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Merge branch 'master' into beatmap-carousel-v2-split-panels

This commit is contained in:
Bartłomiej Dach 2025-01-24 15:16:23 +01:00
commit 092c7b4253
No known key found for this signature in database
9 changed files with 71 additions and 29 deletions

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@ -120,6 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public double FramesPerSecond => throw new NotImplementedException();
public FrameTimeInfo TimeInfo => throw new NotImplementedException();
public double StartTime => throw new NotImplementedException();
public double GameplayStartTime => throw new NotImplementedException();
public IAdjustableAudioComponent AdjustmentsFromMods => adjustableAudioComponent;

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.UI
private readonly Bindable<bool> waitingOnFrames = new Bindable<bool>();
private readonly double gameplayStartTime;
public double GameplayStartTime { get; }
private IGameplayClock? parentGameplayClock;
@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.UI
framedClock = new FramedClock(manualClock = new ManualClock());
this.gameplayStartTime = gameplayStartTime;
GameplayStartTime = gameplayStartTime;
}
[BackgroundDependencyLoader(true)]
@ -257,8 +257,8 @@ namespace osu.Game.Rulesets.UI
return;
}
if (manualClock.CurrentTime < gameplayStartTime)
manualClock.CurrentTime = proposedTime = Math.Min(gameplayStartTime, proposedTime);
if (manualClock.CurrentTime < GameplayStartTime)
manualClock.CurrentTime = proposedTime = Math.Min(GameplayStartTime, proposedTime);
else if (Math.Abs(manualClock.CurrentTime - proposedTime) > sixty_frame_time * 1.2f)
{
proposedTime = proposedTime > manualClock.CurrentTime

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@ -12,15 +12,19 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
@ -31,11 +35,17 @@ using Container = osu.Framework.Graphics.Containers.Container;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
public abstract partial class DrawableRoom : CompositeDrawable
public abstract partial class DrawableRoom : CompositeDrawable, IHasContextMenu
{
protected const float CORNER_RADIUS = 10;
private const float height = 100;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private OsuGame? game { get; set; }
public readonly Room Room;
protected readonly Bindable<PlaylistItem?> SelectedItem = new Bindable<PlaylistItem?>();
@ -330,6 +340,26 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
}
}
public virtual MenuItem[] ContextMenuItems
{
get
{
var items = new List<MenuItem>();
if (Room.RoomID.HasValue)
{
items.AddRange([
new OsuMenuItem("View in browser", MenuItemType.Standard, () => game?.OpenUrlExternally(formatRoomUrl(Room.RoomID.Value))),
new OsuMenuItem("Copy link", MenuItemType.Standard, () => game?.CopyUrlToClipboard(formatRoomUrl(Room.RoomID.Value)))
]);
}
return items.ToArray();
string formatRoomUrl(long id) => $@"{api.WebsiteRootUrl}/multiplayer/rooms/{id}";
}
}
protected virtual UpdateableBeatmapBackgroundSprite CreateBackground() => new UpdateableBeatmapBackgroundSprite();
protected virtual IEnumerable<Drawable> CreateBottomDetails()

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@ -39,7 +39,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
/// <summary>
/// A <see cref="DrawableRoom"/> with lounge-specific interactions such as selection and hover sounds.
/// </summary>
public partial class DrawableLoungeRoom : DrawableRoom, IFilterable, IHasContextMenu, IHasPopover, IKeyBindingHandler<GlobalAction>
public partial class DrawableLoungeRoom : DrawableRoom, IFilterable, IHasPopover, IKeyBindingHandler<GlobalAction>
{
private const float transition_duration = 60;
private const float selection_border_width = 4;
@ -155,17 +155,16 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
public Popover GetPopover() => new PasswordEntryPopover(Room);
public MenuItem[] ContextMenuItems
public override MenuItem[] ContextMenuItems
{
get
{
var items = new List<MenuItem>
{
new OsuMenuItem("Create copy", MenuItemType.Standard, () =>
{
lounge?.OpenCopy(Room);
})
};
var items = new List<MenuItem>();
items.AddRange(base.ContextMenuItems);
items.Add(new OsuMenuItemSpacer());
items.Add(new OsuMenuItem("Create copy", MenuItemType.Standard, () => lounge?.OpenCopy(Room)));
if (Room.Type == MatchType.Playlists && Room.Host?.Id == api.LocalUser.Value.Id && Room.StartDate?.AddMinutes(5) >= DateTimeOffset.Now && !Room.HasEnded)
{

