Dean Herbert
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a6c6e391ca
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Fix player not exiting immediately on Alt-F4
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2020-06-23 17:38:30 +09:00 |
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Dean Herbert
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290ae37346
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Add assertion of only usage game-wide
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2020-06-18 23:54:20 +09:00 |
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Dean Herbert
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7da56ec7fd
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Add null check and xmldoc
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2020-06-18 23:52:35 +09:00 |
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Dean Herbert
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add1265d53
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Block screen suspend while gameplay is active
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2020-06-18 23:48:00 +09:00 |
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Dean Herbert
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17a70bf6ee
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Add test coverage
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2020-06-15 20:32:27 +09:00 |
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Dean Herbert
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0d53d0ffc8
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Fix back-to-front math
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2020-06-15 00:46:20 +09:00 |
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Dean Herbert
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7b95c55afb
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Fix HardwareCorrectionOffsetClock breaking ElapsedTime readings
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2020-06-14 11:33:59 +09:00 |
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Dean Herbert
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64550fe87c
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Merge branch 'master' into fix-draining-in-between-break-sections
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2020-06-02 16:06:08 +09:00 |
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smoogipoo
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de0b6ec9f1
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Create abstract implementation
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2020-05-26 17:00:41 +09:00 |
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Dean Herbert
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ce223a2bd8
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Silence hit sounds while seeking
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2020-05-21 11:08:06 +09:00 |
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smoogipoo
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e5de382760
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Merge branch 'master' into storyboard-overlay-layer
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2020-05-20 15:08:45 +09:00 |
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smoogipoo
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85088c9b3b
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Privatise setter
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2020-05-20 15:08:33 +09:00 |
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Bartłomiej Dach
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ce4301c5b8
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Add overlay layer to player by proxying
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2020-05-19 19:47:50 +02:00 |
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smoogipoo
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6d70f4b410
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Merge branch 'master' into allowgameplayoverlays-hide-skip
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2020-05-18 19:54:38 +09:00 |
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smoogipoo
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49ee05c3c4
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Make into CompositeDrawable
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2020-05-18 19:37:49 +09:00 |
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Lucas A
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4096463d02
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Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
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2020-05-15 19:43:01 +02:00 |
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Dean Herbert
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9b6525bb03
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Fix applied platform/user offsets being incorrect when rate adjust mods are active
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2020-05-15 18:44:47 +09:00 |
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Lucas A
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7874045b1f
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Allow disabling SkipOverlay through AllowGameplayOverlays.
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2020-05-12 23:05:56 +02:00 |
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Dean Herbert
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de50b725d5
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
|
Dan Balasescu
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6841bd5609
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Merge branch 'master' into taiko-scroller
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2020-05-11 11:10:55 +09:00 |
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Bartłomiej Dach
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ee2ff77b89
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Merge branch 'master' into fix-draining-in-between-break-sections
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2020-05-10 17:57:44 +02:00 |
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Dean Herbert
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c712e98f2b
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Merge branch 'master' into publicly-expose-hud
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2020-05-10 20:06:28 +09:00 |
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Dean Herbert
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9b8589583c
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Merge branch 'master' into taiko-scroller
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2020-05-08 19:10:39 +09:00 |
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Lucas A
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30dd158c33
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Rename property to AllowGameplayOverlays and update XMLDoc accordingly.
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2020-05-08 09:37:50 +02:00 |
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Lucas A
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83be5455d3
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Disable the display of HUD through DisplayHud property.
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2020-05-07 08:52:36 +02:00 |
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Lucas A
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aff74db80d
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Publicly expose HUDOverlay in Player.
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2020-05-05 10:40:10 +02:00 |
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alex
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0e2ccac33b
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Add spaces to comments
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2020-05-04 18:36:24 -07:00 |
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Dean Herbert
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cea6be5e52
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Expose as JudgementResult instead of "passing" state
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2020-05-03 23:55:44 +09:00 |
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Bartłomiej Dach
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8118747732
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Make PeriodTracker actually immutable
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2020-05-02 01:33:33 +02:00 |
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Dean Herbert
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ff1d63060d
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Add and consume passing state in GameplayBeatmap
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2020-05-01 20:08:18 +09:00 |
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Salman Ahmed
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6fa9feb15c
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Merge remote-tracking branch 'upstream/master' into add-interval-list
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2020-04-29 05:14:40 +03:00 |
|
Salman Ahmed
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6e76e5900a
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Rename is-in-any check method to a more legible name
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2020-04-29 05:11:44 +03:00 |
|
Salman Ahmed
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8d899f4e77
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Apply changes to the BreakTracker and more adjustment
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2020-04-29 05:11:43 +03:00 |
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Dean Herbert
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a91c63819b
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Refactor updateCompletionState implementation for legibility and code share
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2020-04-21 11:55:28 +09:00 |
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Salman Ahmed
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e12e3391fb
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Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
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2020-04-20 06:42:33 +03:00 |
|
Salman Ahmed
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6d276890a7
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Fix results screen pushed after rewinding in-between push delay
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2020-04-19 05:59:56 +03:00 |
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Salman Ahmed
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7e64bec94f
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Use HasCompleted in Player
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2020-04-19 05:58:22 +03:00 |
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Salman Ahmed
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fc6c245de5
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Replace all judged event logic with HasCompleted bindable
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2020-04-19 05:36:04 +03:00 |
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smoogipoo
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f3dbddd75c
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Update bindings in LoadComplete()
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2020-04-14 15:52:38 +09:00 |
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smoogipoo
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b8b334ca27
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Always unbind bindings
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2020-04-14 15:21:56 +09:00 |
|
smoogipoo
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3183827329
|
Reorder fields
|
2020-04-14 15:09:31 +09:00 |
|
smoogipoo
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7d2d0785fd
|
Fix potential unsafe ordering of binds
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2020-04-14 15:07:32 +09:00 |
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smoogipoo
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9619fb9f6a
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Remove bind in Player
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2020-04-14 15:00:36 +09:00 |
|
Salman Ahmed
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9a29797a5b
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Use IntervalList<double> for tracking break periods
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2020-04-09 23:00:16 +03:00 |
|
Dean Herbert
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c5005eb378
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Adjust gradient size slightly and make const
|
2020-04-09 14:55:02 +09:00 |
|
Dean Herbert
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5a78e74470
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Use Lerp instead of ValueAt
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2020-04-09 14:51:50 +09:00 |
|
Dean Herbert
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c44957db3f
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Change initial health to 1 to avoid false fail display
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2020-04-09 14:49:09 +09:00 |
|
Dean Herbert
|
947745d87e
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Change fail effect to be less distracting
|
2020-04-09 14:34:23 +09:00 |
|
Dean Herbert
|
4976f80b71
|
Move implementation to HUD
|
2020-04-09 14:31:25 +09:00 |
|
Dean Herbert
|
0e2d5213ce
|
Merge branch 'master' into low-hp-red-layer
|
2020-04-09 13:53:57 +09:00 |
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