 +02:00
Lucas A
3cae0cedee Add a game setting to disable the layer 2020-03-30 12:59:39 +02:00
voidedWarranties
48282dea8b Remove individual setting to disable videos, fix tests 2020-03-07 22:08:38 -08:00
Dean Herbert
5b8037ea7d Add note about early migration return on non-release transitions 2020-03-05 15:36:36 +09:00