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@ -18,6 +18,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
@ -156,10 +157,15 @@ namespace osu.Game.Screens.OnlinePlay.Match
{
new Drawable[]
{
new DrawableMatchRoom(Room, allowEdit)
new OsuContextMenuContainer
{
OnEdit = () => settingsOverlay.Show(),
SelectedItem = SelectedItem
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = new DrawableMatchRoom(Room, allowEdit)
{
OnEdit = () => settingsOverlay.Show(),
SelectedItem = SelectedItem
}
}
},
null,

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@ -39,6 +39,8 @@ namespace osu.Game.Screens.Play
/// </remarks>
public double StartTime { get; protected set; }
public double GameplayStartTime { get; protected set; }
public IAdjustableAudioComponent AdjustmentsFromMods { get; } = new AudioAdjustments();
private readonly BindableBool isPaused = new BindableBool(true);

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@ -18,6 +18,11 @@ namespace osu.Game.Screens.Play
/// </remarks>
double StartTime { get; }
/// <summary>
/// The time from which actual gameplay should start. When intro time is skipped, this will be the seeked location.
/// </summary>
double GameplayStartTime { get; }
/// <summary>
/// All adjustments applied to this clock which come from mods.
/// </summary>

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@ -57,8 +57,6 @@ namespace osu.Game.Screens.Play
private Track track;
private readonly double skipTargetTime;
[Resolved]
private MusicController musicController { get; set; } = null!;
@ -66,25 +64,25 @@ namespace osu.Game.Screens.Play
/// Create a new master gameplay clock container.
/// </summary>
/// <param name="beatmap">The beatmap to be used for time and metadata references.</param>
/// <param name="skipTargetTime">The latest time which should be used when introducing gameplay. Will be used when skipping forward.</param>
public MasterGameplayClockContainer(WorkingBeatmap beatmap, double skipTargetTime)
/// <param name="gameplayStartTime">The latest time which should be used when introducing gameplay. Will be used when skipping forward.</param>
public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime)
: base(beatmap.Track, applyOffsets: true, requireDecoupling: true)
{
this.beatmap = beatmap;
this.skipTargetTime = skipTargetTime;
track = beatmap.Track;
StartTime = findEarliestStartTime();
GameplayStartTime = gameplayStartTime;
StartTime = findEarliestStartTime(gameplayStartTime, beatmap);
}
private double findEarliestStartTime()
private static double findEarliestStartTime(double gameplayStartTime, WorkingBeatmap beatmap)
{
// here we are trying to find the time to start playback from the "zero" point.
// generally this is either zero, or some point earlier than zero in the case of storyboards, lead-ins etc.
// start with the originally provided latest time (if before zero).
double time = Math.Min(0, skipTargetTime);
double time = Math.Min(0, gameplayStartTime);
// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
// this is commonly used to display an intro before the audio track start.
@ -119,10 +117,10 @@ namespace osu.Game.Screens.Play
/// </summary>
public void Skip()
{
if (GameplayClock.CurrentTime > skipTargetTime - MINIMUM_SKIP_TIME)
if (GameplayClock.CurrentTime > GameplayStartTime - MINIMUM_SKIP_TIME)
return;
double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME;
double skipTarget = GameplayStartTime - MINIMUM_SKIP_TIME;
if (StartTime < -10000 && GameplayClock.CurrentTime < 0 && skipTarget > 6000)
// double skip exception for storyboards with very long intros
@ -187,7 +185,8 @@ namespace osu.Game.Screens.Play
}
else
{
Logger.Log($"Playback discrepancy detected ({playbackDiscrepancyCount} of allowed {allowed_playback_discrepancies}): {elapsedGameplayClockTime:N1} vs {elapsedValidationTime:N1}");
Logger.Log(
$"Playback discrepancy detected ({playbackDiscrepancyCount} of allowed {allowed_playback_discrepancies}): {elapsedGameplayClockTime:N1} vs {elapsedValidationTime:N1}");
}
elapsedValidationTime = null;

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@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
Debug.Assert(gameplayClock != null);
// TODO: the blocking conditions should probably display a message.
if (!player.IsBreakTime.Value && gameplayClock.CurrentTime - gameplayClock.StartTime > 10000)
if (!player.IsBreakTime.Value && gameplayClock.CurrentTime - gameplayClock.GameplayStartTime > 10000)
return false;
if (gameplayClock.IsPaused.Value)