The `EventCount` variable wasn't factoring in that some results do not
affect unstable rate. It would therefore become more incorrect as the
play continued.
Closes https://github.com/ppy/osu/issues/31712.
The previous choices made it seem like potentially destructive actions
were being performed. I've gone with neutral colours and more suiting
icons to attempt to avoid this.
---
Addresses concerns in
https://github.com/ppy/osu/discussions/31621#discussioncomment-11948377.
I chose this design even though it wasn't the #1 most popular because I
personally feel that using green/red doesn't work great for these.